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	<entry>
		<id>http://45.79.183.105/index.php?title=Gholam_and_Power_Resistant_Ter%27angreal&amp;diff=16611</id>
		<title>Gholam and Power Resistant Ter'angreal</title>
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				<updated>2007-06-11T03:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
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&lt;div&gt;''Author: Guiyall Rithmaire''&lt;br /&gt;
&lt;br /&gt;
==Aginor==&lt;br /&gt;
&lt;br /&gt;
Aginor, one of the [[Forsaken]], was a respected biological scientist at the University of [[Collam Daan]]. He was often disciplined for experimentation on animals and chafed heavily under the constriction that there was nothing left to learn. In the first days of the Collapse, he furthered his unethical tests under the command of [[the Dark One]], creating first [[Trollocs]], then [[Myddraal]] and lastly ''gholam''. My theory is that in a quest for victory for the Dark One, Aginor was trying to create a [[shadowspawn]] that could channel but be easily controlled. The theory is related to the idea that a gene exists that controls whether or not a person can channel and to what extent. Aginor was trying to maximize the inborn potential of the gene. Using other-worldly embryonic tissues, thus explaining the clay-like nature, Aginor spliced the gene representing [[the One Power]] potential in his attempts. In order to do this, Aginor needed a large amount of the power to be channeled at the gene. This resulted unknowingly in a shadowspawn being created that was so filled with the power, that it was almost power resistant. &lt;br /&gt;
&lt;br /&gt;
==Gholam==&lt;br /&gt;
	&lt;br /&gt;
The gholam appears throughout [[the War of Power]], although it is now used for a different purpose. The gholam was used to assassinate those who could channel. Of what has been gathered it appears that only two gholam survived the breaking, most likely kept alive in a stasis box ([[A Crown of Swords: Chapter 39|AcoS, Ch. 39]]). The ''gholam'' was, and is, an excellent assassin, using its ability to flow through any crack and also the ability to nullify channeling. When being channeled at, the ''gholam'' soaks up the Power, dissipating the weaves. The ''gholam'''s power gene seems to have been inverted, changing the function of the gene itself. The gene seems to now, instead of creating a source of the One Power, create a well to feed the One Power into.  The idea that Aginor created the ''gholam'' is founded upon the information found in &amp;quot;Lord of Chaos&amp;quot;, for [[Graendal]] thinks only a mad man like Aginor would have made the ''gholam'' ([[Lord of Chaos: Chapter 23|LoC, Ch. 23]]).&lt;br /&gt;
&lt;br /&gt;
The physical attributes of the ''gholam'' are found within &amp;quot;The Path of Daggers.&amp;quot; Gholam live on fresh blood. The can feel the One Power and even [[the True Power]] as an itch somewhat like Myrddraal do. They can detect the usage of the One Power over enormous distance - several miles ([[The Path of Daggers: Chapter 2|TPoD, Ch. 2]]).&lt;br /&gt;
&lt;br /&gt;
==Ter’angreal ==&lt;br /&gt;
&lt;br /&gt;
This is very much like [[Matrim Cauthon]]'s medallion as well as other ''[[ter'angreal]]'', one known to be in the possession of [[Cadsuane]] Sedai. The medallion dissipates flows channeled at the bearer and at the medallion itself and it grows cold when dissipating flows of the power. This could be an inherent flaw or to allow the bearer to detect channeling. I believe that it is a reaction to the dissipation of the One Power flows. The medallion acts as a grounded capacitor of the One Power. It takes flows and puts them into a buffer to dissipate into the surroundings. &lt;br /&gt;
&lt;br /&gt;
==Dissipation of the Power==&lt;br /&gt;
&lt;br /&gt;
Both ''gholam'' and ''ter'angreal'' dissipate flows of the Power, the ter'angreal dissipating into its surroundings, the ''gholam'', into itself. The extreme similarity of the two acts much like two ''ter'angreal'' reacting to each other. When two similar ''ter'angreal'' are in the same room, a resonance can be felt. The resonance creates a field of energy between the two objects. This energy is evident between the ''gholam'' and the ''ter'angreal'', in that when the two come into contact the molecules of the weaker one is broken down. (**In technical terms, the activation energy of the carbon chains and rings that are the make up of the molecular structure of carbon based flesh is lowered and the energy of the subatomic particles is raised. In doing so, it allows for the separation of bonds, usually H^20 and C^2. The most often occurrences of this form of separation are usually burning or freezing.)  &lt;br /&gt;
This accounts for when the medallion comes in contact with the ''gholam''; the ''gholam'' is burned. The medallion is trying to force a dissipation of the Power built up within the ''gholam''. The resonance and the dissipation work in conjunction to break down the cellular structure of the ''gholam''. The main point of this is to show the weak points of each. The medallion draws the flows into a buffer and by doing so gets cold. As all capacitors work there is a limit to how much can be drawn into the buffer. Once that point is reached anything further can harm the capacitor, in this case ter'angreal, to the point of destruction. The ''gholam'' acts as a well, pulling the One Power into its self or its buffer until its buffer is full. Any further addition to the well will weaken its structure and its ability to dissipate, and will make it more susceptible to the possibility of it being destroyed using the One Power it draws in.&lt;br /&gt;
&lt;br /&gt;
Cadsuane Sedai has been known to hold a power-resistant ''ter'angreal'':&lt;br /&gt;
“If you wish to be truly foolish.’ Cadsuane smiled, a cold smile. She made no move to embrace the Source herself. One of her dangling hair ornaments, intertwined golden crescents, was cool on her temple. ”Cadsuane's hair ornament grows cool when Alanna holds ''saidar'' ([[The Path of Daggers: Chapter 12|TPoD, Ch. 12]]). &lt;br /&gt;
&lt;br /&gt;
Matrim Cauthon, after receiving the Foxhead medallion ([[The Shadow Rising: Chapter 24|TSR, Ch. 24]]) eventually finds out its use, as Moiraine is shocked when she tries to Heal Mat and nothing happens. She asks him to remove the Foxhead medallion then Heals him ([[The Fires of Heaven: Chapter 6|TFoH, Ch. 6]]).&lt;br /&gt;
&lt;br /&gt;
After discovering the medallion's use, Mat opts to wear it for protection from Moiraine, or any other Aes Sedai ([[The Fires of Heaven: Chapter 42|TFoH, Ch. 42]]).&lt;br /&gt;
&lt;br /&gt;
The physical evidence of the effect of the medallion on the ''gholam'' can be seen later in &amp;quot;A Crown of Swords.&amp;quot; When Mat's foxhead medallion falls against the ''gholam'''s face, the medallion burns it severely ([[A Crown of Swords: Chapter 38|ACoS, Ch. 38]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects of the One Power]]&lt;br /&gt;
[[Category:Theories]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Shadowspawn]]&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

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				<updated>2007-04-17T05:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
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&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
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				<updated>2007-04-17T05:42:05Z</updated>
		
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''&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; News &amp;lt;/font&amp;gt;''&lt;br /&gt;
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				<updated>2007-04-17T05:41:48Z</updated>
		
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
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				<updated>2007-04-17T05:41:37Z</updated>
		
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|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== News ===&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
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				<updated>2007-04-17T05:33:23Z</updated>
		
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''&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; News &amp;lt;/font&amp;gt;''&lt;br /&gt;
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		<author><name>Ninya Evoneigh</name></author>	</entry>

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				<updated>2007-04-17T05:26:06Z</updated>
		
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|&lt;br /&gt;
* [[:Category:History|History]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; News &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
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		<author><name>Ninya Evoneigh</name></author>	</entry>

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				<updated>2007-04-17T05:25:53Z</updated>
		
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* [[:Category:Geography and Cultures|Geography and Cultures]]&lt;br /&gt;
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* [[:Category:History|History]]&lt;br /&gt;
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* [[:Category:Prophecies|Prophecies]]&lt;br /&gt;
* [[Research (Real World)]]&lt;br /&gt;
* [[TarValon.Net]]&lt;br /&gt;
* [[The One Power]]&lt;br /&gt;
* [[:Category:Theories|Theories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; News &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
* View the [http://www.tarvalon.net/news.asp TarValon.Net News]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Main_Page&amp;diff=14816</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Main_Page&amp;diff=14816"/>
				<updated>2007-04-17T05:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
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* [[:Category:Creatures|Creatures]]&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;h2&amp;gt; News &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
* View the [http://www.tarvalon.net/news.asp TarValon.Net News]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Main_Page&amp;diff=14815</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Main_Page&amp;diff=14815"/>
				<updated>2007-04-17T05:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
* View the [http://www.tarvalon.net/news.asp TarValon.Net News]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Main_Page&amp;diff=14814</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Main_Page&amp;diff=14814"/>
				<updated>2007-04-17T05:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;600&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
* [[Book Summaries]]&lt;br /&gt;
* [[Chapter Summaries]]&lt;br /&gt;
* [[Character Summaries]]&lt;br /&gt;
* [[:Category:Creatures|Creatures]]&lt;br /&gt;
* [[:Category:Geography and Cultures|Geography and Cultures]]&lt;br /&gt;
* [[Glossaries]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:History|History]]&lt;br /&gt;
* [[:Category:Humor|Humor]]&lt;br /&gt;
* [[:Category:Interviews|Interviews]]&lt;br /&gt;
* [[:Category:Military and Battle|Military and Battle]]&lt;br /&gt;
* [[Music, Poetry and Stories]]&lt;br /&gt;
* [[:Category:Old Tongue Dictionaries|Old Tongue Dictionaries]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Prophecies|Prophecies]]&lt;br /&gt;
* [[Research (Real World)]]&lt;br /&gt;
* [[TarValon.Net]]&lt;br /&gt;
* [[The One Power]]&lt;br /&gt;
* [[:Category:Theories|Theories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welome to the new Library, which was released on April 16, 2007! Learn more [[About|here!]]&lt;br /&gt;
* View this month's issue of the [http://www.tarvalon.net/tvt/april07.html Tar Valon Times]&lt;br /&gt;
* View the [http://www.tarvalon.net/news.asp TarValon.Net News]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Karaethon_Cycle&amp;diff=3214</id>
		<title>Karaethon Cycle</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Karaethon_Cycle&amp;diff=3214"/>
				<updated>2006-09-22T03:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: The Green Ajah'' &lt;br /&gt;
&lt;br /&gt;
Or rather what we could reconstruct of it from the old fragmented texts. We'll be honest, being Greens rather than Browns tends to make us look more for the spirit of the text rather than the accuracy of the origin. These fragments come from various translations, and some are from texts written to comment on the Karaethon Cycle. It is our belief that in the end, it is all just translation from the original Prophecies of the Dragon, and as such, they should be grouped and studied together. Please note, if you are looking for Min's Prophecies, and Foretellings or anything written in the Fourth Age... you will not find it here. At least we're not that liberal.&lt;br /&gt;
&lt;br /&gt;
''And it shall come to pass that what men made shall be shattered and the Shadow shall lie across the Pattern of the Age, and the Dark one shall once more lay his hand upon the world of man. Women shall weep and men quail as the nations of the earth are rent like rotting cloth. Neither shall anything stand nor abide...''&lt;br /&gt;
&lt;br /&gt;
''Yet one shall be born to face the Shadow, born once more as he was born before and shall be born again, time without end. The Dragon shall be Reborn, and there shall be wailing and gnashing of teeth at his rebirth. In sackcloth and ashes shall he clothe the people, and he shall break the world again by his coming, tearing apart all ties that bind. Like the unfettered dawn shall he blind us, and burn us, yet shall the Dragon Reborn confront the Shadow at the Last Battle, and his blood shall give us the Light. Let tears flow, O ye people of the world. Weep for your salvation.''&lt;br /&gt;
&lt;br /&gt;
''On the slopes of Dragonmount shall he be born, born of a maiden wedded to no man.''&lt;br /&gt;
&lt;br /&gt;
''The Shadow shall rise across the world, and darken every land, even to the smallest corner, and there shall be neither Light nor safety. And he who shall be born of the Dawn, born of the Maiden, according to Prophecy, he shall stretch forth his hand to catch the Shadow, and the world shall scream in pain of salvation. All Glory be to the Creator, and to the Light, and to he who shall be born again. May the Light save us from him.''&lt;br /&gt;
&lt;br /&gt;
''He will be of the ancient blood, and raised by the old blood.''&lt;br /&gt;
&lt;br /&gt;
''And his paths shall be many, and who shall know his name, for he shall be born among us many times, in many guises, as he has been and ever will be, time without end. His coming shall be like the sharp edge of the plow, turning our lives in furrows from out of the plaves where we lie in our silence. The breaker of bonds; the forger of chains. The maker of futures; the unshaper of destiny.''&lt;br /&gt;
&lt;br /&gt;
''Twice and twice shall he be marked,''&lt;br /&gt;
''twice to live, and twice to die.''&lt;br /&gt;
''Once the heron, to set his path.''&lt;br /&gt;
''Twice the heron to name him true.''&lt;br /&gt;
''Once the Dragon for remembrance lost.''&lt;br /&gt;
''Twice the Dragon, for the price he must pay.''&lt;br /&gt;
&lt;br /&gt;
''For he shall come like the breaking dawn, and shatter the world again with his coming, and make it anew.''&lt;br /&gt;
&lt;br /&gt;
''With his coming are the dread fires born again. The hills burn, and the land turns sere. The tides of men run out, and the hours dwindle. The wall is pierced, and the veil of parting raised. Storms rumble beyond the horizon, and the fires of heaven purge the earth. There is no salvation without destruction, no hope this side of death.''&lt;br /&gt;
&lt;br /&gt;
''The seals that hold back night shall weaken, and in the heart of winter shall winter's heart be born amid the wailing of lamentations and the gnashing of teeth, for winter's heart shall ride a black horse, and the name of it is Death.''&lt;br /&gt;
&lt;br /&gt;
''Power of the Shadow made human flesh, wakened to turmoil and strife and ruin. The Reborn One, marked and bleeding, danced the sword in dreams and mist, chains the Shadowsworn to his will, from the city, lost and forsaken, leads the spears to war once more, breaks the spears and makes them see, truth long hidden in the ancient dream.''&lt;br /&gt;
&lt;br /&gt;
''As the plow breaks the earth shall he break the lives of men, and all that was shall be consumed in the fire of his eyes. The trumpets of was shall he sound at his footsteps, the raven feed at his voice, and he shall wear a crown of swords.''&lt;br /&gt;
&lt;br /&gt;
''The north shall he tie to the east, and the west shall be bound to the south.''&lt;br /&gt;
&lt;br /&gt;
''Into the heart he thrusts his sword, into the heart, to hold their hearts. Who draws it out shall follow after. What hand can grasp that fearful blade?''&lt;br /&gt;
&lt;br /&gt;
''The unstained tower breaks and bends knee to the forgotten sign. The seas rage, and stormclouds gather unseen. Beyond the horizon, hidden fires swell, and serpents nestle in the bosom. What was exalted in cast down; and what was cast down is raised up. Order burns to clear his path.''&lt;br /&gt;
&lt;br /&gt;
''Twice dawns the day when his blood is shed.''&lt;br /&gt;
''Once for mourning, once for birth.''&lt;br /&gt;
''Red on black, the Dragons blood stains the rocks of Shayol Ghul.''&lt;br /&gt;
''In the Pit of Doom shall his blood free men from the Shadow.''&lt;br /&gt;
&lt;br /&gt;
''His blood on the rocks of Shayol Ghul, washing away the Shadow, sacrifice for man's salvation.''&lt;br /&gt;
&lt;br /&gt;
''There can be no health in us, nor any good thing grow, for the land is one with the Dragon Reborn, and he one with the land. Soul of fire, heart of stone, in pride he conquers, forcing the proud to yield. He calls upon the mountains to kneel, and the seas to give way, and the very skies to bow. Pray that the heart of stone remembers tears, and the soul of fire, love.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Seanchan_Prophecies&amp;diff=3213</id>
		<title>Seanchan Prophecies</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Seanchan_Prophecies&amp;diff=3213"/>
				<updated>2006-09-22T03:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Arythan Nieninqe'' &lt;br /&gt;
&lt;br /&gt;
''Submitted for raising to Soldier.''&lt;br /&gt;
&lt;br /&gt;
We know a little about the Seanchan Prophecies, but this piece of information make these prophecies very interesting. All the cultures and nations we have known in the WoT world have got prophecies that try to guide to their role at the Dragon Rebirth. Aiel have got the Prophecy of Rhuidean, Sea Folks about the Coramoor, there is also the Dark prophecy, and the Karaethon Cycle in the Wetlands... each one with particularities, with a concrete vision about what they have to do in the Last Battle... But Seanchan prophecies have got some specific features that differ from the others.&lt;br /&gt;
&lt;br /&gt;
Whereas other prophecies help to convince that it is the time (see the Tear Fortress, Aiel...) to save the World and point to the need of joining to the Dragon Reborn at Tarmon Gai'don, the Seanchan prophecies ensure that &amp;quot;He (the Dragon) must kneel before the Crystal Throne before Tarmon Gai'don or all is lost.&amp;quot; So, instead of a Car'a'carn (the Chief of Chiefs) for the Aiel, or a Coramoor for the Sea Folks, they think that the Dragon must serve under the Empress, he would be a weapon in her hands. Thus, the seanchan must reconquer the lands formerly belonging to Artur Hawking before the Tarmon Gai'don so &amp;quot;the Dragon Reborn could win the Last Battle for the glory of the Empress.&amp;quot; Another difference is that the knowledge of the Prophecies is exclusive for members of the Blood. People from the other nations know the Prophecies of the Dragon, either less or more refined versions.&lt;br /&gt;
&lt;br /&gt;
The Seanchan Prophecies have got a mixed origin because their own Empire has got a mixed origin (the Hawking's Armies don't want to (or cannot) impose their culture and the Consolidation is more an adaptation than a conquest). So, although &amp;quot;the Prophecies of the Dragon had been known in Seanchan even before Luthair Paendrag began the Consolidation. In corrupted form, it was said, much different from the pure version Luthair Paendrag brought&amp;quot;, it's easy to think that current prophecies are a mixture of Cycle Karaethon and the ancient Seanchan prophecies.&lt;br /&gt;
&lt;br /&gt;
However, this combination doesn't explain the great differences with the other prophecies. It's possible (even probable) that the extreme hierarchical system of Seanchan favoured the adaptation to the Blood's interests, manipulating the true prophecies. But is this adulteration the unique cause of the change with the proper one?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I whispered again, and the High King sent his armies across the Aryth Ocean, across the World Sea, and sealed two dooms. The doom of his dream of one land and one people, and a doom yet to come&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishamael's words have got a clear meaning. He is the responsible for the Seanchan conquest, for the two-worlds division, and for the Return (&amp;quot;a doom yet to come&amp;quot;). The division is in his interests because that is a weaker position than a united world in the Tarmon Gai'don. He would cause the Return as a weapon against the Dragon. Maybe the prophecies were the target of his actions too, so as to force the Seanchan to fight with the Dragon Reborn for making him an Empress' servant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Min%27s_Viewings&amp;diff=3212</id>
		<title>Min's Viewings</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Min%27s_Viewings&amp;diff=3212"/>
				<updated>2006-09-22T03:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Atarah al'Norahn'' &lt;br /&gt;
&lt;br /&gt;
*'''(About the whole group.)''' &amp;quot;Sparks swirling around you, thousands of them, and a big shadow, darker than midnight. The sparks are trying to fill the shadow, and the shadow is trying to swallow the sparks. You are all tied together in something dangerous.&amp;quot; (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Egwene, to Rand.)''' &amp;quot;She's part of it. You're in love with her. She loves you, too, but she's not for you, or you for her. Not the way you both want. When I look at her, I see the same as when I look at Mistress Alys. She won't refuse it.&amp;quot; (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Lan.)''' &amp;quot;Seven ruined towers around his head, and a babe in a cradle holding a sword.&amp;quot; (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Thom.)''' &amp;quot;A man - not him - juggling fire, and the White Tower. (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Perrin.)''' &amp;quot;A wolf, and a broken crown, and trees flowering all around him. (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Mat.)''' &amp;quot;A red eagle, an eye on a balance scale, a dagger with a ruby, a horn, and a laughing face.&amp;quot; (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Rand.)''' &amp;quot;A sword that isn't a sword, a golden grown of laurel leaves, a beggar's staff, you pouring water on sand, a bloody hand and white-hot iron, three women standing over a funeral bier with you on it, black rock wet with blood, lightning around you, some striking at you, some coming out of you. You and I will meet again.&amp;quot; (''The Eye of the World'', Chapter 15.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Nynaeve.)''' &amp;quot;She's part of it, right along with the rest of you.&amp;quot; (''The Eye of the World'', Chapter 16.)&lt;br /&gt;
&lt;br /&gt;
*'''(About the whole group.)''' &amp;quot;The sparks, Rand. She met Mistress Alys coming in, and there were sparks, with just the two of them. Yesterday I couldn't see sparks without at least three or four of you together, but today it's all sharper, and more furious. You're all in more danger today than yesterday. Since she came.&amp;quot; (''The Eye of the World'', Chapter 16.)&lt;br /&gt;
&lt;br /&gt;
*'''(Elayne speaks about a viewing of herself.)''' &amp;quot;And she can read things about you from them, though I'm not sure she always tells the truth. She said I'd have to share my husband with two other women, and I'd never put up with that. She just laughs, and says it was never her idea of how to run things, either. But she said I would be a queen before she knew who I was; she said she saw a crown, and it was the Rose Crown of Andor.&amp;quot; (''The Great Hunt'', Chapter 24.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Egwene.)''' &amp;quot;A white flame, and...Oh, all sorts of things. I don't know what it means.&amp;quot; (''The Great Hunt'', Chapter 24.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Galad.)''' &amp;quot;That one will always do what is right. No matter who it hurts.&amp;quot; (''The Great Hunt'', Chapter 24.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Galad.)''' &amp;quot;Egwene, Galad is so good he'd make you tear your hair out. He'd hurt a person because he had to serve a greater good. He wouldn't even notice who was hurt, because he'd be so intent on the other, but if he did, he would expect them to understand and think it was all well and right.&amp;quot; (''The Great Hunt'', Chapter 38.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''(About Egwene, Elayne and Nynaeve.)''' &amp;quot;Danger. You are all in some kind of danger. Or you will be, very soon. I can't make it out, but it is danger.&amp;quot; (''The Great Hunt'', Chapter 38.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Egwene, Elayne and Nynaeve.)''' &amp;quot;I think she [Elayne] has to come as much as the rest of you. The rest of us. I can see the danger around all of you more clearly, now. Not clearly enough to make it out, but I think it has something to do with you deciding to go. That's why it is clearer; because it is more certain.&amp;quot; (''The Great Hunt'', Chapter 38.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Elayne.)''' &amp;quot;She is linked to - to those boys as much as you, or Egwene, or me. She's part of it, Nynaeve, whatever it is. Part of the Pattern, I suppose an Aes Sedai would say.&amp;quot; (''The Great Hunt'', Chapter 38.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Egwene.)''' &amp;quot;You know I've read you, Egwene. I don't understand most of it - I almost never do - but I see things I am sure link you to Rand, and Perrin, and Mat, and - yes, even Galad, the Light help you for a fool. How can any of that happen if the Seanchan take you off across the ocean?&amp;quot; (''The Great Hunt'', Chapter 42.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Nynaeve and Elayne.)''' &amp;quot;For an instant Min found herself reading the auras of the other two women. There was danger, but that was to be expected - and new things, too, among the images she had seen before; it was like that, sometimes. A man's ring of heavy gold floated about Nynaeve's head, and above Elayne's, a red-hot iron and an axe. They meant trouble, she was sure, but it seemed distant, somewhere in the future.&amp;quot; (''The Great Hunt'', Chapter 43.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Leya.)''' &amp;quot;The Tinker woman is going to die. Perrin, I saw her own face floating above her shoulder, covered in blood, eyes staring. It's never any clearer than that.&amp;quot; (''The Dragon Reborn'', Chapter 2.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Perrin.)''' &amp;quot;An Aielman in a cage. A Tuatha'an with a sword. A falcon and a hawk, perching on your shoulders. Both female, I think. And all the rest, of course. What is always there. Darkness swirling 'round you, and - &amp;quot; (''The Dragon Reborn'', Chapter 6.)&lt;br /&gt;
&lt;br /&gt;
*'''(About three Aes Sedai in the White Tower.)''' &amp;quot;A slender woman with black hair falling to her waist, the only one of the three she recognized - her name was Ananda; she was Yellow Ajah - wore a sickly brown halo, shriveled and split by rotting fissures that fell in and widened as they decayed. The small, fair-haired Aes Sedai beside Ananda was Green Ajah, by her green-fringed shawl. The White Flame of Tar Valon on it showed for a moment when she turned her back. And on her shoulder, s if nestled among the grape vines and flowering apple branches worked on her shawl, sat a human skull. A small woman's skull, pricked clean and sun bleached. The third, a plumply pretty woman halfway around the room, wore no shawl; most Aes Sedai did not except for ceremony. The lift of her chin and the set of her shoulders spoke of strength and pride. She seemed to be casting blue eyes on the petitioners through a tattered curtain of blood, crimson streamers running down her face.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About an Accepted in the White Tower.)''' &amp;quot;Another Accepted came to replace one already there, and to Min's eyes bars floated in front of her apple-cheeked face, like a cage.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Sheriam.)''' &amp;quot;Sheriam, the Mistress of Novices, looked into the hall - after one glance, Min kept her gaze on the stone under her feet; Sheriam knew her all too well - and the red-haired Aes Sedai's face seemed battered and bruised. It was only the viewing, of course, but Min still had to bit her lip to stifle a gasp.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
&lt;br /&gt;
*'''(About a Brown Aes Sedai in the White Tower.)''' &amp;quot;The Brown sister was smiling, too, but her aura faded like a guttering candle flame.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About some Warders, servants and Aes Sedai in the White Tower.)''' &amp;quot;Warders hurried by with barely a glance for the two women, men who moved like hunting wolves, their swords only an afterthought to their deadliness, but they seemed to have bloody faces, or gaping wounds. Swords and spears danced about their heads, threatening. Their auras flashed wildly, flickered on the knife edge of death. She saw dead men walking, knew they would die on the same day as the Aes Sedai in the entry hall, or at most a day later. Even some of the servants, men and women with the Flame of Tar Valon on their breasts, hurrying about their work, bore signs of violence. An Aes Sedai glimpsed down a side hallway appeared to have chains in the air around her, and another, crossing the corridor ahead of Min and her guide, seemed for most of those few strides to wear a silver collar around her neck.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Gawyn.)''' &amp;quot;Min flinched; for a moment, streaks of blood had made his face a grim mask. It was like a double hammer blow. Her friends were gone - it had eased her coming to the Tower, knowing they were here - and Gawyn was going to be wounded on the day the Aes Sedai died.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Gawyn.)''' &amp;quot;Despite all she had seen since entering the Tower, despite her fear, none of it had really touched her personally until now. Disaster striking the Tower would spread far from Tar Valon, yet she was not of the Tower and never could be. But Gawyn was someone she knew, someone she liked, and he was going to be hurt more than the blood told, hurt somehow deeper than wounds to his flesh.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Gawyn.)''' &amp;quot;He scowled, and for an instant his face was that bloody mask again. More: a sword floated above his head, and a banner waved behind it. The long-hilted sword, like those most Warders used, had a heron engraved on its slightly curved blade, symbol of a blademaster, and Min would not say whether it belonged to Gawyn or threatened him. The banner bore Gawyn's sigil of the charging White Boar, but on a field of green rather than the red of Andor. Both sword and banner faded with the flood.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Leane.)''' &amp;quot;For a moment the Keeper had been looking through a transparent mask of her own face, a screaming mask.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Siuan.)''' &amp;quot;Siuan Sanche was standing there as regal as any queen, and for a moment she was also lying on the floor, naked. Aside from her being in only her skin, there was something odd about the image, but it vanished before Min could say what.&amp;quot; (''The Shadow Rising'', Chapter 1.)&lt;br /&gt;
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*'''(About Logain.)''' &amp;quot;But she had never before seen a flaring halo around his head, radiant in gold and blue. It was only there for a moment, but that was enough.&amp;quot; (''The Shadow Rising'', Chapter 17.)&lt;br /&gt;
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*'''(Siuan speaking about some people at the Tower.)''' &amp;quot;Your viewings have been very useful. It's important to know about Logain. You found the groom who was stealing before suspicion could land on someone else. And that fire-haired novice who was going to get herself with child?!&amp;quot; And later: &amp;quot;Min sighed, and not only because the Amyrlin meant to hold on to her. The last time she had seen that redheaded novice, the girl had been sneaking off to a wooded part of the grounds with a muscular guard. They would be married, maybe before the end of summer; Min had known that as soon as she saw them together, though the Tower never let a novice leave until the Tower was ready, even one who could not go any further in her training. There was a farm in that pair'' future, and a swarm of children, but it was pointless to tell the Amyrlin that.&amp;quot;(''The Shadow Rising'', Chapter 17.)&lt;br /&gt;
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*'''(About Logain.)''' &amp;quot;Suddenly, for a moment, that flaring halo of gold and blue shone about his head, speaking of glory to come as surely as it had the first time she had seen it.&amp;quot; (''The Shadow Rising'', Chapter 47.)&lt;br /&gt;
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*'''(About Gawyn.)''' &amp;quot;For a moment she let herself think of the images she had glimpsed, just for a moment, flickering around Gawyn's head. Gawyn kneeling at Egwene's feet with his head bowed, and Gawyn breaking Egwene's neck, first one then the other, as if either could be the future.&amp;quot; (''The Shadow Rising'', Chapter 47.)&lt;br /&gt;
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*'''(About Logain.)''' &amp;quot;For an instant, to Min's eyes, a halo flared around his head, a radiant crown of gold and blue.&amp;quot; (''The Fires of Heaven'', Chapter 1.)&lt;br /&gt;
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*'''(About Logain.)''' &amp;quot;The halo of greatness, blue and gold, flickered around Logain's head, though he rode slumped in his saddle.&amp;quot; (''The Fires of Heaven'', Chapter 26.)&lt;br /&gt;
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*'''(About Sheriam.)''' &amp;quot;Rays of silver and blue flashed about her fiery hair, and a soft golden light.&amp;quot; (''The Fires of Heaven'', Chapter 26.)&lt;br /&gt;
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*'''(About Carlinya.)''' &amp;quot;For an instant Min saw an image of a raven floating beside her dark hair; more a drawing of the bird than the bird itself. She thought it was a tattoo, but she did not know its meaning.&amp;quot; (''The Fires of Heaven'', Chapter 26.)&lt;br /&gt;
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*'''(About Edesina.)''' &amp;quot;To Min's eyes, a silvery collar suddenly appeared, snug around the woman's neck, and as suddenly seemed to shatter. Min shivered. She did not like viewings connected to the Seanchan. At least Edesina would escape somehow.&amp;quot; (''The Fires of Heaven'', Chapter 26.)&lt;br /&gt;
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*'''(About Gareth Bryne. Min speaking to Siuan.)''' &amp;quot;When Bryne came in, I had a viewing. An aura, and a bull ripping roses from around its neck, and?None of it matters except the aura. I didn't even really understand that, but more than anything else. If you want to stay alive, you had better stay close to him. All I know is this. If he stays close to you, you live. If he gets too far away, for too long, you are going to die. Both of you. I don't know why I should have seen anything about you in his aura, but you seemed like part of it.&amp;quot; (''The Fires of Heaven'', Chapter 28.)&lt;br /&gt;
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*'''(About Faolain.)''' &amp;quot;A nasty woman. You'd think, if there was any justice, she would have an unpleasant future ahead of her.&amp;quot; (''The Fires of Heaven'', Chapter 50.)&lt;br /&gt;
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*'''(About Areina, Nicola and Marigan.)''' &amp;quot;Those three you brought with you are trouble.&amp;quot; (''The Fires of Heaven'', Chapter 50.)&lt;br /&gt;
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*'''(About Rand.)''' &amp;quot;I saw you'd fall in love with him. I don't know what he feels for you, only that he's tied to you some way.&amp;quot; Elayne says, &amp;quot;And you saw there would be someone else. Someone I'd have to share him with.&amp;quot; Min's reply: &amp;quot;Two. Two others. And...And I'm one.&amp;quot; (''The Fires of Heaven'', Chapter 50.)&lt;br /&gt;
&lt;br /&gt;
*'''(About an unknown woman, to Elayne.)''' &amp;quot;And Cairhienin women aren't all like Moiraine. I saw a Cairhienin woman in Baerlon once. On the surface, she made Moiraine look like Leane, but sometimes she said things, hinting. And the auras! I don't think a man in the whole town was safe alone with her, not unless he was ugly, lame, and better yet, dead.&amp;quot; (''The Fires of Heaven'', Chapter 50.)&lt;br /&gt;
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*'''(About Enaila.)''' &amp;quot;An image flickered above Enaila's head and was gone. A wreath of some sort; Min had no idea what it meant.&amp;quot; (''Lord of Chaos'', Chapter 41.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Rand.)''' &amp;quot;One of those images she had seen every time she saw him. Countless thousands of sparkling lights, like stars of fireflies, rushed into a great blackness, trying to fill it up, rushed in and were swallowed. There seemed to be more lights than she had ever seen before, but the darkness swallowed them at a greater rate, too. And there was something else, something new, an aura of yellow and brown and purple that made her stomach clench.&amp;quot; (''Lord of Chaos'', Chapter 41.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Rand.)''' &amp;quot;I might as well tell you something else while I'm about it. I saw an aura around you in the throne room. Aes Sedai are going to hurt you. Women who can channel, anyway. It was all confused; I'm not sure about the Aes Sedai part. But it might happen more than once. I think that's why it seemed all scrambled.&amp;quot; (''Lord of Chaos'', Chapter 41.)&lt;br /&gt;
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*'''(To Melaine.)''' &amp;quot;You will have two daughters. Twins like mirrors.&amp;quot; (''Lord of Chaos'', Chapter 41.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Perrin.)''' &amp;quot;He's found his falcon, and I wouldn't be surprised if she kills him when the hawk appears.&amp;quot; (''Lord of Chaos'', Chapter 46.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Rand and Perrin, to Rand.)''' &amp;quot;When you two were together, I saw those fireflies and the darkness stronger than ever. But with the two of you in the same room, the fireflies were holding their own instead of being eaten faster than they can swarm, the way they do when you're alone. And something else I saw when you were together. Twice he's going to have to be there, or you?If he's not, something bad will happen to you. Very bad.&amp;quot; Rand replies: &amp;quot;Then I'll just have to keep him around.&amp;quot; Min's answer: &amp;quot;I don't know that that will be enough. It will happen if he is not there, but nothing I saw said it won't because he is. It will be very bad, Rand. Just thinking of that viewing makes me?&amp;quot; (''Lord of Chaos'', Chapter 46.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Bera and Kiruna.)''' &amp;quot;Images and auras flickered about them as always around Aes Sedai and Warders. One caught Min's eye when it flashed around both women at the same instant, brownish yellow and deep purple. The colors themselves meant nothing, but that aura made Min stop breathing.&amp;quot; (''Lord of Chaos'', Chapter 49.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Bera and Kiruna, to Rand.)''' &amp;quot;Blood, death, the One Power, those two women and you, all in the same place at the same time. Kiruna and Bera do not like you, not at all! Remember what I saw around you? Women who can channel, hurting you. It is the auras, and the thirteen, and everything, Rand. It is too much!&amp;quot; (''Lord of Chaos'', Chapter 49.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Colinda.)''' &amp;quot;And that Colinda. I saw - No. No, it doesn't have anything to do with you. Maybe the heat is affecting me. When I know, I always know. It must be the heat.&amp;quot; (''Lord of Chaos'', Chapter 50.)&lt;br /&gt;
&lt;br /&gt;
*'''(About various people.)''' &amp;quot;The sitting room turned out better, with Min peering through cracked doors into the anteroom, but not everyone showed image or aura to her eyes during the audience with him, and what she did see, there and simply walking about in the hallways, was bleak. Maringil, white-haired and blade-slim and cool as ice, was going to die by poison. Colavaere, her more than handsome face calm and collected once she learned Aviendha was not with Rand this time, would die by hanging. Meilan, with his pointy pointed beard and oily voice, would die by the knife. The future carried a heavy toll for the High Lords of Tear. Aracome and Maraconn and Gueyam were all going to die too, bloody deaths, in battle, Min thought. She said she had never seen death so often in one group of people. By the time she saw blood covering Gueyam's broad face, their fifth day in Cairhien, she felt so ill at the thought that Rand made her lie down and had Sulin bring damp cloths to lay on her forehead.&amp;quot; (''Lord of Chaos'', Chapter 50.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Berelain, to Rand.)''' &amp;quot;I saw nothing of any use to you. Just a man in white who will make her fall head over heels.&amp;quot; (''Lord of Chaos'', Chapter 50.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Mazrim Taim.''') &amp;quot;Taim has blood in his past and blood in his future, but you could guess that. He's a dangerous man.&amp;quot; (''A Crown of Swords'', Chapter 2.)&lt;br /&gt;
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*'''(To Rand.)''' &amp;quot;I saw you and another man. I couldn't make out either face, but I knew one was you. You touched, and seemed to merge into one another, and I don't know what it means, Rand, except that one of you dies, and one doesn't.&amp;quot; (''A Crown of Swords'', Chapter 33.)&lt;br /&gt;
&lt;br /&gt;
*'''(About Alanna, Bera, Faeldrin, Merana and Rafela, to Rand.)''' &amp;quot;They will keep their word. I just saw these five in your hand.&amp;quot; (''A Crown of Swords'', Chapter 34.)&lt;br /&gt;
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*'''(To Harine.)''' &amp;quot;You will be punished for what happens here today, Harine, but not so much as you fear, I think. At least, one day you will be the Mistress of the Ships.&amp;quot; (''A Crown of Swords'', Chapter 34.)&lt;br /&gt;
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*'''(About Rand.)''' &amp;quot;A tiny stab of guilt made her shift her seat on the coverlet. She had not really lied when he asked what viewings she had kept back. Not really. What good to tell him he would almost certainly fail without a woman who was dead and gone?&amp;quot; (''A Crown of Swords'', Chapter 35.)&lt;br /&gt;
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*'''(About Moiraine.)''' &amp;quot;Min sighed regretfully, but it was not as if she had really expected Moiraine to turn up alive. Moiraine was the only viewing of hers that had ever failed.&amp;quot; (''A Crown of Swords'', Chapter 35.)&lt;br /&gt;
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*'''(About Caraline Damodred and Darlin Sisnera.)''' &amp;quot;Caraline Damodred drew herself up on her saddle, face cold enough to shame an Aes Sedai, but suddenly auras of red and white flashed around her and Darlin, and Min knew. The colors never seemed to matter, but she knew that they would marry - after Caraline had led him a merry chase. More, to her eyes a crown suddenly appeared on Darlin's head, a simple golden circlet with a slightly curved sword lying on its side above his brows. The king's crown he would wear one day, though of what country, she could not say. Tear had High Lords instead of a king.&amp;quot; (''A Crown of Swords'', Chapter 35.)&lt;br /&gt;
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*'''(About Daved Hanlon.)''' &amp;quot;He glared at her back as she took a goblet of punch and waved the servant away, and Min's breath caught at the aura that suddenly flashed around him, bruised hues so dark they seemed nearly black. 'Don't trust that man, Lady Caraline.' She could not stop herself. 'He will murder anyone he thinks is in his way; he'll kill for a whim, kill anybody.'&amp;quot; And later, &amp;quot;How do explain what she did know about Hanlon now, that his hands would be red with more rapes and murders before he died?&amp;quot; (''A Crown of Swords'', Chapter 35.)&lt;br /&gt;
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*'''(About various people.)''' &amp;quot;Furtively she studied the three people gathered around the bed. Cadsuane in her chair, Amys standing opposite, Dashiva leaning against one of the square bedposts at the foot, all with unreadable auras and images dancing around them.&amp;quot; (''A Crown of Swords'', Chapter 36.)&lt;br /&gt;
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*'''(About Cadsuane, to Rand.)''' &amp;quot;It's Cadsuane. She is going to teach you something, you and the Asha'man. All the Asha'man, I mean. It's something you have to learn, but I don't know what it is, except that none of you will like learning it from her. You aren't going to like it at all.&amp;quot; (''A Crown of Swords'', Chapter 41.)&lt;br /&gt;
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*'''(About Caraline and Darlin, to Rand and Dobraine.)''' &amp;quot;As for Darlin, aside from the fact that he'll marry Caraline, after she's wrung him out and hung him up to dry, all I can say is that one day he'll be a king. I saw the crown on his head, a thing with a sword on the front of it, but I don't know what country it belongs too. And, oh, yes. He'll die in bed, and she will survive him.&amp;quot; (''The Path of Daggers'', Chapter 27.)&lt;br /&gt;
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*'''(About Beldeine.)''' &amp;quot;Light, she was going to bond an Asha'man as a Warder! How?? No; it was not important now.&amp;quot; (''The Path of Daggers'', Chapter 29.)&lt;br /&gt;
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*'''(About Sarene.)''' &amp;quot;Images and auras; a tempestuous love affair, of all things! The woman was ice, however beautiful. And there was nothing useful in knowing some man would melt her!&amp;quot; (''The Path of Daggers'', Chapter 29.)&lt;br /&gt;
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*'''(About Nesune.)''' &amp;quot;One red-and-green aura spoke of honors, and fame. A huge building appeared above her head and vanished. A library she would found.&amp;quot; (''The Path of Daggers'', Chapter 29.)&lt;br /&gt;
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*'''(About Beldeine, Elza, Erian, Nesune, Sarene and Sorilea.)''' &amp;quot;Among all of those images spilling around Rand and the women, suddenly an aura flashed, blue and yellow tinged with green, encompassing them all. And Min knew its meaning. She gasped, half in surprise, half in relief. 'They will serve you, each in her fashion, Rand,' she said hurriedly. 'I saw it.' Sorilea would serve him? Suddenly Min wondered exactly what 'in her fashion' meant. The words came with the knowing, but she did not always know what the words themselves meant. But they would serve; that much was plain.&amp;quot; (''The Path of Daggers'', Chapter 29.)&lt;br /&gt;
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*'''(About Elayne.)''' &amp;quot;She should have drunk that heartleaf tea. She'll get with child from this. Two of them; a boy and a girl; both healthy and strong.&amp;quot; (''Winter's Heart'', Chapter 12.)&lt;br /&gt;
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*'''(About Aviendha.)''' &amp;quot;Min wondered whether to tell her what she had seen while they were all together. Aviendha would have Rand's babies, too. Four of them at once! Something was odd about that, though. The babies would be healthy, but still something odd.&amp;quot; (''Winter's Heart'', Chapter 12.)&lt;br /&gt;
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*'''(About Birgitte.)''' &amp;quot;Auras danced around her and images flickered, more than Min had ever seen around anyone, thousands it seemed, cascading over one another.&amp;quot; And later, &amp;quot;And what did she mean, Silverbow was dead? The woman was standing right in front of her! Besides, those multitudes of images and auras flashed by too quickly for her to make out any clearly, but she was certain they indicated more adventures than a woman could have in one lifetime. Strangely, some were connected to an ugly man who was older than she, and others to an ugly man who was much younger, yet somehow Min knew they were the same man.&amp;quot; (''inter's Heart'', Chapter 12.)&lt;br /&gt;
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*'''(About Alivia.)''' &amp;quot;Rand, I like Alivia. I do, even if she does make Nynaeve have kittens left and right. But she is going to kill you.&amp;quot; (''Winter's Heart'', Chapter 25.)&lt;br /&gt;
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*'''(About Logain.)''' &amp;quot;Logain's aura still speaks of glory, stronger than ever. Maybe he still thinks he's the real Dragon Reborn.&amp;quot; (''Crossroads of Twilight'', Chapter 24.)&lt;br /&gt;
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*'''(About Davram Bashere.)''' &amp;quot;And there's something...dark...in the images I saw around Lord Davram. If he turns against you, or dies...&amp;quot; (''Crossroads of Twilight'', Chapter 24.)&lt;br /&gt;
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[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Jendai_Prophecy&amp;diff=3211</id>
		<title>Jendai Prophecy</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Jendai_Prophecy&amp;diff=3211"/>
				<updated>2006-09-22T03:15:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
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&lt;div&gt;''Author: Seandre ay'Luthien'' &lt;br /&gt;
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'''The Jendai Prophecy'''&lt;br /&gt;
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The prophecies of the Sea Folk, the Jendai Prophecy, foretells the coming of the Chosen One, the Coramoor. They will know his coming by events such as the Stone of Tear falling and the Aiel coming over the Dragonwall. It is prophecied that he will bring the Sea Folk to glory - and all the seas of the world will be theirs. ''As they give to him, he gives to them.'' This means that there will be a mutual bargain between the Coramoor and the Sea Folk, the Bargain.&lt;br /&gt;
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At the Breaking of the World, when their ancestors fled the heaving land for the safety of the sea, the Atha'an Miere knew nothing of the ships they took, or of the seas on which they drifted, only that no landbound place was safe. Over the course of many years they learned the ways of storm and tide, and became as one with their vessels. The Jendai Prophecy, first spoken during those early years, held that the People of the Sea were fated to wander the waters until the Coramoor should return, and serve him at his coming.&lt;br /&gt;
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''The north shall he tie to the east, and the west shall be bound to the south.'' This means that he will unite the nations, that he will tie them together.&lt;br /&gt;
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''He can wield the One Power. He holds the Sword That Cannot Be Touched. The Aiel have come over the Dragonwall to his call. The Stone of Tear has fallen, and war breaks over the nations of the land. Those who once ruled have returned, and been driven back for the first time. The White Tower shall be broken by his name, and Aes Sedai shall kneel to wash his feet and dry them with their hair.''&lt;br /&gt;
&lt;br /&gt;
This prophecy has been fulfilled. Rand al'Thor can channel, he has Callandor, he has brought the Aiel over the Dragonwall to his call. The Stone of Tear has indeed fallen, and the nations are shaken with wars. Those who once ruled are the Seanchan (descendants of the army Arthur Hawking sent across the Aryth Ocean), whose army lost for the first time against Rand and his followers. The White Tower was broken over the question of how to deal with him, and there are Aes Sedai sworn to him.&lt;br /&gt;
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'''The Bargain'''&lt;br /&gt;
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Harine din Togara Two Winds, Wavemistress of Clan Shodein, speaking for Nesta din Reas Two Moons, Mistress of the Ships to the Atha'an Miere, and thus binding all the Atha'an Miere, has promised such ships as the Dragon Reborn needs, to sail when and where he needs them, for whatever purpose he requires. In return, Rafela and Merana, speaking for the Dragon Reborn, promised that the Dragon Reborn will not change any laws of the Atha'an Miere, as he has done among the shorebound. Secondly, the Dragon Reborn must give the Atha'an Miere land, a square one mile on a side, at every city on navigable water that he controls now or will come to control. Within the area, the laws of the Atha'an Miere hold sway above any others. This agreement must also be made by the rulers of those ports, so that the agreement will survive if the Dragon Reborn dies. Thirdly, the Dragon Reborn agrees to keep an ambassador chosen by the Atha'an Miere with him at all times. Harine din Togara has named herself. She will be accompanied by her Windfinder, her Swordmaster and a retinue. And fourthly, the Dragon Reborn agrees to go promptly to a summons from the Mistress of the Ships, but no more than twice in any three consecutive years.&lt;br /&gt;
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One thing that I want to point out is that in this bargain, Rand is mentioned as the Dragon Reborn, and not the Coramoor. This could be because they not were absolutely sure that Rand was the Coramoor at this point, or they just simply call him what the shorebound call him, or that there is another Bargain to come.&lt;br /&gt;
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'''References from the &amp;quot;Wheel of Time&amp;quot; books by Robert Jordan:'''&lt;br /&gt;
* ''&amp;quot;The World of Robert Jordan's the Wheel of Time&amp;quot;'' Chapter 19&lt;br /&gt;
* ''&amp;quot;The Eye of the World&amp;quot;'' Chapter 24&lt;br /&gt;
* ''&amp;quot;The Great Hunt&amp;quot;'' Chapter 4&lt;br /&gt;
* ''&amp;quot;The Shadow Rising&amp;quot;'' Chapter 19&lt;br /&gt;
* ''&amp;quot;Lord of Chaos&amp;quot;'' Chapter 28 and 32&lt;br /&gt;
* ''&amp;quot;A Crown of Swords&amp;quot;'' Chapter 13, 18 and 34&lt;br /&gt;
* ''&amp;quot;The Path of Daggers&amp;quot;'' Chapter 1, 16 and 27&lt;br /&gt;
* ''&amp;quot;Winter's Heart&amp;quot;'' Chapter 13 and 35&lt;br /&gt;
* ''&amp;quot;Crossroads of Twilight&amp;quot;'' Chapter 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Foretellings&amp;diff=3210</id>
		<title>Foretellings</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Foretellings&amp;diff=3210"/>
				<updated>2006-09-22T03:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn'' &lt;br /&gt;
&lt;br /&gt;
During the Breaking of the World, an Aes Sedai named Deindre had a Foretelling that involved Callandor, the Dragon Banner and the Aiel. This led to the creation of the Eye of the World. (''The Shadow Rising'', Chapter 26)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The stone that never falls will fall to announce his coming. Of the blood, but not raised by the blood, he will come from Rhuidean at dawn, and tie you together with bonds you cannot break. He will take you back, and he will destroy you.&amp;quot; - Aes Sedai at the building of Rhuidean (''The Shadow Rising'', Chapter 25)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An Aes Sedai called Gitara Moroso, who had the Foretelling, had told [Tigraine] that disaster would befall her land and her people, perhaps the world, unless she went to dwell among the Maidens of the Spear, telling no one of her going. She must become a Maiden, and she could not return to her own land until the Maidens had gone to Tar Valon.&amp;quot; - Amys (''The Shadow Rising'', Chapter 34)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The very first thing Elaida had ever Foretold, while still an Accepted , and had known enough even then to keep to herself , was that the Royal line of Andor would be the key to defeating the Dark One in the Last Battle.&amp;quot; - Elaida (''The Shadow Rising'', Chapter 1)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is born again!&amp;quot; Gitara cried. &amp;quot;I feel him! The Dragon takes his first breath on the slope of Dragonmount! He is coming! He is coming! Light help us! Light help the world! He lies in the snow and cries like the thunder! He burns like the sun!&amp;quot; - Gitara Moroso (''New Spring'', Chapter 2; ''The Great Hunt'', Chapter 8)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Adelorna said Gitara had a Foretelling that Tarmon Gai'don will come during the lifetimes of sisters now breathing.&amp;quot; - Ellid Abareim claims to have overheard Adelorna speaking to Shemaen. (''New Spring'', Chapter 8)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Dark One stirs in Shayol Ghul. The Shadow lies across the Pattern, and the future is balanced on the point of a pin. This one is dangerous. This I Foretell and swear under the Light that I can say no clearer. From this day Andor marches toward pain and division. The Shadow has yet to darken to its blackest, and I cannot see if the Light will come after. Where the world has wept one tear, it will weep thousands. This I Foretell. (continues barely audible) This, too, I Foretell. Pain and division come to the whole world, and this man stands at the heart of it. I obey the Queen and speak it clearly.&amp;quot; - Elaida to Morgase when Rand is brought before her (''The Eye of the World'', Chapter 40)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The lion sword, the dedicated spear, she who sees beyond. Three on the boat, and he who is dead yet lives. The great battle done, but the world not done with battle. The land divided by the return, and the guardians balance the servants. The future teeters on the edge of a blade.&amp;quot; - Nicola (''Lord of Chaos'', Chapter 14)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The White Tower will be whole again, except for remnants cast out and scorned, whole and stronger than ever. Rand al'Thor will face the Amyrlin Seat and know her anger. The Black Tower will be rent in blood and fire, and sisters will walk its grounds. This I Foretell.&amp;quot; - Elaida (''A Crown of Swords'', Prologue)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some are the sort of thing anyone in the camp with half a brain and a credulous nature might think of - battles with the Seanchan or the Asha'man, an Amyrlin imprisoned, the Dragon Reborn doing nine impossible things, visions that might be Tarmon Gai'don or a bilious stomach(...)&amp;quot;- Janya Frende about Nicola's Foretellings (''Crossroads of Twilight'', Chapter 17)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beware the fox that makes the ravens fly, for he will marry you and carry you away. Beware the man who remembers Hawkwing's face, for he will marry you and set you free. Beware the man of the red hand, for him you will marry and none other.&amp;quot; - Lidya to Tuon (''Knife of Dreams'', Chapter 36)&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Dark_Prophecy&amp;diff=3209</id>
		<title>Dark Prophecy</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Dark_Prophecy&amp;diff=3209"/>
				<updated>2006-09-22T03:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Robert Jordan'' &lt;br /&gt;
&lt;br /&gt;
''Chapter 7 The Great Hunt - Blood Calls Blood.''&lt;br /&gt;
&lt;br /&gt;
Daughter of the Night, she walks again.&lt;br /&gt;
The ancient war, she yet fights.&lt;br /&gt;
Her new lover she seeks, who shall serve her and die, yet serve still.&lt;br /&gt;
Who shall stand against her coming?&lt;br /&gt;
The Shining Walls shall kneel.&lt;br /&gt;
Blood feeds blood.&lt;br /&gt;
Blood calls blood.&lt;br /&gt;
Blood is, and blood was, and blood shall ever be.&lt;br /&gt;
&lt;br /&gt;
The man who channels stands alone.&lt;br /&gt;
He gives his friends for sacrifice.&lt;br /&gt;
Two roads before him, one to death beyond dying, one to life eternal.&lt;br /&gt;
Which will he choose? Which will he choose?&lt;br /&gt;
What hand shelters? What hand slays?&lt;br /&gt;
Blood feeds blood.&lt;br /&gt;
Blood calls blood.&lt;br /&gt;
Blood is, and blood was, and blood shall ever be.&lt;br /&gt;
&lt;br /&gt;
Luc came to the Mountains of Dhoom.&lt;br /&gt;
Isam waited in the high passes.&lt;br /&gt;
The hunt is now begun. The Shadow's hounds now course, and kill.&lt;br /&gt;
One did live, and one did die, but both are.&lt;br /&gt;
The Time of Change has come.&lt;br /&gt;
Blood feeds blood.&lt;br /&gt;
Blood calls blood.&lt;br /&gt;
Blood is, and blood was, and blood shall ever be.&lt;br /&gt;
&lt;br /&gt;
The Watchers wait on Toman's Head.&lt;br /&gt;
The seed of the Hammer burns the ancient tree.&lt;br /&gt;
Death shall sow, and summer burn, before the Great Lord comes.&lt;br /&gt;
Death shall reap, and bodies fall, before the Great Lord comes.&lt;br /&gt;
Again the seed slays ancient wrongs, before the Great Lord comes.&lt;br /&gt;
Now the Great Lord comes.&lt;br /&gt;
Now the Great Lord comes.&lt;br /&gt;
Blood feeds blood.&lt;br /&gt;
Blood calls blood.&lt;br /&gt;
Blood is, and blood was, and blood shall ever be.&lt;br /&gt;
Now the Great Lord comes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Aiel_Prophecies&amp;diff=3208</id>
		<title>Aiel Prophecies</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Aiel_Prophecies&amp;diff=3208"/>
				<updated>2006-09-22T03:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Seandre ay'Luthien'' &lt;br /&gt;
&lt;br /&gt;
===The Prophecies of Rhuidean===&lt;br /&gt;
The Prophecy of Rhuidean, the Aiel Prophecy, prophets the coming of the ''car'a'carn'' - the chief of chiefs. He is also called ''He Who Comes With The Dawn''. This man is destinied to change everything of the Aiel society. He will unite the clans and he will destroy them, and only a remnant of a remnant will remain.&lt;br /&gt;
&lt;br /&gt;
These prophecies are centred around a number of key events that will take place: The person of prophecy will come, the Stone of Tear fall, the trollocs come out of the Blight, the Aiel leave the Three-fold Land, they will be changed, and all of them be destroyed, save a remnant of a remnant.&lt;br /&gt;
&lt;br /&gt;
He will come from west of the Spine of the World, but still be of Aiel blood. He will be born of Far Dareis Mai. ''&amp;quot;Blood of our blood mixed with the old blood, raised by an ancient blood not ours.&amp;quot; Our blood'' is - obviously - Aiel blood; Rand's father was Janduin, clan chief of the Tardaad Aiel. The old blood is the blood of the people to the west of the Spine of the World. As Rand's mother was Tigraine, Daughter-Heir of Andor, otherwise known as Shaiel, a Far Dareis Mai, among the Aiel. The ''ancient blood'' is the blood of Manetheren, whose descendants are the people in the Two Rivers.&lt;br /&gt;
&lt;br /&gt;
''The stone that never falls will fall to announce his coming. We will know him when we see him, for he will be marked. He will come from the west, beyond the Spine of the World, but be of our blood. He will go to Rhuidean, and lead us out of the Three-fold Land. Under this sign ''(the ancient Aes Sedai symbol)'' he will conquer. He will be born of Far Dareis Mai. Blood of our blood mixed with the old blood, raised by an ancient blood not ours. Of the blood, but not raised by the blood, he will come from Rhuidean at dawn, and tie you together with bonds you cannot break. He will take you back, and he will destroy you. He shall spill out the blood of those who calls themselves Aiel as water on sand, and he shall break them as dried twigs, yet the remnant of a remnant he shall save, and they shall live.''&lt;br /&gt;
&lt;br /&gt;
As in all other prophecies, there are several different versions which basically mean the same thing but are formulated in another way. ''&amp;quot;When the Trollocs come out of the Blight again, we will leave the Three-fold Land and take back our places of old&amp;quot;'' and ''&amp;quot;Prophecy says that when the Stone of Tear falls, we will leave the Three-fold Land at last.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Aiel live in the Three-fold Land, which is a shaping stone to make them, a testing ground to prove their worth and a punishment for their sin. The Aiel believe that they served Aes Sedai before the Breaking of the World, and because they failed in their service, they were sent to the Three-fold Land. One of the old prophecies says that if they ever fail the Aes Sedai again, the Aes Sedai will destroy them.&lt;br /&gt;
&lt;br /&gt;
The Prophecies of Rhuidean are related to both the Karaethon Cycle - the Prophecies of the Dragon - and the Jendai Prophecy of the Sea Folk. These prophecies also state that a person of great importance, a person of prophecy, will be announced by the fall of the Stone of Tear. ''&amp;quot;Prophecy says that when the Stone of Tear falls, we will leave the Three-fold Land at last. It says we will be changed, and find again what was ours, and what was lost.&amp;quot;'' The Aiel are also called ''the People of the Dragon'', in which one clearly can see the resemblance.&lt;br /&gt;
&lt;br /&gt;
The Prophecy of Rhuidean states that a man would come, the ''car'a'carn''. This man would be the chief of chiefs, and he was to unite the Aiel clans. Also known as He Who Comes With the Dawn, his coming would also cause the destruction of a large part of the Aiel people. Only a remnant of a remnant would survive his coming.&lt;br /&gt;
&lt;br /&gt;
Rand al'Thor was faced with great challenges on his journey to Rhuidean. The penalty for a wetlander entering Rhuidean was death. A brash young Aielman named Couladin sought to prevent Rand from entering Rhuidean. It was Couladin, who eventually became the leader of the rebel Shaido Aiel, who refuted Rand's claim as the ''car'a'carn'', despite the two dragons clear upon Rand's arms after his return from Rhuidean. Couladin refused to accept a wetlander as the chief of chiefs, claiming that Rand was soft and weak.&lt;br /&gt;
&lt;br /&gt;
The ''car'a'carn'', however, is not privileged with the absolute power of a wetlander king or queen. He is simply a chief among chiefs; he is expected to listen to his advisors, and is in general treated as any other man might be.&lt;br /&gt;
&lt;br /&gt;
It was also prophesied that the ''car'a'carn'' would be born of a Maiden of the Spear. A baby born of a Maiden was always given to an adoptive family, as Maidens were not allowed to raise their own children. Thus Rand was the first son ever to come back to the Maidens, and the Maidens welcomed him as a long-lost son, and made themselves his personal guard. They also have a very special relationship with Rand, most treating him as either a son or as a brother.&lt;br /&gt;
&lt;br /&gt;
The coming of the ''car'a'carn'' made life difficult for many of the Aiel. His revelation of the early history of the Aiel led to many warriors giving up their way of life. The Bleakness reduced Rand's following by a substantial amount. Many of these warriors, refusing to believe the truth that Rand spoke, sought refuge with the Shaido Aiel, and formed a new warrior society called ''Mera'din'', the Brotherless.&lt;br /&gt;
&lt;br /&gt;
Many of the Aiel, particularly the Wise Ones, are concerned that Rand does not truly see himself as Aiel. This has led to a struggle of sorts, as the Wise Ones strive to make sure that the &amp;quot;remnant of a remnant&amp;quot; is as large as possible.&lt;br /&gt;
&lt;br /&gt;
Many aspects of the Prophecies of Rhuidean have been fulfilled, and as the numerous battles against Rand's even more numerous enemies are fought, the casualties grow, and it is yet to see how large the remnant of the remnant who will survive will be.&lt;br /&gt;
&lt;br /&gt;
'''Chapter References:'''&lt;br /&gt;
* ''The Great Hunt'': 28&lt;br /&gt;
* ''The Dragon Reborn'': 34, 38 and 39&lt;br /&gt;
* ''The Fires of Heaven'': 5, 6, 20, 46 and 52&lt;br /&gt;
* ''The Shadow Rising'': 25, 34, 35, 57 and 58&lt;br /&gt;
* ''A Crown of Swords'': 18&lt;br /&gt;
&lt;br /&gt;
''''Internet'''&lt;br /&gt;
* WoT Encyclopedia&lt;br /&gt;
* WoTmania: Prophecies of Rhuidean (http://www.wotmania.com)&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Aiel_Prophecies&amp;diff=3207</id>
		<title>Aiel Prophecies</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Aiel_Prophecies&amp;diff=3207"/>
				<updated>2006-09-22T03:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Seandre ay'Luthien'' &lt;br /&gt;
&lt;br /&gt;
===The Prophecies of Rhuidean===&lt;br /&gt;
The Prophecy of Rhuidean, the Aiel Prophecy, prophets the coming of the car'a'carn - the chief of chiefs. He is also called He Who Comes With The Dawn. This man is destinied to change everything of the Aiel society. He will unite the clans and he will destroy them, and only a remnant of a remnant will remain.&lt;br /&gt;
&lt;br /&gt;
These prophecies are centred around a number of key events that will take place: The person of prophecy will come, the Stone of Tear fall, the trollocs come out of the Blight, the Aiel leave the Three-fold Land, they will be changed, and all of them be destroyed, save a remnant of a remnant.&lt;br /&gt;
&lt;br /&gt;
He will come from west of the Spine of the World, but still be of Aiel blood. He will be born of Far Dareis Mai. &amp;quot;Blood of our blood mixed with the old blood, raised by an ancient blood not ours.&amp;quot; Our blood is - obviously - Aiel blood; Rand's father was Janduin, clan chief of the Tardaad Aiel. The old blood is the blood of the people to the west of the Spine of the World. As Rand's mother was Tigraine, Daughter-Heir of Andor, otherwise known as Shaiel, a Far Dareis Mai, among the Aiel. The ancient blood is the blood of Manetheren, whose descendants are the people in the Two Rivers.&lt;br /&gt;
&lt;br /&gt;
The stone that never falls will fall to announce his coming. We will know him when we see him, for he will be marked. He will come from the west, beyond the Spine of the World, but be of our blood. He will go to Rhuidean, and lead us out of the Three-fold Land. Under this sign (the ancient Aes Sedai symbol) he will conquer. He will be born of Far Dareis Mai. Blood of our blood mixed with the old blood, raised by an ancient blood not ours. Of the blood, but not raised by the blood, he will come from Rhuidean at dawn, and tie you together with bonds you cannot break. He will take you back, and he will destroy you. He shall spill out the blood of those who calls themselves Aiel as water on sand, and he shall break them as dried twigs, yet the remnant of a remnant he shall save, and they shall live.&lt;br /&gt;
&lt;br /&gt;
As in all other prophecies, there are several different versions which basically mean the same thing but are formulated in another way. &amp;quot;When the Trollocs come out of the Blight again, we will leave the Three-fold Land and take back our places of old&amp;quot; and &amp;quot;Prophecy says that when the Stone of Tear falls, we will leave the Three-fold Land at last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Aiel live in the Three-fold Land, which is a shaping stone to make them, a testing ground to prove their worth and a punishment for their sin. The Aiel believe that they served Aes Sedai before the Breaking of the World, and because they failed in their service, they were sent to the Three-fold Land. One of the old prophecies says that if they ever fail the Aes Sedai again, the Aes Sedai will destroy them.&lt;br /&gt;
&lt;br /&gt;
The Prophecies of Rhuidean are related to both the Karaethon Cycle - the Prophecies of the Dragon - and the Jendai Prophecy of the Sea Folk. These prophecies also state that a person of great importance, a person of prophecy, will be announced by the fall of the Stone of Tear. &amp;quot;Prophecy says that when the Stone of Tear falls, we will leave the Three-fold Land at last. It says we will be changed, and find again what was ours, and what was lost.&amp;quot; The Aiel are also called the people of the Dragon, in which one clearly can see the resemblance.&lt;br /&gt;
&lt;br /&gt;
The Prophecy of Rhuidean states that a man would come, the car'a'carn. This man would be the chief of chiefs, and he was to unite the Aiel clans. Also known as He Who Comes With the Dawn, his coming would also cause the destruction of a large part of the Aiel people. Only a remnant of a remnant would survive his coming.&lt;br /&gt;
&lt;br /&gt;
Rand al'Thor was faced with great challenges on his journey to Rhuidean. The penalty for a wetlander entering Rhuidean was death. A brash young Aielman named Couladin sought to prevent Rand from entering Rhuidean. It was Couladin, who eventually became the leader of the rebel Shaido Aiel, who refuted Rand's claim as the car'a'carn, despite the two dragons clear upon Rand's arms after his return from Rhuidean. Couladin refused to accept a wetlander as the chief of chiefs, claiming that Rand was soft and weak.&lt;br /&gt;
&lt;br /&gt;
The car'a'carn, however, is not privileged with the absolute power of a wetlander king or queen. He is simply a chief among chiefs; he is expected to listen to his advisors, and is in general treated as any other man might be.&lt;br /&gt;
&lt;br /&gt;
It was also prophesied that the car'a'carn would be born of a Maiden of the Spear. A baby born of a Maiden was always given to an adoptive family, as Maidens were not allowed to raise their own children. Thus Rand was the first son ever to come back to the Maidens, and the Maidens welcomed him as a long-lost son, and made themselves his personal guard. They also have a very special relationship with Rand, most treating him as either a son or as a brother.&lt;br /&gt;
&lt;br /&gt;
The coming of the car'a'carn made life difficult for many of the Aiel. His revelation of the early history of the Aiel led to many warriors giving up their way of life. The Bleakness reduced Rand's following by a substantial amount. Many of these warriors, refusing to believe the truth that Rand spoke, sought refuge with the Shaido Aiel, and formed a new warrior society called Mera'din, the Brotherless.&lt;br /&gt;
&lt;br /&gt;
Many of the Aiel, particularly the Wise Ones, are concerned that Rand does not truly see himself as Aiel. This has led to a struggle of sorts, as the Wise Ones strive to make sure that the &amp;quot;remnant of a remnant&amp;quot; is as large as possible.&lt;br /&gt;
&lt;br /&gt;
Many aspects of the Prophecies of Rhuidean have been fulfilled, and as the numerous battles against Rand's even more numerous enemies are fought, the casualties grow, and it is yet to see how large the remnant of the remnant who will survive will be.&lt;br /&gt;
&lt;br /&gt;
'''Chapter References:'''&lt;br /&gt;
* ''The Great Hunt'': 28&lt;br /&gt;
* ''The Dragon Reborn'': 34, 38 and 39&lt;br /&gt;
* ''The Fires of Heaven'': 5, 6, 20, 46 and 52&lt;br /&gt;
* ''The Shadow Rising'': 25, 34, 35, 57 and 58&lt;br /&gt;
* ''A Crown of Swords'': 18&lt;br /&gt;
&lt;br /&gt;
''''Internet'''&lt;br /&gt;
* WoT Encyclopedia&lt;br /&gt;
* WoTmania: Prophecies of Rhuidean (http://www.wotmania.com)&lt;br /&gt;
&lt;br /&gt;
[[Category:Prophecies]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Wheel_of_Time_Weapons&amp;diff=3206</id>
		<title>Wheel of Time Weapons</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Wheel_of_Time_Weapons&amp;diff=3206"/>
				<updated>2006-09-22T03:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Whil al'Gwin'' &lt;br /&gt;
==Wheel of Time weapons and their real-life counterparts==&lt;br /&gt;
&lt;br /&gt;
===The Two Rivers Longbow===&lt;br /&gt;
&lt;br /&gt;
The Two Rivers longbow is generally known for two things: it's large size, and it's impressive and deadly range. Described as &amp;quot;even when strung nearly as tall as the men who drew them.&amp;quot;, the Two Rivers longbow is between 60&amp;quot; and 70&amp;quot; when strung. They're described as unusually heavy, as well as much longer than bows found in other regions. The English longbow, which I'll be using for my real-life examples, is considered to be any bow over 5.5 to 6 feet in length with a draw weight of 80 to 110 pounds. Possessing straight ends and being wider at the arrow plate than at any other part of the bow.&lt;br /&gt;
&lt;br /&gt;
The range of the Two Rivers longbow is commonly regarded as impressive. Described as being able to &amp;quot;...kill a man at three hundred paces and more.&amp;quot;, during the battle for the Two Rivers in &amp;quot;The Shadow Rising&amp;quot;. The longbow's real-life counterpart had an average bowshot of 200 yards. However it should be mentioned that the Two Rivers longbow is always said to be drawn to the cheek. This differs from the described use of the English longbow which was drawn to the chest before firing.&lt;br /&gt;
&lt;br /&gt;
The tactics involved in using the Longbow correlate well. Longbows are said to be fired from a distance, raining down on opponents. Stakes or other obstacles were driven into the ground to slow the advance of the enemy, while bowmen attacked. This fact is best evidenced in the WoT by the tactics used by Perrin Aybara during the battle for the Two Rivers in &amp;quot;The Shadow Rising&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Throwing Daggers===&lt;br /&gt;
&lt;br /&gt;
A very popular weapon in the WoT series, the throwing dagger is a weapon of stealth, hidden up sleeves, in boots etc. The length is estimated around 10 to 12&amp;quot;, with no guard to hinder their removal from their hiding places, with an estimated weight of 10 oz. Not a practical weapon for use in real-life, I quote Paul Postuma &amp;quot;the only reasonable historical example I've found is that of the Japanese bo-shuriken, more a throwing spike than a knife, as used in ninjutsu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Perrin's Axe===&lt;br /&gt;
&lt;br /&gt;
A powerful weapon balancing a wicked half-moon blade with a thick curved spike, Perrin Aybara's axe is most easily compared to the larger European war-axes.Described as &amp;quot;A broad half-moon blade on one side of the head and a curved spike on the other ...&amp;quot; the axe head can be estimated to weigh around four pounds, including the spike. The European war-axes sported a thick spike which was either slightly curved or straight, around 5 to 6&amp;quot;. This corresponds with Perrin using the spike of his axe to kill a Trolloc in &amp;quot;The Dragon Reborn&amp;quot;. Finally, the haft of the axe is described in &amp;quot;The Eye of the World&amp;quot; as &amp;quot;as long as his arm, and smooth ... to the touch&amp;quot;, and &amp;quot;a pace long&amp;quot; in Lord of Chaos which would be around 36&amp;quot; in real-life measurements.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
http://members.rogers.com/paupos/wot/wot.htm&lt;br /&gt;
&lt;br /&gt;
http://www.thebeckoning.com/medieval/longbow/the-longbow.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Military and Battle]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=The_Crossbow_vs._the_Longbow&amp;diff=3205</id>
		<title>The Crossbow vs. the Longbow</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=The_Crossbow_vs._the_Longbow&amp;diff=3205"/>
				<updated>2006-09-22T03:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Melvar al'Caarn'' &lt;br /&gt;
&lt;br /&gt;
The crossbow was really the first hand-held weapon that could be used by an untrained soldier to injure or kill a knight in plate armour. The most powerful crossbows can penetrate armour and kill at 200 yards. Longbowmen could certainly penetrate plate mail though perhaps not at such a great distance, but longbowman are generally highly trained soldiers. This meant that they are also expensive, and that they could not be replaced easily.&lt;br /&gt;
&lt;br /&gt;
Anyone could use a crossbow though. Crossbows are easier to aim than longbows because the crossbowman doesn't have to use a hand to hold the string back while aiming. On a similar note, a crossbow can be loaded long before the bowman might need to shoot. In this way, the bowman would be able to shoot immediately if surprised. Crossbows require less upper body strength to operate as well. One can use both arms to draw back a crossbow. Crossbows do, of course, come with a price. That price is in efficiency and in the firing rate. Longbowman could shoot 2-5 times more frequently in a given time than a crossbowman.&lt;br /&gt;
&lt;br /&gt;
Although it is impossible for any bow to be perfectly efficient, crossbows are particularly inefficient when compared to longbows. The reason for this is that the draw length and the &amp;quot;bow&amp;quot; of crossbows are much shorter than those of longbows. So even though a crossbow may have more stored energy when spanned, the tips of the bow do not have enough time to reach the maximum velocity that the amount of stored energy would otherwise allow. It is the bow tips velocity that determines the speed of the bolt that is loosed.&lt;br /&gt;
&lt;br /&gt;
This problem could have been eliminated with a longer draw length or a longer bow, but that would increase the weight and bulkiness of the crossbow, which are already two distinct disadvantages of crossbows. A heavier arrow loosed by the longbow would have had a significantly reduced exit velocity. While a heavier arrow from a crossbow would have much the same speed and power and would make a bigger &amp;quot;punch&amp;quot; on impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The usage of the crossbow'''&lt;br /&gt;
&lt;br /&gt;
The main usage of the crossbow is for defence, for example on the city wall. But smaller crossbows can be used on the field of battle as well. But not in the main battle, they are just too vulnerable. Crossbows are also used outside of the battlefield and inside the halls, by assassins. They love the relay small crossbows since they have the same killing force as a bow but are much smaller and easier to conceal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Conclusion'''&lt;br /&gt;
&lt;br /&gt;
What is the best weapon of choice in battle?&lt;br /&gt;
&lt;br /&gt;
Well, that depends on where the battle is and what resistance you are facing. The longbow is best in field battles while the crossbow is best in close quarters such as cities. The longbow are good for cower fire to infantry troops or cavalry while they are attacking. It can also be used as a defensive weapon, as Perrin does in The Shadow Rising chapter 56. &amp;quot;All along the ranks, bows rose together... The snap of bow strings were lost in the roar from the trollocs, but goose-fletched hail streaked the sky as it arched out, plunged down into the black-mailed horde&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crossbow is as said earlier a faster shooter on the first shot but has a really long reload time. During the reload the shooter are quite vulnerable. So normaly there is a &amp;quot;team&amp;quot; around one crossbow, one person handling the bow and one whit a large shield maybe a short sword defending the crossbow during reload. That way the crossbow team is very efficient in battle (The Legion of the Dragon, the force used by Rand in Crown of Swords to take Illian).&lt;br /&gt;
&lt;br /&gt;
A Crown of Swords chapter 41: &amp;quot;In another direction he spotted some of the legion of the dragon... An officer marked by a tall red plume on his helmet strode in front of some twenty men carrying wide shields as tall as their shoulders, followed by perhaps two hundred more with heavy crossbows. How would they fight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''So what weapon is best?'''&lt;br /&gt;
&lt;br /&gt;
To be honest they are too alike and too different to say that either one is the best. But the fact that everyone can hit a target with a crossbow gives it an edge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military and Battle]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Sword_Forms&amp;diff=3204</id>
		<title>Sword Forms</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Sword_Forms&amp;diff=3204"/>
				<updated>2006-09-22T02:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Daria al'Falcoon and Dinn da Noor'' &lt;br /&gt;
&lt;br /&gt;
'''Apple Blossoms in the Wind'''&lt;br /&gt;
A versatile technique, intended for use against an ambush by multiple opponents. The blade is held low, but ready for use in a number of strike forms. Keep loose and move slowly.&lt;br /&gt;
&lt;br /&gt;
'''Arc of the Moon'''&lt;br /&gt;
A simple slash, meant to take off an opponent's head. Probably begins at mid-body level, arcs to neck, and ends back at a guard stance.&lt;br /&gt;
&lt;br /&gt;
'''Black Pebbles on Snow'''&lt;br /&gt;
A strike at the opponent's ribs&lt;br /&gt;
&lt;br /&gt;
'''The Boar Rushes Downhill'''&lt;br /&gt;
Probably pretty similar to The Boar Rushes Down the Mountain, only with a more diagonal cut instead of a vertical. Counters Cat Dances on the Wall.&lt;br /&gt;
&lt;br /&gt;
'''The Boar Rushes Down the Mountain'''&lt;br /&gt;
A vertical slash, but one that can alter course in mid-swing quickly. Starts high and ends low. Try this with Tower of Morning.&lt;br /&gt;
&lt;br /&gt;
'''Bundling Straw'''&lt;br /&gt;
Several quick chest-level thrusts, followed by an arc and a paired return arc that should return the blade to a guard stance. Try this against a quarterstaff opponent.&lt;br /&gt;
&lt;br /&gt;
'''Cat Crossing the Courtyard'''&lt;br /&gt;
Not a sword-form or stance, but a method of movement, which maximizes alertness and reaction potential. Weight should be on the balls of the feet, with head held high and eyes constantly shifting, watching for threats. Arms and hands should freely move, not in pockets or holding items. Each step should be taken confidently, but not hurriedly.&lt;br /&gt;
&lt;br /&gt;
'''The Cat Dances on the Wall'''&lt;br /&gt;
A feinting, tentative series of short slashes, thrusts, and parries. The swordsman must have good wrists and quick feet for this to be effective. Useful for buying time.&lt;br /&gt;
&lt;br /&gt;
'''Cat on Hot Sand'''&lt;br /&gt;
A faster, less tentative version of The Cat Dances on the Wall. Better for multiple opponents.&lt;br /&gt;
&lt;br /&gt;
'''The Courtier Taps His Fan'''&lt;br /&gt;
A quick, powerful overhand blow, meant to split the head. A good move for anyone to have in his repertoire.&lt;br /&gt;
&lt;br /&gt;
'''The Creeper Embraces the Oak'''&lt;br /&gt;
A slow, circling stance. The blade goes from high to low and back to constantly offer a new threat and to guard against others. Forms to use out of this: The Falling Leaf, Lightning of Three Prongs.&lt;br /&gt;
&lt;br /&gt;
'''Cutting the Clouds'''&lt;br /&gt;
A strike at the opponent's wrist.&lt;br /&gt;
&lt;br /&gt;
'''Cutting the Wind'''&lt;br /&gt;
Can be followed by Unfolding the Fan.&lt;br /&gt;
&lt;br /&gt;
'''Dandelion in the Wind'''&lt;br /&gt;
A horizontal blow aimed at the opponent's throat.&lt;br /&gt;
&lt;br /&gt;
'''The Dove Takes Flight'''&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
'''The Falcon Stoops'''&lt;br /&gt;
An abbreviated version of The Kingfisher Takes a Silverback. A quick overhand thrust, returning to a guard position just as quickly.&lt;br /&gt;
&lt;br /&gt;
'''The Falling Leaf'''&lt;br /&gt;
A more exaggerated and slower version of The Boar Rushes Down the Mountain. Starting high, the blade sweeps back and forth before reaching its lowest point. Can be used to parry effectively against multiple opponents, or just one. Move from this straight into The River Undercuts the Bank or The Wind Blows over the Wall, and you've got an effective pair.&lt;br /&gt;
&lt;br /&gt;
'''Folding the Fan'''&lt;br /&gt;
The sword sheathing technique. The blade is smoothly swung around from guard stance and sheathed, all in one motion.&lt;br /&gt;
&lt;br /&gt;
'''The Grapevine Twines'''&lt;br /&gt;
A circular motion when blades are locked, used to disarm an opponent.&lt;br /&gt;
&lt;br /&gt;
'''The Heron Spreads Its Wings'''&lt;br /&gt;
The operational version of Heron Wading in the Rushes. A tighter cut, concentrated in one sector of the arc of the sword.&lt;br /&gt;
&lt;br /&gt;
'''Heron Wading in the Rushes'''&lt;br /&gt;
IMPORTANT: This form should only be used for practicing balance. It is possible to use this form in combat, but it is highly likely you will receive your opponent's weapon in your chest before you take his head. A horizontal, pivoting slash done on one foot. Begun at shoulder or head height.&lt;br /&gt;
&lt;br /&gt;
'''Hummingbird Kisses the Honeyrose'''&lt;br /&gt;
A quick thrust in the face. Will at least deter an opponent, and will usually kill a charging opponent outright. Blade should start from shoulder height, though it may be performed from any level less quickly.&lt;br /&gt;
&lt;br /&gt;
'''The Kingfisher takes a Silverback'''&lt;br /&gt;
Begun while the sword is at shoulder height or higher, a downward stab for the abdomen. Begun when the sword is lower than shoulder height, a downward stab meant to cripple a leg or the groin. May also be used to parry a midlevel strike.&lt;br /&gt;
&lt;br /&gt;
'''Kissing the Adder'''&lt;br /&gt;
A thrust against the opponent's heart.&lt;br /&gt;
&lt;br /&gt;
'''Leaf Floating on the Breeze'''&lt;br /&gt;
A horizontal guard position with a form similar to The Falling Leaf. The blade will move up and down according to the threat while moving horizontally to offer new threats. A good basic form. Attacks from this position should include Lightning of Three Prongs and Lizard in the Thornbush.&lt;br /&gt;
&lt;br /&gt;
'''Leopard in the Tree'''&lt;br /&gt;
A preliminary form, begun with both hands on the hilt of the sword, knees bent, and leaning forward in a ready position. This form is used to prepare for Unfolding the Fan or another such drawing technique.&lt;br /&gt;
&lt;br /&gt;
'''Lightning of Three Prongs'''&lt;br /&gt;
Beginning from a basic stance like Lion on the Hill, a thrust that can either continue as a thrust or slash to either side. Can also be used to parry.&lt;br /&gt;
&lt;br /&gt;
'''Lion on the Hill'''&lt;br /&gt;
A basic guard stance, with the sword held at shoulder height ready to move into a variety of other forms. Looks kind of like Crono's basic battle stance - see a Chrono Trigger page for more info.&lt;br /&gt;
&lt;br /&gt;
'''Lizard in the Thornbush'''&lt;br /&gt;
Used expressly against two opponents. One thrust to the chest, then pivots and kneel with either a thrust or a slash, usually a thrust. Good mid-level technique; most veteran-level soldiers have mastered this form.&lt;br /&gt;
&lt;br /&gt;
'''Low Wind Rising'''&lt;br /&gt;
Can be done from almost any stance - even sitting. A diagonal slash, beginning low and rising cleanly. May be used to return to a guard stance after a form such as The Grapevine Twines or Lightning of Three Prongs.&lt;br /&gt;
&lt;br /&gt;
'''Moon Rises Over the Water'''&lt;br /&gt;
A vertical arc after a horizontal, tentative slash. The blade should begin and end in the same position - near the waist.&lt;br /&gt;
&lt;br /&gt;
'''Parting the Silk'''&lt;br /&gt;
A more controlled slash, probably used as a precision block or strike. Directed at the abdomen, a good move to draw first blood or inflict non-lethal damage on an opponent.&lt;br /&gt;
&lt;br /&gt;
'''Ribbon in the Air'''&lt;br /&gt;
A horizontal slash that may change direction up or down at the tail end. Should be begun just below chest height. Both feet should be used in this form, unlike the Heron forms.&lt;br /&gt;
&lt;br /&gt;
'''The River Undercuts the Bank'''&lt;br /&gt;
Can be done from a kneeling or standing position. A horizontal slash, used to disembowel or behead.&lt;br /&gt;
&lt;br /&gt;
'''The Rose Unfolds'''&lt;br /&gt;
A vertical cut aimed at the opponent's arm, going downward.&lt;br /&gt;
&lt;br /&gt;
'''Sheathing the Sword'''&lt;br /&gt;
More of a concept than a sword-form, this is used when what you can gain is greater than or equal to what you may lose in the process of gaining it. This might be using Heron Wading in the Rushes like Rand al'Thor, or it might be using Lizard in the Thornbush to take down two major opponents when you know a third, less important one is coming up behind you.&lt;br /&gt;
&lt;br /&gt;
'''Soft Rain at Sunset'''&lt;br /&gt;
A strike at the opponent's face.&lt;br /&gt;
&lt;br /&gt;
'''Stones Falling Down the Mountain'''&lt;br /&gt;
Same as the Stone Falling Down the Mountain, only with multiple cuts instead of one.&lt;br /&gt;
&lt;br /&gt;
'''Stones Falling from the Cliff'''&lt;br /&gt;
The medium difficulty version of Boar Rushes Down the Mountain. A good mainstay of a battle, this form is useful for both parrying and attacking. The sword should begin at least at shoulder height and come down.&lt;br /&gt;
&lt;br /&gt;
'''Striking the Spark'''&lt;br /&gt;
A rapid series of powerful overhand blows, best begun on the return swing of a slash like Low Wind Rising or The Heron Spreads Its Wings. If you've got stamina this can win a battle for you.&lt;br /&gt;
&lt;br /&gt;
'''he Swallow Rides the Air'''&lt;br /&gt;
The guard stance assumed after performing The Swallow Takes Flight. More of an on-the-run stance, made for attacking or defending while mobile.&lt;br /&gt;
&lt;br /&gt;
'''The Swallow Takes Flight'''&lt;br /&gt;
Basically, Low Wind Rising followed by a short thrust. The form is angled more toward the opponent, though, so that the opening slash is more a guard for the thrust.&lt;br /&gt;
&lt;br /&gt;
'''Thistledown Floats on the Whirlwind'''&lt;br /&gt;
A short-range jumping spin-swipe, used for beheading. Best if done by surprise. An opening move in most cases. The sword should not move more than a foot or so; the main force is provided by the spin of the body. The blade should not extend too far out from the body, and be approximately chest high.&lt;br /&gt;
&lt;br /&gt;
'''Tower of Morning'''&lt;br /&gt;
A vertical slash, starting low and ending high. I'd pair this one with Boar Rushes Down the Mountain or The Courtier Taps His Fan.&lt;br /&gt;
&lt;br /&gt;
'''Twisting the Wind'''&lt;br /&gt;
For use in a tight situation, when one is outnumbered. A quick, continual rotation of the body, using slashes and short thrusts to counter or attack as the situation dictates.&lt;br /&gt;
&lt;br /&gt;
'''Unfolding the Fan'''&lt;br /&gt;
The exact opposite of Folding the Fan. Can be used as an opener, since this form can unsheathe the sword and stroke at the same time. Can also be used if caught off guard or in an awkward position.&lt;br /&gt;
&lt;br /&gt;
'''Water Flows Downhill'''&lt;br /&gt;
A more complicated form of The Boar Rushes Down the Mountain. This form can and will change direction in mid-stroke; only the more advanced swordsmen use this form. Like its name, it takes the easiest route from high to low, avoiding contact with the other weapon while seeking its target.&lt;br /&gt;
&lt;br /&gt;
'''Watered Silk'''&lt;br /&gt;
Counters The Falling leaf.&lt;br /&gt;
&lt;br /&gt;
'''Whirlwind on the Mountain'''&lt;br /&gt;
A form of Thistledown Floats on the Whirlwind, except done while remaining on the ground. Can be modified for use for striking uphill or downhill simply by changing the angle of the spin. The sword also is extended further than with Thistledown Floats on the Whirlwind.&lt;br /&gt;
&lt;br /&gt;
'''Wind and Rain'''&lt;br /&gt;
Another complicated form. Begun with either Low Wind Rising or Parting the Silk, this form follows through with multiple short thrusts or quick overhand blows.&lt;br /&gt;
&lt;br /&gt;
'''The Wind Blows Over the Wall'''&lt;br /&gt;
Pivot and strike at the opponents wrist before thrusting at his chest. Useful against knives/one-handed sword, as you can unarm the opponent, leaving him open to you.&lt;br /&gt;
&lt;br /&gt;
'''The Wood Grouse Dances'''&lt;br /&gt;
Similar to the Cat Dances on the Wall, but from a more stationary point. Mainly to feel out an enemy, more than to do serious harm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military and Battle]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Comparison_of_Battles&amp;diff=3203</id>
		<title>Comparison of Battles</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Comparison_of_Battles&amp;diff=3203"/>
				<updated>2006-09-22T02:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: al'Cary Mandrogoran'' &lt;br /&gt;
&lt;br /&gt;
Most fantasy battles are based on battles in real life, either directly, or with slight correlations. No person will spend their time making up totally original battles, because of the time limitations, and even the best can put a foot wrong when creating battles. Robert Jordan is a military historian, so he has the resources to modify and appropriate battles for his own use. This is probably one good reason why his books are so good, and so believable-he bases much of it on real life. My task here is to explore these similarities.&lt;br /&gt;
&lt;br /&gt;
The Seanchan are arguably the most effective and feared fighting force on Randland at the moment. Their invasion pattern, and the story around them suggests that the Seanchan are the Randland version of crusaders, who established themselves upon the lands, that while not exactly useful to them, had cultural and religious significance to them. The First Crusade was begun in 1095, and most of the major battles were over by 1099. The Seanchan initial attack on Randland, was highly successful, taking strategically vital coastal cities, and opening up the path for more to come. They seemed invincible, defeating armies that out numbered them. This pattern fits the crusader pattern, taking several vital coastal cities, and taking a long stretch of land along the Mediterranean coast. The only noticeable difference is that the crusaders took the holy city, while the Seanchan have not been able to capture Tar Valon yet.&lt;br /&gt;
&lt;br /&gt;
However, soon the natives started to fight back. A Muslim army under the amazing general, Saladin, drove the crusaders reeling back to the coast in a little over 3 months during 1187. Sounds incredibly familiar to Rand throwing the Seanchan back to Ebou Dar. The third crusade, a more powerful and larger army sent to the Middle East, was under Richard the Lionheart, another great leader, like Tuon herself being sent to consolidate her countries hold on the area. After bitter fighting, and the crusaders attempting to fight their way to Jerusalem, but being stopped by Saladins defences (starting to sound like the Seanchan marching on Illian), they arranged a peace treaty between them, like what Rand is sending Bashere, Logain and Loial to do. The peace treaty negotiated in 1192 seemed unlikely as both foes were bitter enemies, but eventually they saw the need for peace, as all countries involved were being drained of resources. We can see that the Seanchan invasions, and the first two crusades, have many parallels.&lt;br /&gt;
&lt;br /&gt;
Perhaps the largest single battle in the WoT has been Carhien. This battle has clear parallels with the Siege of Vienna (1683), during the height of Ottoman power. The basic storyline is very similar. Forces of a country are trapped inside a major capital, and are not likely to hold out for very long, and the forces outside are huge. Then, messengers sent to gather aid return, with news of a massive European army coming to help. The European army routs the Turks, and shatters their power, and the Turks become a much lesser power in Europe until WW1 where they go away forever. This could easily be fitted together with Rand raising the siege of Carhien, and it seems that Aiel power will be completely destroyed after the Last Battle (ie WW1), due to the Prophecies. Shaido power is also declining steadily, although they are still a problem, it seems likely they will be further weakened by Perrin's army, and the Seanchan army sent to stop their raids.&lt;br /&gt;
&lt;br /&gt;
At the end of book 9, and with the prologue of CoT available, the similarities between Caemlyn and Constantinople (1453), although not great were there. The monarch was holding a large city with very little army, and surrounded by very large armies. Help was also only a call away, with Bashere and the Aiel only a few miles away, but for political reasons they did not get involved, like the Byzantine emperor did not call for help due to religious differences. However Elayne apparently has it under control, with it looking very likely the besiegers will be defeated.&lt;br /&gt;
&lt;br /&gt;
The Battle of the Two Rivers was the first real example of what longbows could do. The battle of Agincourt (1415), a major English victory in the War of a Hundred Years, was brought about almost completely by the use of longbows. The battle was won by the English building defenses to restrict cavalry movements, using polearms to stop the cavalry away from the archers while the archers butchered the French. The counter charge led by the English king eventually opened up a path through the French army. The women and children of Emonds Field may not have made such a huge difference, but it's the thought that counts. The reinforcements from the other two towns may also be interpreted in this light.&lt;br /&gt;
&lt;br /&gt;
Artur Hawking is one of Randland's most well known tales. His empire sounds much like the German Empire of Barbarossa, a major German nation in the Middle Ages, around the time of the second and third crusades.. Both united much of the known world, forming a massive empire. After a while, there grew to be religious differences between the major religious power and the State, and Barbarossa declared war on the Pope, having previously gotten on well with him, Artur Hawking obviously declared war on the Aes Sedai. Eventually he sent armies overseas to the Second Crusade, like the invasion of Seanchan. A difference is that Barbarossa went with his crusade, instead of sending his sons. Also the Hawking conquest of Seanchan was much more successful. However their deaths have some similarities, both died in quite preventable situations, Hawking could have asked for an Aes Sedai, and Barbarossa could have simply removed his armor before going for a swim, his death in 1190 proving a turning point for the power of the German empire.&lt;br /&gt;
&lt;br /&gt;
The Huns were the most feared force in the years following the destruction of Rome as an empire. Under their great leader Attila, they looted and burned their way across the known world, stopping before the very walls of Rome itself, where they turned back for no apparent reason. This strikes some remarkable parallels with the Aiel war, with the Aiel burning and pillaging through Carhien, destroying every army sent against them. They turned back from Tar Valon, although they were not defeated, for reasons incomprehensible to anyone not an Aiel. Also the major battle between Attila and the remnants of the Roman Legions seems quite similar to the Blood Snows, the invaders were technically defeated, but the defenders were too weak to defend another time, and had defended Rome at too great a cost, the Battle of Chalons (451) being a turning point for the power of the Western Roman empire. The western Roman Empire in this case resembles Carhien, as the after effects of the Aiel War reduced their territory size significantly, and their grasp on the holdings in the area ravaged by the Aiel. The kings, that grew progressively weaker, relied on entertainment and wine to keep its citizens happy. In several ways the decline of the Western roman Empire is similar to the waning power of Carhien.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military and Battle]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Battle_Tactics&amp;diff=3202</id>
		<title>Battle Tactics</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Battle_Tactics&amp;diff=3202"/>
				<updated>2006-09-22T02:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Devin Xanatos'' &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always leave a way out, unless you really want to find out how hard a man can fight when he's nothing to lose.&amp;quot; (M. Cauthon, Fires of Heaven - Before the Arrow)&lt;br /&gt;
&lt;br /&gt;
*Note: Any reference to missiles refers to projectile weapons. (arrows, javelins, catapults, etc.).&lt;br /&gt;
&lt;br /&gt;
==Offensive Tactics==&lt;br /&gt;
&lt;br /&gt;
Offensive tactics carry war to the enemy, either directly by challenging their strength or indirectly by penetrating their weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Hammer to Anvil===&lt;br /&gt;
&lt;br /&gt;
The hammer and anvil technique is employed after some degree of reduction. It involves employing a blocking force on one or more sides of the perimeter. This is performed while part of the encirclement forces the insurgents against the blocking force by offensive action. Either element can accomplish the actual destruction, but it is usually accomplished by the attacking element. This technique is most effective when the blocking force is located on, or to the rear of, a natural terrain obstacle. In this method, one or more units in the encirclement remain stationary while the others drive the insurgent unit against it. This technique can be employed during the reduction of encirclement or whenever the tactical situation permits. This technique is useful in destroying insurgents, because they prefer to fight only when conditions are favorable to them.&lt;br /&gt;
&lt;br /&gt;
===Hunter Killer===&lt;br /&gt;
&lt;br /&gt;
This tactic is one of the most basic for offensive units. Three soldiers (note that the tactic is not limited to three, it can be effective with less or more.) are sent out for this. One soldier becomes the point man while the other two follow a few yards behind him on either side. The job of the soldier on point is to flush out any enemy forces. Once the enemy has been spotted, the rear soldiers have the benefit of surprising the enemies by ambushing them and have them get caught between the point man and the two brining up the rear.&lt;br /&gt;
&lt;br /&gt;
This tactic is very effective when the enemy forces don't see the rear soldiers of the Unit. When they only see the single point man, they may rush out thinking they have an easy kill, only to get killed themselves by the two rear soldiers. If the point man ends up under attack, he can also immediately pull back; this will more than likely draw the enemy defensive soldiers out into the open. Even if the defensive enemy soldiers don't come out, you at least now know where they are located. The three soldiers can then step out and ambush the enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
===Iron Cross===&lt;br /&gt;
&lt;br /&gt;
Cavalry armies will often outflank the heavy infantry and attack your javelin units from their rear. To avoid this, post the javelins inside the heavy infantry squares, not behind them. You are then prepared to use the Iron Cross Tactic. It consists of 4 squared legions arranged in a larger square with the two perpendicular javelin units inside of it, intersecting at the center of this larger square. This offers all around fields of fire for the javelins, which have all around protection by heavy legions.&lt;br /&gt;
&lt;br /&gt;
===Shock Tactics===&lt;br /&gt;
&lt;br /&gt;
As a large force, the charge of this heavy cavalry is a serious threat in any confrontation. The shock tactics that are used are dependent on the heavily armed knights with lance and sword on horse-back bearing down on an opponent at full speed. Such a charge can inflict heavy damage on an enemy; however it requires great control over ones army to keep them under control in the face of mounted archers who would ride in and out of distance leaving arrows and dead horses in their wake.&lt;br /&gt;
&lt;br /&gt;
===Steel Bow===&lt;br /&gt;
&lt;br /&gt;
Arrange two Legion squares in front, with one echeloned back on each flank. (This is a convex formation, resembling a bow, with javelin troops in the center supplying the missiles). Place the firing javelins out front at first, but as the enemy approaches, withdraw them behind the protection of the Legion squares that now guard them on three sides. If the enemy tries to outflank the squares to get at the javelins, they will have a long way to go to stretch out over the convex array of squares. The few who manage to sidle around your flanks to attack the exposed rear of the javelins, can be outnumbered and fought off by the javelins alone without any help. If the enemy concentrates against the center instead of scattering around the flanks than the two center legions can hold them while the echeloned flanking legions can move forward, changing the formation from a convex to a concave one and enveloping the enemy flanks. All this will have the support of javelin fire deployed behind the squares.&lt;br /&gt;
&lt;br /&gt;
===teering the Sheep===&lt;br /&gt;
&lt;br /&gt;
Use Light Cavalry to steer a defeated foe in the desired direction. Bite at the flanks and keep them running. Don't give them a chance to settle and fight.&lt;br /&gt;
&lt;br /&gt;
===The Triad===&lt;br /&gt;
&lt;br /&gt;
Two archers aim and fire while a third person nocks a bow and watches. The third person is to do several things.&lt;br /&gt;
&lt;br /&gt;
1) Stand guard, and be alert to what is going on around the group.&lt;br /&gt;
&lt;br /&gt;
2) When an archer focuses on a target they often tune out what else is going on around them, the third person not only stays alert to flanking but can keep the group tied into the over all group tactics.&lt;br /&gt;
&lt;br /&gt;
3) The third person can also direct fire.&lt;br /&gt;
&lt;br /&gt;
==Defensive Tactics==&lt;br /&gt;
&lt;br /&gt;
Defensive strategy protects against enemy strategic offensives&lt;br /&gt;
&lt;br /&gt;
===Bait and Bombard===&lt;br /&gt;
&lt;br /&gt;
Use the mass of heavy troops to attract and pin the main enemy attack, while your javelin units hover around making hit and run fire attacks on the enemy engaged with the heavy legions.&lt;br /&gt;
&lt;br /&gt;
===Bounding Overwatch===&lt;br /&gt;
&lt;br /&gt;
Several forts of javelins are needed. They are lined up in several successive rows. As the enemy approaches, they withdraw the closest units behind the rear most units, and they are to do this repeatedly until the enemy, who is unable to catch the retreating relays of javelin troops, are showered constantly with javelins and are forced to retreat or are killed.&lt;br /&gt;
&lt;br /&gt;
This tactic is best employed against slow-moving enemies. Faster opponents with cavalry units will be able to catch the javelins, resulting in a very nasty mess. A fair amount of open space is also needed to run the javelins around and in. Where space is more restricted, the option of running round in a square, periodically changing the alignment of the javelins can be helpful, but this requires more management.&lt;br /&gt;
&lt;br /&gt;
===End of the Rope===&lt;br /&gt;
&lt;br /&gt;
If the heavy infantry is withdrawn before enemy missile troops, the enemy may become frustrated and discontinue useless missile volleys against a retreating target. They will instead, try to rapidly close with your heavy troops for hand to hand combat. This is a terrible waste of missile troops which makes them easy meat for your heavy legions.&lt;br /&gt;
&lt;br /&gt;
The tactic can be done with missile or cavalry troops as well. This works especially well with the bounding overwatch tactic. With all units, start the retreats at the enemy's maximum firing range, so the enemy has to keep moving, rather than firing in order to keep close enough range to even try firing. Before they do reach a close range, retreat again.&lt;br /&gt;
&lt;br /&gt;
===Saw===&lt;br /&gt;
&lt;br /&gt;
The saw is the opposite tactic to the wedge. This is a detached unit, immediately behind the front line, capable of fast sideways movement down the length of the line to block any holes which might appear to develop a thrust where there might be a sign of weakness.&lt;br /&gt;
&lt;br /&gt;
===Shield Wall===&lt;br /&gt;
&lt;br /&gt;
This is a much more static tactic, suited to maps with less space, or against faster enemies. Line up two, or preferably three, forts of infantry in square formation and 'hide' two or three javelin legions behind them. While the infantry swap blows with the enemy, the javelins rain down a hail of missiles from the safety of the back row. This tactic can be improved further by having a wall of towers behind the javelins for extra missile support, and/or a fort of cavalry, to engage the enemy from the rear once they are already engaged in fighting your infantry.&lt;br /&gt;
&lt;br /&gt;
Where possible, combine this strategy with Bounding Overwatch, using the javelins to lure the enemy to the waiting legions and towers. This has the added advantage of wiping out a few of the enemy first, and it can split very large invasions into more manageable segments if the luring process is started before all the enemy troops are positioned.&lt;br /&gt;
&lt;br /&gt;
A further variant, to be used only against weaker or smaller invasions, involves the use of cavalry instead of infantry as the 'wall' for your javelins. This is particularly useful battles where weapons are not readily available.&lt;br /&gt;
&lt;br /&gt;
===Under The Shield===&lt;br /&gt;
&lt;br /&gt;
Have a first line of several archers nock two arrows each and shoot in an upward arc on to the offensive enemy. The enemy will then raise their shields to cover themselves from the rain of arrows. A second line of archers then fire straight into the now undefended enemy.&lt;br /&gt;
&lt;br /&gt;
===Wedge===&lt;br /&gt;
&lt;br /&gt;
The wedge is commonly used by attacking legionaries, - legionaries form up in a triangle, the front 'tip' being one man and pointing toward the enemy, - this enables small groups to be thrust well into the enemy and, when these formations expand, the enemy troops are pushed into restricted positions, making hand-to-hand fighting difficult.&lt;br /&gt;
&lt;br /&gt;
This method is also used during the reduction of encirclement. A unit is used to divide the enemy while the encircling elements remain in place. After the insurgent force has been divided into smaller elements, either reduction of encirclement or the hammer and anvil method is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military and Battle]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_Z&amp;diff=3107</id>
		<title>Book Glossary Z</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_Z&amp;diff=3107"/>
				<updated>2006-09-21T05:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
No Information Available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_Y&amp;diff=3106</id>
		<title>Book Glossary Y</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_Y&amp;diff=3106"/>
				<updated>2006-09-21T05:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
No Information Available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_X&amp;diff=3105</id>
		<title>Book Glossary X</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_X&amp;diff=3105"/>
				<updated>2006-09-21T05:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
No Information Available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_W&amp;diff=3104</id>
		<title>Book Glossary W</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_W&amp;diff=3104"/>
				<updated>2006-09-21T05:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Warder:&lt;br /&gt;
A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. Warder and Aes Sedai share certain physical and emotional knowledge of one another through the bond. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe Aes Sedai must have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to happen against the Warder's will. What the Aes Sedai gain from the bonding is a closely held secret. By all known historical records, Warders have always been men, but recently a woman has been bonded, revealing certain differences in the effects. See also Birgitte.&lt;br /&gt;
&lt;br /&gt;
War of Power:&lt;br /&gt;
See War of the Shadow.&lt;br /&gt;
&lt;br /&gt;
War of the Hundred Years:&lt;br /&gt;
(FY 994-FY 1117) A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed. See also Hawkwing, Artur.&lt;br /&gt;
&lt;br /&gt;
War of the Shadow:&lt;br /&gt;
Also known as the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One's touch on the world, and the One Power was used as a weapon. The war was ended by the resealing o the Dark One into his prison in a strike led by Lews Therin Telemon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One's counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness and the Breaking of the World. See also Dragon, the; One Power, the.&lt;br /&gt;
&lt;br /&gt;
Web of Destiny:&lt;br /&gt;
A great change in the Pattern of an Age, centered around one or more people who are ta'veren.&lt;br /&gt;
&lt;br /&gt;
weight, units of:&lt;br /&gt;
10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.&lt;br /&gt;
&lt;br /&gt;
Wheel of Time, the:&lt;br /&gt;
Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.&lt;br /&gt;
&lt;br /&gt;
White Ajah:&lt;br /&gt;
See Ajah.&lt;br /&gt;
&lt;br /&gt;
Whitecloaks:&lt;br /&gt;
See Children of the Light.&lt;br /&gt;
&lt;br /&gt;
White Tower:&lt;br /&gt;
The center and heart of Aes Sedai power, located in the heart of the great island city of Tar Valon.&lt;br /&gt;
&lt;br /&gt;
wilder:&lt;br /&gt;
A woman who has learned to channel the One Power on her own; only one in four survive this. Such women usually build barriers against knowing what they are doing, but if these can be broken down, wilders are frequently among the most powerful channelers. The term is often used in a derogatory fashion.&lt;br /&gt;
&lt;br /&gt;
Wisdom:&lt;br /&gt;
In villages, a woman chosen by the Women's Circle for her knowledge of such things as healing and foretelling the weather, as well as common good sense. Generally considered the equal of the Mayor, and in some villages his superior. She is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Seeker among others.&lt;br /&gt;
&lt;br /&gt;
Wise One:&lt;br /&gt;
Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. A good many Wise Ones can channel to one degree or another; they find every Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom; as a result many Aiel do not know for sure which Wise Ones can and which cannot. Also by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. Traditionally, all Wise Ones have stood outside feud and battle, but this custom has recently been shattered, perhaps beyond mending. What this may do to the protections accorded Wise Ones under the Aiel belief of ji'e'toh has yet to be seen.&lt;br /&gt;
&lt;br /&gt;
Wise Woman:&lt;br /&gt;
Honorific used in Ebou Dar for women famed for their incredible abilities at healing almost any injury. A Wise Woman is traditionally marked by a red belt. While some have noted that many, indeed most, Ebou Dari Wise Women were not even from Altara, much less Ebou Dar, what was not known until recently, and still is known only to a few, is that all Wise Women are in fact Kinswomen and use various versions of Healing, giving out herbs and poultices only as a cover. With the flight of the Kin from Ebou Dar after the Seanchan took the city, no Wise Women remain there. See also Kin, the.&lt;br /&gt;
&lt;br /&gt;
Women's Circle:&lt;br /&gt;
A group of women elected by the women of a village, responsible for deciding such matters as are considered solely women's responsibility (for example, when to plant the crops and when to harvest). Equal in authority to the Village Council, with clearly delineated lines and areas of responsibility. Often at odds with the Village Council. See also Village Council.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_V&amp;diff=3103</id>
		<title>Book Glossary V</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_V&amp;diff=3103"/>
				<updated>2006-09-21T05:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Valda, Eamon:&lt;br /&gt;
An impatient Lord Captain of the Children of the Light, a man who believes you cant make dinner without breaking a few eggs and sometimes it is necessary to burn down the barn to get rid of the rats. He sees himself as a pragmatist, and will take whatever advantage that offers itself. He is sure that Rand al'Thor is only a puppet of the White Tower and very likely cannot even channel. Hatred of Darkfriends (which of course include Aes Sedai) is the central pillar of his life. See also Children of the Light.&lt;br /&gt;
&lt;br /&gt;
Verin Mathwin:&lt;br /&gt;
Aes Sedai of the Brown Ajah, last known to be in the Two Rivers seeking girls who could be taught to channel.&lt;br /&gt;
&lt;br /&gt;
Village Council:&lt;br /&gt;
In most villages a group of men, elected by the townsmen and headed by a Mayor, who are responsible for making decisions which affect the village as a whole and for negotiating with the Councils of other villages over matters which affect the villages jointly. They are odds with the Women's Circle in so many villages that this conflict is seen as almost traditional. See also Women's Circle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_U&amp;diff=3102</id>
		<title>Book Glossary U</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_U&amp;diff=3102"/>
				<updated>2006-09-21T05:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
No Information Available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_T&amp;diff=3101</id>
		<title>Book Glossary T</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_T&amp;diff=3101"/>
				<updated>2006-09-21T05:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
Tai'shar (TIE-SHAHR):&lt;br /&gt;
In the Old Tongue, &amp;quot;True blood of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
Abilities in the use if the One Power in specific areas. Aptitude in various Talents varies widely from individual to individual and is seldom related to the strength of the individual's ability to channel. There are major Talents, the best known and most widespread is Healing. Other examples are Cloud Dancing, the control of weather, and Earth Singing, which involves controlling movements of the earth; for example, preventing, or causing, earthquakes or avalanches. There are also minor Talents, seldom given name, such as the ability to see ta'veren or to duplicate the chance-twisting effect of ta'veren, though in a very small and localized area rarely covering more than a few square feet. Many Talents are now known only by their names and sometimes vague descriptions. Some, such as Traveling (the ability to shift oneself from one place to another without crossing the intervening space) which had been lost (B6) are now being rediscovered. Others such as Foretelling (the ability to foretell future events, but in a general way) and Delving (the location of ores and possibly their removal from the ground),are now found only rarely if at all. Another Talent long thought lost is Dreaming, which involves, among other things, interpreting the Dreamer's dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel'aran'hiod, the World of Dreams, and (it is said) even other people's dreams. The last acknowledged Dreamer was Corianin Nedeal, who died in 526 NE, but there is now another. See also Tel'aran'rhiod.&lt;br /&gt;
&lt;br /&gt;
Tallanvor, Martyn (TAL-lahn-vohr, mahr-TEEN):&lt;br /&gt;
Guardsman-Lieutenant of the Queen's Guards who loves his queen more than life or honor. (B7) Former Gurdsman-Lieutenant, loves Morgase.&lt;br /&gt;
&lt;br /&gt;
Tam al'Thor (TAM al-THOR):&lt;br /&gt;
A farmer and shepherd in the Two Rivers. As a young man, he left to become a soldier, returning with a wife (Kari, now deceased) and a child (Rand).&lt;br /&gt;
&lt;br /&gt;
ta'maral'ailen (tah-MAHR-ahl-EYE-lehn):&lt;br /&gt;
In the Old Tongue, &amp;quot;Web of Destiny.&amp;quot; A great change in the Pattern of an Age, centered around one or more people who are ta'veren. See also Pattern of an Age; ta'veren.&lt;br /&gt;
&lt;br /&gt;
Tanchico (tan-CHEE-coh):&lt;br /&gt;
Capital city of Tarabon. See Tarabon.&lt;br /&gt;
&lt;br /&gt;
Tanreall, Artur Paendrag (than-REE-ahl, AHR- tuhr PAY-ehn-DRAG):&lt;br /&gt;
See Hawkwing, Artur.&lt;br /&gt;
&lt;br /&gt;
Tarabon (TAH-rah-Bon):&lt;br /&gt;
Nation on the Aryth Ocean. Capital city: Tanchinco (tan-CHEE-coh). Once a great trading nation, a source of rugs, dyes and fireworks produced by the Guild of Illuminators, among other things. Now wracked by civil war, as well as by simultaneous wars against Arad Doman and people sworn to the Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
Tarmon Gai'don (TAHR-mohn GAY-dohn):&lt;br /&gt;
The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.&lt;br /&gt;
&lt;br /&gt;
Tar Valon (TAHR VAH-lon):&lt;br /&gt;
A city on an island in the River Erinin. The center of Aes Sedai power, and location of the White Tower.&lt;br /&gt;
&lt;br /&gt;
Ta'veren (tah-VEER-ehn):&lt;br /&gt;
A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. This waving is little understood except that it seems in many ways an alternation of chance; what might happen, but only rarely, does. The effect can at times be quite localized. Someone influenced by a ta'veren may say or do what they would only have said or done one time in a million under those circumstances. Events occur of seeming impossibility, such as a child falling a hundred feet from a tower unharmed. At other times the effect seems to extend to influencing history itself, though often by means of the localized effects. This, it is believed, is the real reason that ta'veren are born, in order to shift history and restore a balance to the turning of the Wheel. See also Pattern of an Age; ta'maral'ailen.&lt;br /&gt;
&lt;br /&gt;
Tear (TEER):&lt;br /&gt;
A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.&lt;br /&gt;
&lt;br /&gt;
Telamon, Lewis Therin (TEHL-ah-mon, LOOZ THEH-rihn):&lt;br /&gt;
See Dragon, the.&lt;br /&gt;
&lt;br /&gt;
Tel'aran'rhiod (tel-AYE-rahn-rhee-ODD):&lt;br /&gt;
In the Old Tongue, &amp;quot;the Unseen World,&amp;quot; or &amp;quot;the World of Dreams.&amp;quot; A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Unlike other dreams, what happens to living things in the World of Dreams it real; a wound taken there will still be there on awakening, and one who dies there does not wake at all. See also ter'angreal.&lt;br /&gt;
&lt;br /&gt;
ter'angreal (TEER-ahn-GREE-ahl):&lt;br /&gt;
Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and san'angreal, each ter'angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa'angreal.&lt;br /&gt;
&lt;br /&gt;
Thom Merrlin (TOM MER-rih-lihn):&lt;br /&gt;
A not-so-simple gleeman and traveler. See also Game of Houses; gleeman.&lt;br /&gt;
&lt;br /&gt;
tia avende alantin (TEE-ah ah-VEN-day ah-LANH-tin):&lt;br /&gt;
In the Old Tongue, &amp;quot;Brother to the Trees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tia mi aven Moridin isainde vadin:&lt;br /&gt;
In the Old Tongue, &amp;quot;The grave is no bar to my call.&amp;quot; Inscription on the Horn of Valere. See also Horn if Valere.&lt;br /&gt;
&lt;br /&gt;
Tigraine (tee-GRAIN):&lt;br /&gt;
As Daughter-Heir of Andor, she married Taringail Damodred and bore his son Galadedrid. Her disappearance in 972 NE, shortly after he brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien that eventually brought on the Aiel War. Her sign was a woman's hand gripping a thorny rose stem with a white blossom.&lt;br /&gt;
&lt;br /&gt;
Time of Madness:&lt;br /&gt;
The years after the Dark One's counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions; True Source; One Power; Breaking of the World.&lt;br /&gt;
&lt;br /&gt;
Tinkers:&lt;br /&gt;
See Tuatha'an.&lt;br /&gt;
&lt;br /&gt;
Torean (toh-ree-AHN):&lt;br /&gt;
A High Lord of Tear. A man who desires what neither his vast fortune nor his face will gain him.&lt;br /&gt;
&lt;br /&gt;
Traveling People:&lt;br /&gt;
&lt;br /&gt;
Travels of Jaim Farstrider, The:&lt;br /&gt;
A very well-known book of travel stories and observations by a noted Malkieri writer and traveler. The book was first printed in 968 NE and has been reprinted continuously ever since. Jaim Farstrider disappeared shortly after the Aiel War and is generally believed to be dead.&lt;br /&gt;
&lt;br /&gt;
Tree, the:&lt;br /&gt;
See Avendesora.&lt;br /&gt;
&lt;br /&gt;
Treekillers:&lt;br /&gt;
Disparaging term used by the Aiel for Cairhienin, along with &amp;quot;oathbreakers.&amp;quot; Both refer to King Laman's cutting down of Avendoraldera, a gift from the Aiel, and act which violated the oaths given at the time the gift was given. To the Aiel, both terms rank with the worst that anyone can be called. See also Aiel War.&lt;br /&gt;
&lt;br /&gt;
Treesinger:&lt;br /&gt;
An Ogier who has the ability to sing to trees (called &amp;quot;treesinging&amp;quot;), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called &amp;quot;sung wood&amp;quot; and are highly prized. Few Ogier remain who are Treesingers; the Talent seems to be dying out.&lt;br /&gt;
&lt;br /&gt;
treesong:&lt;br /&gt;
See Treesinger.&lt;br /&gt;
&lt;br /&gt;
Trollocs (TRAHL-lohks):&lt;br /&gt;
Creatures of the Dark One, created during the War of the Shadow. Huge in stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They are divided into tribe-like bands, among then the Dha'vol, the Ko'bal, and the Dhai'mon.&lt;br /&gt;
&lt;br /&gt;
Trolloc Wars:&lt;br /&gt;
A series of wars, beginning about 1000 AB and lasting more than three hundred years, furing which Trolloc armies ravaged the world. Eventually the Trollocs were slain or driven back into the Great Blight, but some nations ceased to exist, while others were almost depopulated. All records of the time are fragmentary. See also Covenant of the Ten Nations.&lt;br /&gt;
&lt;br /&gt;
True Source:&lt;br /&gt;
The driving force of the universe, which turns the Wheel of Time. It is divided in to a male half (saidin) and a female half (saidar), which work at the same time with and against eachother. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One's touch. See also One Power.&lt;br /&gt;
&lt;br /&gt;
Tuatha'an (too-AH-thah-AHN):&lt;br /&gt;
A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.&lt;br /&gt;
&lt;br /&gt;
Turak, High Lord of House Aladon (TOO-rak, AL-ah-dohn):&lt;br /&gt;
A Seanchan of high degree, commander of the Hailene. See also Seanchan; Hailene.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_S&amp;diff=3100</id>
		<title>Book Glossary S</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_S&amp;diff=3100"/>
				<updated>2006-09-21T05:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
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&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
sa'angreal (SAH-ahn-GREE-ahl):&lt;br /&gt;
Any one of a number of objects that allow an individual to channel much more of the One Power than would otherwise be possible or safe. A sa'angreal is like into, but much more powerful than an angreal. The amount of the Power that can be wielded with a sa'angreal compares to the amount of the Power that can be wielded with the aid of an angreal does to the amount of the Power that can be handles unaided. Remnants of the Age of Legends, the means of making sa'angreal is no longer known. Only a handful remain, far fewer even than angreal.&lt;br /&gt;
&lt;br /&gt;
saidar (sah-ih-DAHR):&lt;br /&gt;
See True Source.&lt;br /&gt;
&lt;br /&gt;
saidin (sah-in-DEEN):&lt;br /&gt;
See True Source.&lt;br /&gt;
&lt;br /&gt;
Saldaea (sahl-DAY-ee-ah):&lt;br /&gt;
One of the Borderlands.&lt;br /&gt;
&lt;br /&gt;
Sanche, Siuan (SAHN-chay, swahn):&lt;br /&gt;
The daughter of a Tairen fisherman, she was, according to Tairen law, put on a ship to Tar Valon before the second sunset after it was discovered that she had the potential to channel. An Aes Sedai formerly of the Blue Ajah. Raised to the Amyrlin Seat 985 NE. The Amyrlin Seat if of all Ajahs, and of none. (B5) She was deposed and stilled. Now seeking to avoid the fate she fears.&lt;br /&gt;
&lt;br /&gt;
Sandar, Julin (sahn-DAHR, JUY-lihn):&lt;br /&gt;
A thief-cathcher from Tear. A man in love with perhaps the very last woman he would ever have thought he could be.&lt;br /&gt;
&lt;br /&gt;
sa'sara (sah-SAHR-rah):&lt;br /&gt;
An indecent Saldaean dance, outlawed by a number of Saldaean queens, but to no avail. Saldaean history records three wars, two rebellions, and countless unions and/or feuds between noble houses, as well as innumerable duels, sparked by women dancing the sa'sara. One rebellion was supposedly quelled when a defeated queen danced it for the victorious general; he married her and restored her throne. The tale is not found in any official history and has been denied by every queen of Saldaea.&lt;br /&gt;
&lt;br /&gt;
Sea Folk:&lt;br /&gt;
More properly, the Atha'an Miere (a-tha-AHN mee-AIR), the People of the Sea. They live most of their lives on their ships and strongly dislike going any distance from the ocean. Relatively little is known of their customs, giving rise to an air of exotic mystery and often to fanciful takes. Most seaborne trade is carried by Sea Folk ships, considered by the inhabitants of port cities to be bargainers who outstrip the more widely known Domani. As survival at sea often depends on strictly to their hierarchy, though there are surprising fluidities at some large and small, each headed by a Wavemistress. Below her are the Sailmistress, the ships' captains of the clan. A Wavemistress has vast authority, yet she is elected to that position by the twelve senior clan Sailmistress, who are referred to as the First Twelve of that clan, and she can be removed by the order of the Mistress of the Ships to the Atha'an Miere. The Mistress of the Ships has a level of authority any shorebound king or queen would envy, yet she also is elected, for life, by unanimous vote of the twelve senior Wavemistresses, who are called the First Twelve of the Atha'an Miere. (The term &amp;quot;the First Twelve&amp;quot; is also used for the twelve senior Wavemistresses or Sailmistresses present in any gathering.) The position of Master of the Blades is held by a man who may or may not be the husband of the Mistress of the Ships. His responsibilities are the defense and the trade of the Sea Folk, and below him are the Swordmasters of Wavemistresses and the Cargomasters of Sailmistresses, who hold like positions and duties; for each of them, any authority outside these areas is held only as delegated by the woman he but since trade and finances are totally in the hands of the Cargomaster (or, at higher levels, of the Swordmaster or the Master of the Blades), a close degree of cooperation is required. Every Sea Folk vessel, however small, and also every Wavemistress, has a Windfinder, a woman who is almost always able to channel and skilled in Weaving the Winds, as the Atha'an Miere call the manipulation of weather. The Windfinder to the Mistress of the Ships has authority over Windfinders to the Wavemistresses, who in turn have authority over Windfinders to the Sailmistresses of their clans. One peculiarity of the Sea Folk is that all must begin at the very lowest rank and work their way up, and that anyone other than the Mistress of the Ships can be demoted by those above, even to the very bottom again in extreme instances.&lt;br /&gt;
&lt;br /&gt;
Seana (see-AHN-ah):&lt;br /&gt;
A Wise One of the Black Cliffs sept of the Nakai Aiel. A dreamwalker.&lt;br /&gt;
Seanchan (SHAWN-CHAN):&lt;br /&gt;
(1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who have returned to reclaim the lands of their forefathers. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason.&lt;br /&gt;
(2) The land from which the Seanchan come. See also Hailene; Corenne; Rhyagelle.&lt;br /&gt;
&lt;br /&gt;
Seandar (shawn-DAHR):&lt;br /&gt;
Capital city of Seanchan, where the Empress sits on the Crystal Throne in the Court of the Nine Moons&lt;br /&gt;
&lt;br /&gt;
Seekers for Truth:&lt;br /&gt;
A police/spy organization of the Seanchan Imperial Throne. Although most are property of the Imperial family, they have wide powers. Even one of the Blood (a Seanchan noble) can be arrested for failure to answer any questions put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress.&lt;br /&gt;
&lt;br /&gt;
sei'mosiev:&lt;br /&gt;
In the Old tongue, &amp;quot;lowered eyes,&amp;quot; or &amp;quot; downcast eye.&amp;quot; Among the Seanchan, to say that one has &amp;quot;become sei'mosiev&amp;quot; means that one has &amp;quot;lost face.&amp;quot; See also sei'taer.&lt;br /&gt;
&lt;br /&gt;
sei'taer:&lt;br /&gt;
In the Old Tongue, &amp;quot;straight eyes,&amp;quot; or &amp;quot;level eyes.&amp;quot; Among the Seanchan, it refers to honor or face, to the ability to meet someone's eyes. It is possible to &amp;quot;be&amp;quot; or &amp;quot;have&amp;quot; sei'taer, meaning that one has honor and face, and also to &amp;quot;gain&amp;quot; or &amp;quot;lose&amp;quot; sei'taer. See also sei'mosiev.&lt;br /&gt;
&lt;br /&gt;
Selene (she-LEEN):&lt;br /&gt;
A woman met on the journey to Cairhien.&lt;br /&gt;
&lt;br /&gt;
Servants, Hall of the:&lt;br /&gt;
In the Age of Legends, the great meeting hall of the Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
Sevanna (she-VAHN-nah):&lt;br /&gt;
A woman of the Domai sept of the Shaido Aiel. Widow of Suladric (soo-LAH-dric), who was clan chief of the Shaido, and thus roofmistress of Comarda Hold until a new chief is chosen.&lt;br /&gt;
&lt;br /&gt;
Seta (SEE-tah):&lt;br /&gt;
A Seanchan woman; a sul'dam. See also Seanchan; sul'dam.&lt;br /&gt;
&lt;br /&gt;
Shadar Logoth (SHAH-dahr LOH-goth):&lt;br /&gt;
A city abandoned and shunned since the Trolloc Wars. It is tainted ground, and not a pebble of it is safe. See also Mordeth.&lt;br /&gt;
&lt;br /&gt;
Shai'tan (SHAY-ih-TAN):&lt;br /&gt;
See Dark One.&lt;br /&gt;
&lt;br /&gt;
Shaogi, Keille (shah-OH-ghe, KEYEL-lee):&lt;br /&gt;
A peddler traveling the Aiel Waste. A woman with plans even larger than she is.&lt;br /&gt;
&lt;br /&gt;
Shayol Ghul (SHAY-ol GHOOL):&lt;br /&gt;
A mountain in the Blasted Lands, the site of the Dark One's prison.&lt;br /&gt;
&lt;br /&gt;
Shen an Calhar:&lt;br /&gt;
In the Old Tongue, &amp;quot;the Band of the Red Hand.&amp;quot; (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.&lt;br /&gt;
&lt;br /&gt;
Sheriam (SHEER-ee-ahm):&lt;br /&gt;
An Aes Sedai of the Blue Ajah. The Mistress of Novies in the White Tower.&lt;br /&gt;
&lt;br /&gt;
shoufa (SHOO-fah):&lt;br /&gt;
A garment of the Aiel, a cloth, usually the color of sand or rock, that wraps around the head and neck, leaving only the face bare.&lt;br /&gt;
&lt;br /&gt;
sister-wife:&lt;br /&gt;
Aiel kinship term. Aiel women who are near-sisters or first-sisters who discover they love the same man, or who simply do not want a man to come between them, will both marry him, this becoming sister-wives. Women who love the same man will sometimes try to find out whether they can become bear-sisters and adopted first-sisters, a first step to becoming sister-wives. An Aielman faces with this situation has the choice of marrying both women or neither; if he has a wife who decides to take a sister-wife, he finds himself with a second wife.&lt;br /&gt;
&lt;br /&gt;
siswai'aman:&lt;br /&gt;
In the Old Tongue: &amp;quot;spears of the dragon,&amp;quot; with a strong implication of ownership. The name taken by a good many men among the Aiel, but no women. These men do not actually acknowledge the name - nor do any other, in fact - but they wear a strip of red cloth wound around the forehead with a disc, half black and half white, above the brows. Although gai'shain normally are prohibited from wearing anything that would be worn by an algai'd'siswai, a large number of gai'shain have taken to wearing the headband. See also gai'shan.&lt;br /&gt;
&lt;br /&gt;
so'jhin:&lt;br /&gt;
The closet translation from the Old Tongue would be &amp;quot;a height among lowness,&amp;quot; though some translate it as meaning &amp;quot;both sky and valley&amp;quot; among several other possibilities. So'jhin is the term applied by the Seanchan to hereditary upper servants. They are da'covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so'jhin of the Imperial family, and speak to so'jihn of the Empress herself as to equals. See also Blood, the; da'covale.&lt;br /&gt;
&lt;br /&gt;
Sorilea (soh-rih-LEE-ah):&lt;br /&gt;
The Wise One of Shende Hold, a Jarra Chareen. Barely able to channel, she is the oldest living Wise One, though not by as much as many think.&lt;br /&gt;
&lt;br /&gt;
Soulless:&lt;br /&gt;
See Gray Man.&lt;br /&gt;
&lt;br /&gt;
span:&lt;br /&gt;
See Length, units of.&lt;br /&gt;
&lt;br /&gt;
Spine of the World, the:&lt;br /&gt;
A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west. Also called the Dragonwall.&lt;br /&gt;
&lt;br /&gt;
stedding (STEHD-ding):&lt;br /&gt;
An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the Source exists. Attempts to wield the One Power from the outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.&lt;br /&gt;
&lt;br /&gt;
stilling:&lt;br /&gt;
The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but she cannot touch it. So seldom has it been done that novices are required to learn the names and crimes of all who have suffered it. Officially, stilling is the result of trial and sentence for a crime. When it happens accidentally, it is called being burned out. In practice, the term &amp;quot;stilling&amp;quot; is often used for both. Women who have been stilled, however it occurred, seldom survive long; they seem to simply give up and die (B7) unless they find something to replace the emptiness left by the One Power. While it has always been believed that stilling was permanent, lately a method of Healing it has been discovered, though there appear to be limits to this which are yet to be explored.&lt;br /&gt;
&lt;br /&gt;
Stone Dogs:&lt;br /&gt;
See Aiel warrior societies.&lt;br /&gt;
&lt;br /&gt;
Stone of Tear:&lt;br /&gt;
A great fortress in the city of Tear, said to have been made soon after the Breaking of the World, and to have been made using the One Power. It has been besieged or attacked countless times, but never successfully. The Stone is mentioned twice in the Prophecies of the Dragon. Once they say the Stone will never fall until the Dragon's hand wields the Sword That Cannot Be Touched, Callandor. Some believe that these Prophecies account for the antipathy of the High Lords to the One Power, and for the Tairen law that forbids channeling. Despite this antipathy, the Stone contains a collection of an'greal and ter'angreal rivaling that of the White Tower, a collection which was gathered, some say, in an attempt to diminish the glare of possessing Callandor. (B7) It fell in a single night to the Dragon reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon.&lt;br /&gt;
&lt;br /&gt;
sul'dam (SUHL-DAHM):&lt;br /&gt;
A woman who has passed the tests to show that she can wear the bracelet of an a'dam and thus control a damane. See also: a'dam; damane.&lt;br /&gt;
&lt;br /&gt;
Sunday:&lt;br /&gt;
A feastday and festival in midsummer, celebrated in many parts of the world.&lt;br /&gt;
&lt;br /&gt;
sung wood:&lt;br /&gt;
See Treesinger.&lt;br /&gt;
&lt;br /&gt;
Suroth, High Lady (SUE-roth):&lt;br /&gt;
A Seanchan noblewoman of high degree.&lt;br /&gt;
&lt;br /&gt;
sursa (SUHR-sah):&lt;br /&gt;
Thin, paired sticks used as eating implements in Arad Doman in place of forks. Some say the difficulty of eating with sursa is the source of the Domani merchants' fabled perseverance; others claim it is the source of the equally fabled Domani temper.&lt;br /&gt;
&lt;br /&gt;
Sword-Captain:&lt;br /&gt;
See Lance-Captain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_R&amp;diff=3099</id>
		<title>Book Glossary R</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_R&amp;diff=3099"/>
				<updated>2006-09-21T05:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Rafela Cindal:&lt;br /&gt;
An Aes Sedai of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
Ragan (rah-GAHN):&lt;br /&gt;
A Shienaran warrior.&lt;br /&gt;
&lt;br /&gt;
Rand al'Thor (RAND al-THOR):&lt;br /&gt;
A young man from Emond's Field, in the Two Rivers district of Andor, who is ta'veren. Once a shepherd. Now proclaimed as the Dragon Reborn, and also as He Who Comes With the Dawn, prophesied to unite the Aiel and break themby the Sea Folk. See also Aiel; . It also seems likely that he is the Coramoor, or Chosen One, sought Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
Rashima Kerenmosa (rah-SHE-mah keh-rehn-MOH-sah):&lt;br /&gt;
Called the Soldier Amyrlin. Born circa 1150 AB. Raised Amyrlin from the Green Ajah in 1251 AB. Personally leading the Tower armies, she won innumerable victories, most notably Kaisin Pass, the Sorelle Step, Larapelle, Tel Norwin and Maighande, where she died in 1301 AB. Her body was discovered after the battle surrounded by her five Warders and a vast wall of Trollocs and Myrddraal which contained the corpses of no fewer than nine Dreadlords. See also Aes Sedai; Ajah; Amyrlin Seat; Dreadlords; Warders.&lt;br /&gt;
&lt;br /&gt;
Red Ajah:&lt;br /&gt;
See Ajah.&lt;br /&gt;
&lt;br /&gt;
Red Shields:&lt;br /&gt;
See Aiel warrior societies.&lt;br /&gt;
&lt;br /&gt;
Rendra (REHN-drah):&lt;br /&gt;
A woman of Tarabon. Innkeeper of the Three Plums Court, in Tanchico.&lt;br /&gt;
&lt;br /&gt;
Renna (REEN-nah):&lt;br /&gt;
A Seanchan woman; a sul'dam. See also Seachan; sul'dam.&lt;br /&gt;
&lt;br /&gt;
Return, the:&lt;br /&gt;
See Corenne.&lt;br /&gt;
&lt;br /&gt;
Rhuarc (RHOURK):&lt;br /&gt;
An Aiel, clan chief of the Taardad Aiel.&lt;br /&gt;
&lt;br /&gt;
Rhuidean (RHUY-dee-ahn):&lt;br /&gt;
A great city in the Aiel Waste which has been abandoned for nearly three thousand years. Any man wanting to be a clan chief or any woman wanting to be a Wise One must enter Rhuidean and be tested inside a great ter'angrael deep within the city. Men may enter only once, women twice. Only one man in three survives his journey to Rhuidean. The survival rate for women is considerably higher for both visits. Its location is a secret closely guarded by the Aiel. The prescribed penalty for a non-Aiel entering the valley of Rhuidean is death, though some who are favored (such as peddlers or gleemen) might simply be stripped naked, given water skins, and allowed to attempt to walk out of the Waste.&lt;br /&gt;
The city is now inhabited again by the Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste.&lt;br /&gt;
&lt;br /&gt;
Rhyagelle (rheye-ah-GEHL):&lt;br /&gt;
In the Old Tongue, &amp;quot;Those Who Come Home,&amp;quot; or &amp;quot;Homecomers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rogosh Eagle-eye:&lt;br /&gt;
A legendary hero mentioned in a number of old stories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_Q&amp;diff=3098</id>
		<title>Book Glossary Q</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_Q&amp;diff=3098"/>
				<updated>2006-09-21T05:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Questioners, the:&lt;br /&gt;
An order within the Children of the Light. Avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner that they know the truth already and must only make their victim confess to it. They refer to themselves as the Hand of the Light, the Hand that digs out truth, and at times act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, who sits on the Council of the Anointed. Their sign is a blood red shepherds crook. See also Asunawa, Rhadam; Children of the Light, the.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_P&amp;diff=3097</id>
		<title>Book Glossary P</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_P&amp;diff=3097"/>
				<updated>2006-09-21T05:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Padan Fain:&lt;br /&gt;
Once a peddler trading into the Two Rivers, and a Darkfriend, he was transformed at Shayol Ghul, not only to enable him to find the young man who would become the Dragon Reborn as a hound finds prey for the hunter, but to ingrain the need to find him. The pain of this transformation induced in Fain a hatred of both the Dark One and of Rand al'Thor. While following al'Thor, he encountered the trapped soul of Mordeth in Shadar Logoth, and his soul tried to take Fain's body. Because of what had been made of Fain, though, the result was an amalgamation that was mostly Fain and that has abilities beyond what either man had originally, though Fain does not understand them fully yet. Most men feel fear at a Myrddraal's eyeless gaze; Myrddraal feel fear at Fain's gaze.&lt;br /&gt;
&lt;br /&gt;
Pattern of an Age:&lt;br /&gt;
The Wheel of Time weaves the threads of human lives into the Pattern of and Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta'veren.&lt;br /&gt;
&lt;br /&gt;
Prophet, the:&lt;br /&gt;
More formally, the Prophet of the Lord Dragon. Once known as Masema Dagar, a Shienaran soldier, he underwent a revelation and decided that he had been called to spread the word of the Dragon's rebirth. He believes that nothing-nothing!-is more important than acknowledging the Dragon Reborn as the Light made flesh and being ready when the Dragon Reborn calls, and he and his followers will use any means to force others to sing the glories of the Dragon Reborn. Forsaking any name but &amp;quot;the Prophet,&amp;quot; he has brought chaos to much of Ghealdan and Amadicia, large parts of which he controls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_O&amp;diff=3096</id>
		<title>Book Glossary O</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_O&amp;diff=3096"/>
				<updated>2006-09-21T05:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Oaths, Three:&lt;br /&gt;
The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Road, a ter'angreal that makes oaths binding. They are:&lt;br /&gt;
(1) To speak no word that is not true.&lt;br /&gt;
(2) To make no weapon with which one man may kill another.&lt;br /&gt;
(3) Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. The second oath was the first adopted after the War of the Shadow. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.&lt;br /&gt;
&lt;br /&gt;
Ogier (OH-gehr):&lt;br /&gt;
(1) A non-human race, characterized by great height (ten feet is average for adult males), broad, almost snout-like noses, and long tufted ears. They live in areas called stedding. Their separation from these stedding after the Breaking of the World (a time called the Exile by Ogier) resulted in what is called the Longing; an Ogier who is too long out of the stedding sickens and dies. They rarely leave their stedding and typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends.. Although they are thought to be a pacific people and extremely slow to anger, some old stories say they fought alongside humans in the Trolloc Wars, and call them implacable enemies. By and large, they are extremely fond of knowledge, and their books and stories often contain information lost to humans. A typical Ogier life span is at least three to four times that of a human.&lt;br /&gt;
(2) Any individual of that nonhuman race. See also Breaking of the World; stedding, Treesinger&lt;br /&gt;
&lt;br /&gt;
Old Tongue:&lt;br /&gt;
The language spoken during the Age of Legends. It is generally expected that nobles and the educated will have learned to speak it, but most know only a few words. Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.&lt;br /&gt;
&lt;br /&gt;
One Power, The:&lt;br /&gt;
The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For those few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four, death is certain. Since the time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad; and then, even if he has learned some control, dying from a wasting sickness which causes the sufferer to rot alive-a sickness caused, as is the madness, by the Dark One's taint on saidin. For a woman the death that comes without control of the Power is less horrible, but it is death just the same. Aes Sedai search for girls with the inborn ability as much to save their lives as to increase Aes Sedai numbers, and for men with it in order to stop the terrible things they inevitably do with the Power in their madness. See also channel; Time of Madness; True Source. See also Breaking of the World; stedding.&lt;br /&gt;
&lt;br /&gt;
Ordeith (OHR-deeth):&lt;br /&gt;
In the Old Tongue, &amp;quot;Wormwood.&amp;quot; Name taken by a man who advises the Lord Captain Commander of the Children of Light.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_N&amp;diff=3095</id>
		<title>Book Glossary N</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_N&amp;diff=3095"/>
				<updated>2006-09-21T05:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Natael, Jasin (nah-TAYL, JAY-sihn):&lt;br /&gt;
A gleeman traveling the Aiel Waste. Name used by Asmodean, one of the Forsaken.&lt;br /&gt;
&lt;br /&gt;
Near-sister/near-brother:&lt;br /&gt;
Aiel kinship terms meaning friends as close as first-sisters or first-brothers. Near-sisters often adopt one another formally as first-sisters. Near-brothers almost never do.Aiel kinship terms meaning friends as close as first-sisters or first-brothers. Near-sisters often adopt one another formally as first-sisters in an elaborate ceremony carried out before Wise Ones, after which they are recognized by other Aiel as truly born twins, though a pair of twins with two mothers. Near-brothers almost never do this.&lt;br /&gt;
&lt;br /&gt;
Nedeal, Corianin:&lt;br /&gt;
See Talents.&lt;br /&gt;
&lt;br /&gt;
Niall, Pedron (NEYE-awl, PAY-drohn):&lt;br /&gt;
Lord Captain Commander of the Children of the Light. See also Children of the Light.&lt;br /&gt;
&lt;br /&gt;
Nisura, Lady (nih-SOO-rah):&lt;br /&gt;
A Shienaran noblewoman, and one of the Lady Amalisa's attendants.&lt;br /&gt;
&lt;br /&gt;
Nynaeve al'Meara (NIGH-neev al-MEER-ah):&lt;br /&gt;
A woman once the Wisdom of Emond's Field, in the Two Rivers district of Andor. Now one of the Accepted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_M&amp;diff=3094</id>
		<title>Book Glossary M</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_M&amp;diff=3094"/>
				<updated>2006-09-21T05:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Machera, Elyas:&lt;br /&gt;
A man encountered by Perrin and Egwene in the forest.&lt;br /&gt;
&lt;br /&gt;
Macura, Ronde:&lt;br /&gt;
A seamstress in Amadicia who tried to serve too many masters and mistresses without knowing who they all were.&lt;br /&gt;
&lt;br /&gt;
Mahdi:&lt;br /&gt;
In the Old Tongue, &amp;quot;Seeker.&amp;quot; Title of the leader of a Tuatha'an caravan.&lt;br /&gt;
&lt;br /&gt;
Maighande:&lt;br /&gt;
One of the great battles of the Trolloc Wars. The victory of humankind here began the long push that finally drove the Trollocs back into the Great Blight. See also Great Blight; Trolloc Wars.&lt;br /&gt;
&lt;br /&gt;
Malkier:&lt;br /&gt;
A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.&lt;br /&gt;
&lt;br /&gt;
Mandarb:&lt;br /&gt;
In the Old Tongue, &amp;quot;Blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Manetheren:&lt;br /&gt;
One of the Ten Nation that made the Second Covenant. Also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars. The sign of Manetheren was a red eagle in flight. See also Trolloc Wars.&lt;br /&gt;
&lt;br /&gt;
Maradon:&lt;br /&gt;
The capital city of Saldaea.&lt;br /&gt;
&lt;br /&gt;
marath'damane:&lt;br /&gt;
In the Old Tongue, &amp;quot;those who must be leashed,&amp;quot; and also &amp;quot;one who must be leashed.&amp;quot; The term applied by the Seanchan to any woman capable of channeling who has not been collared as a damane. See also damane.&lt;br /&gt;
&lt;br /&gt;
Master of the Lances:&lt;br /&gt;
See Lance-Captain.&lt;br /&gt;
&lt;br /&gt;
Master of the Horse:&lt;br /&gt;
See Lance-Captain.&lt;br /&gt;
&lt;br /&gt;
Mat Cauthon:&lt;br /&gt;
A young man, from Emond's Field in the Two Rivers district of Andor, who is ta'veren and is also extremely lucky. Full name: Matrim Cauthon.&lt;br /&gt;
&lt;br /&gt;
Mayene:&lt;br /&gt;
City-state on the Sea of Storms, hemmed in and historically oppressed by Tear. The ruler of Mayene is styled the First, which title was once First Lord or Lady; Firsts claim to be descendants of Artur Hawkwing. The banner of Mayene is a golden hawk in flight on a field of blue.&lt;br /&gt;
&lt;br /&gt;
Mazrim Taim:&lt;br /&gt;
A man who raised havoc in Saldaea until he was defeated and captured, although he later escaped, apparently with the aid of some of his followers. Not only able to channel, but of great strength, he is now M'Hael of the Asha'man. See also Asha'man.&lt;br /&gt;
&lt;br /&gt;
Meilan:&lt;br /&gt;
Lord of House Mendiana and a High Lord of Tear. A competent general, but a man of ambitions and hates. See also High Lords of Tear.&lt;br /&gt;
&lt;br /&gt;
Melaine:&lt;br /&gt;
A Wise One of the Jhirad sept of the Goshien Aiel. A dreamwalker. Moderately strong in the One Power. Married to Bael, clan chief of the Goshien, and sister-wife to Dorindha, roofmistress of Smoke-Springs Hold.&lt;br /&gt;
&lt;br /&gt;
Melindhra:&lt;br /&gt;
A Maiden of the Spear, of the Jumai sept of the Shaido Aiel. A woman of divided loyalties.&lt;br /&gt;
&lt;br /&gt;
Mera'din:&lt;br /&gt;
In the Old Tongue, &amp;quot;the Brotherless.&amp;quot; The name adopted, as a society, by those Aiel who abandoned sept and clan and went to the Shaido because they could not accept Rand al'Thor, a wetlander, as the Car'a'carn, or because the refused to accept his revelations concerning the history and origins of the Aiel. Deserting clan and sept for any reason is anathema among the Aiel, therefore there own warrior societies among the Shaido were unwilling to take them in, and they formed this society, the Brotherless.&lt;br /&gt;
&lt;br /&gt;
mile:&lt;br /&gt;
A measure of distance equal to one thousand spans. Four miles make one league.&lt;br /&gt;
&lt;br /&gt;
Min:&lt;br /&gt;
A young woman with the ability to read things about people in the auras and images she sometimes sees surrounding them.&lt;br /&gt;
&lt;br /&gt;
Moiraine Damodred:&lt;br /&gt;
An Aes Sedai of the Blue Ajah, born into the then-reigning House of Cairhien, who vanished into a ter'angreal in Cairhien while battling Lanfear, apparently killing both herself and the Forsaken. Since she had already located the Dragon Reborn and killed Be'lal, she is already looked upon as one of those near-mythical sisters who are held as legendary heroes. See also Forsaken.&lt;br /&gt;
&lt;br /&gt;
morat:&lt;br /&gt;
In the Old Tongue, &amp;quot;handler.&amp;quot; Among the Seanchan, it is used for those who handle exotics, such as morat'raken, a raken handler or rider, also informally called a flier. See also der'morat.&lt;br /&gt;
&lt;br /&gt;
Morgase:&lt;br /&gt;
Queen Morgase of House Trakand: By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Now in exile and believed dead, murdered by the Dragon Reborn, or so many think. Her sign is three golden keys. The sign of House Trakand is a silver keystone.&lt;br /&gt;
&lt;br /&gt;
Moria Karentanis:&lt;br /&gt;
An Aes Sedai of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
Myrddraal:&lt;br /&gt;
Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. They have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look, and to vanish wherever there are shadows. Among Myrddraal's known weaknesses is that they are reluctant to cross running water. Mirrors reflect them only mistily. In different lands they are known by many different names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch, and Fade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_L&amp;diff=3093</id>
		<title>Book Glossary L</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_L&amp;diff=3093"/>
				<updated>2006-09-21T05:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Laman (LAY-mahn):&lt;br /&gt;
A king of Cairhien, of House Damodred, who lost his throne and life in the Aiel War.&lt;br /&gt;
&lt;br /&gt;
Lamgwin Dorn (lam-GWIHN DOHRN):&lt;br /&gt;
A street tough and brawler who is loyal to his queen.&lt;br /&gt;
&lt;br /&gt;
Lan:&lt;br /&gt;
al'Lan Mandragonan (AHL-LAN man-DRAG-or-an), a Warder bonded to Moiraine. (B6) Uncrowned King of Malkier, a land swallowed by the Blight in the year he was born (953 NE), Dai Shan (Battle Lord), and the last surviving Malkieri lord. At the age of sixteen he began a one-man war against the Blight and the Shadow, which continued until he was bonded as a Warder by Moiraine in 979 NE. See also Warder; Moiraine; Malkier; Dai Shan.&lt;br /&gt;
&lt;br /&gt;
Lance-Captain:&lt;br /&gt;
In most lands, noblewomen do not personally lead their armsmen into battle under normal circumstances. Instead, they hire a professional soldier, almost always a commoner, who is responsible both for training and leading their armsmen. Depending on the land, this man can be called a Lance-Captain, Sword-Captain, Master of the Horse, or Master of the Lances. Rumors of closer relationships than Lady and servant often spring up. perhaps inevitably. Sometimes they are true.&lt;br /&gt;
&lt;br /&gt;
Lanfear (LAN-fear):&lt;br /&gt;
In the Old tongue, &amp;quot;Daughter of the Night.&amp;quot; One of the Forsaken, perhaps the most powerful next to Ishamael. Unlike the other Forsaken, she chose this name herself. She is said to have been in love with Lews Therin Telamon, and to have hated his wife, Ilyena. See also Forsaken; Dragon, the.&lt;br /&gt;
&lt;br /&gt;
Laras (LAH-rahs):&lt;br /&gt;
Mistress of the Kitchens in the White Tower, the center of Aes Sedai power, in Tar Valon. A woman if surprising knowledge and shocking past.&lt;br /&gt;
&lt;br /&gt;
league:&lt;br /&gt;
See Length, units of.&lt;br /&gt;
&lt;br /&gt;
Leane Sharif (lee-AHN-eh shah-REEF):&lt;br /&gt;
An Aes Sedai of the Blue Ajah, and Keeper of the Chronicles. (B5) Now disposed and stilled, seeking to rediscover who she is. See also Ajah; Chronicles, Keeper of the.&lt;br /&gt;
&lt;br /&gt;
Leashed Ones:&lt;br /&gt;
See damane.&lt;br /&gt;
&lt;br /&gt;
Legion of the Dragon, the:&lt;br /&gt;
A large military formation, all infantry, giving allegiance to the Dragon Reborn, trained by Davram Bashere along lines worked out by himself and Mat Cauthon, lines which depart sharply from the usual employment of foot. While many men simply walk in to volunteer, large numbers of the Legion are scooped up by recruiting parties from the Black Tower, who first gather all of the men in an area who were willing to follow the Dragon Reborn, and only after taking them through gateways to near Caemlyn winnow out those who can be taught to channel. The remainder, by far the greater number, are sent to Bashere's training camps.&lt;br /&gt;
&lt;br /&gt;
Lelaine Akashi:&lt;br /&gt;
An Aes Sedai and Sitter of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
length, units of:&lt;br /&gt;
10 inches = 3 hands = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.&lt;br /&gt;
&lt;br /&gt;
Lews Therin Telamon:&lt;br /&gt;
Lews Therin Kinslayer: See Dragon, the.&lt;br /&gt;
&lt;br /&gt;
Liandrin (lee-AHN-drihn):&lt;br /&gt;
An Aes Sedai of the Red Ajah, from Tarabon. (B4) An Aes Sedai formerlay of the Red Ajah, now known to be of the Black Ajah.&lt;br /&gt;
&lt;br /&gt;
Light, Children of the:&lt;br /&gt;
See Children of the Light.&lt;br /&gt;
&lt;br /&gt;
Lini (LIHN-nee):&lt;br /&gt;
Childhood nurse to the Lady Elayne, and before her to Elayne's mother, Morgase, as well as to Morgase's mother. A woman of vast inner strength, considerable perception, and a great many sayings, who has never quite admitted that any of her charges has grown up completely.&lt;br /&gt;
&lt;br /&gt;
linking:&lt;br /&gt;
The ability of women who can channel to combine their flows of the One Power. While the combined flow is not as great as the sum total of the individual flows, it is directed by the person who leads the link and that can be used much more precisely and to far greater effect than the individual flows could be. Men cannot link their abilities without the presence of a woman or women in the circle. Entering a link is normally a voluntary act, requiring at least acquiesence, but under certain circumstances, a sufficent circle already formed can bring another woman forcibly into the circle as long as no man is part of it. Insofar as is known, a man cannot be forced into a circle, no matter haw large. Up to thirteen women can link without the presence of a man. With the addition of one man, the circle can increase to twenty-six women, Two men can take the circle to include thirty-four women, and so on until the limit of six men and sixty-six women is reached. There are link that include more men and fewer women, but except in the linking of one man and one women there must always by at least one more woman in the circle than there are men. In most circles, either a man or a woman can control the link, but a man must control in the circle of seventy-two as well as in mixed circles of fewer than thirteen. Although men are in general stronger in the Power than women, the strongest circles are those which contain as near as possible to equal numbers of men and women. See also Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
Logain (loh-GAYN):&lt;br /&gt;
Born 972 NE in Ghealdan, once claimed to be the Dragon Reborn. (B6) Captured after carrying war across Ghealdan, Altara and Murandy, he was carried to the White Tower and gentled, later escaping in the confusion after Siuan Sanche was deposed. A man who yet has greatness ahead of him. (B7) The accidental restoration of his ability to channel was the first indication that such a loss was not permanent. Confined after his Healing, he escaped again, and his present whereabouts are unknown. See also gentling; stilling.&lt;br /&gt;
&lt;br /&gt;
Loial (LOY-ahl):&lt;br /&gt;
Son of Arent (AH-rent) son of Halan (HAY-lahn). An Ogier from Stedding Shangtai. Would-be author of a book about the Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
Luc:&lt;br /&gt;
Lord of House Mantear (LUKE; MAN-tee-ahr); Tigraine's brother. His disappearance in the Great Blight (971 NE) is believed to be connected to Tigraine's later disappearance. His sign was an acorn.&lt;br /&gt;
&lt;br /&gt;
Lugard (LOO-gahrd):&lt;br /&gt;
Nominally the capital of Murandy, though that country is a quilt of loyalties to towns and individuals lords and ladies, and whoever sits on the throne seldom has any real control over even the city. Lugard is a major trade center, and a byword for thievery, licentiousness and general disrepute.&lt;br /&gt;
&lt;br /&gt;
Luhhan, Haral (LOOH-hahn, HAH-rahl):&lt;br /&gt;
Blacksmith of the Two Rivers, and member of the Village Council of Emond's Field. His wife Alsbet (AHLS-beht) is a member of the Women's Circle.&lt;br /&gt;
&lt;br /&gt;
Luthair:&lt;br /&gt;
See Mondwin, Luthair Paendrag.&lt;br /&gt;
&lt;br /&gt;
Lyrelle:&lt;br /&gt;
An Aes Sedai of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_K&amp;diff=3092</id>
		<title>Book Glossary K</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_K&amp;diff=3092"/>
				<updated>2006-09-21T05:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Kadere, Hadnan (kah-DEER, HAHD-nahn):&lt;br /&gt;
A peddler traveling the Aiel waste. A man with knowledge to sell, if he can find the right price.&lt;br /&gt;
&lt;br /&gt;
kaf (KAAF):&lt;br /&gt;
A Seanchan drink, brewed black and drunk steaming hot, sometimes sweetened but often not. A stimulating beverage.&lt;br /&gt;
&lt;br /&gt;
Kairen Strang:&lt;br /&gt;
An Aes Sedai of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
Kandor (KANH-dohr):&lt;br /&gt;
One of the Borderlands. The sign of Kandor is a rearing red horse on a field of pale green.&lt;br /&gt;
&lt;br /&gt;
Karaethon Cycle, the (ka-REE-ah-thon):&lt;br /&gt;
See Dragon, Prophecies of the.&lt;br /&gt;
&lt;br /&gt;
Keille Shaogi:&lt;br /&gt;
See Shaogi, Keille.&lt;br /&gt;
&lt;br /&gt;
Kin, the:&lt;br /&gt;
Even during the Trolloc Wars, more than two thousand years ago (circa 1000-1350 AB), the White Tower continued to maintain its standards, putting out women who failed to measure up. One group of these women, fearing to return home in the midst of the wars, fled to Barashta (near the present-day site of Ebou Dar), as far from the fighting as was possible to go at that time. Calling themselves the Kin, and Kinswomen, they kept in hiding and offered a safe haven for others who had been put out. In time, their approaches to women told to leave the Tower led to contacts with runaways, and while the exact reasons may never be known, the Kin began to accept runaways, as well. They made great efforts to keep these girls from learning anything about the Kin until they were sure that Aes Sedai would not swoop down and retake them. After all, everyone knew that runaways were always caught sooner or later, and the Kin knew that unless they held themselves secret, they themselves would be punished severely.&lt;br /&gt;
Unknown to the Kin, Aes Sedai in the Tower were aware of their existence almost from the very first, but prosecution of the wars left no time for dealing with them. By the end of the wars, the Tower realized that it might not be in their best interests to snuff out the Kin. Prior to that time, a majority of runaways actually had managed to escape, whatever the Tower's propaganda, but once the Kin began helping them, the Tower knew exactly where any runaway was heading, and they began retaking nine out of ten. Since Kinswomen moved in and out of Barashta (and later Ebou Dar) in an effort to hide their existence and their numbers, never staying more than ten years lest someone notice that they did not age at a normal speed, the Tower believed they were few, and they certainly were keeping themselves low. In order to use the Kin as a trap for runaways, the Tower decided to leave them alone, unlike any other similar group in history, and to keep the very existence of the Kin a secret known only to full Aes Sedai.&lt;br /&gt;
The Kin do not have laws, but rather rules based in part on the rules for novices and Accepted in the White Tower, and in part on the necessity of maintaining secrecy. As might be expected given the origins of the Kin, they maintain their rules very firmly on all of their members.&lt;br /&gt;
Recent open contacts between Aes Sedai and Kinswomen. while known only to a handful of sisters, have produced a number of shocks, including the facts that there are twice as many Kinswomen as Aes Sedai and that some are more than a hundred years older than any Aes Sedai has lived since before the Trolloc Wars. The effect of these revelations, both on Aes Sedai and on Kinswomen, is as yet a matter for speculation. See also Daughters of Silence, the; Knitting Circle, the.&lt;br /&gt;
&lt;br /&gt;
Kinch, Hyam (KIHNCH, HY-ahm):&lt;br /&gt;
A farmer met on the Caemlyn Road.&lt;br /&gt;
&lt;br /&gt;
kith:&lt;br /&gt;
Close friends and acquaintances.&lt;br /&gt;
&lt;br /&gt;
Knitting Circle, the:&lt;br /&gt;
The leaders of the Kin. Since no member of the Kin has ever known how Aes Sedai arrange their own hierarchy -- knowledge passed on only when an Accepted has passed her test for the shawl -- they put no store in strength in the Power but give great weight to age, with the older woman always standing above the younger. The Knitting Circle (a title chosen, like the Kin, because it is innocuous) thus consists of the thirteen oldest Kinswomen resident in Ebou Dar, whit the oldest given the title of Eldest. By the rules, all will have to step down when it is time for them to move on, but so long as they are resident in Ebou Dar, they have supreme authority over the Kin, to a degree that any Amyrlin Seat would envy. See also, Kin, the.&lt;br /&gt;
&lt;br /&gt;
Ko'bal (KOH-bahl):&lt;br /&gt;
See Trollocs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_J&amp;diff=3091</id>
		<title>Book Glossary J</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_J&amp;diff=3091"/>
				<updated>2006-09-21T05:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Julin Sandar (JUY-lihn sahn-DAHR):&lt;br /&gt;
A thief-catcher from Tear. (B7) A man in love with perhaps the very last woman he would ever have.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_I&amp;diff=3090</id>
		<title>Book Glossary I</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_I&amp;diff=3090"/>
				<updated>2006-09-21T05:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Illian:&lt;br /&gt;
A great port on the Sea of Storms, capital city of the nation of the same name. An ancient enemy of Tear. The banner of Illian is nine golden bees on a field of green.&lt;br /&gt;
&lt;br /&gt;
Ingtar:&lt;br /&gt;
Lord Ingtar of House Shinowa: A Shienaran warrior met at Fal Dara.&lt;br /&gt;
&lt;br /&gt;
Isendre:&lt;br /&gt;
A beautiful and greedy woman who angered the wrong woman and for once in her life told the truth when she denied stealing.&lt;br /&gt;
&lt;br /&gt;
Ishara:&lt;br /&gt;
The first Queen of Andor (circa FY 994-1020). At the death of Artur Hawkwing, Ishara convinced her husband, one of Hawkwing's foremost generals, to raise the siege of Tar Valon and accompany her to Caemlyn with as many soldiers as he could break away from the army. Where others tried to seize the whole of Hawkwing's empire and failed, Ishara took a hold of a small part and succeeded. Today, nearly every noble House in Andor contain's some of Ishara's blood, and the right to claim the Lion Throne depends both on direct decent from her and on the number of lines of connection to her that can be established.&lt;br /&gt;
&lt;br /&gt;
Ispan Shefar:&lt;br /&gt;
Formerly an Aes Sedai of the Blue Ajah, now Black Ajah.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_H&amp;diff=3089</id>
		<title>Book Glossary H</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_H&amp;diff=3089"/>
				<updated>2006-09-21T05:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Hailene (heye-LEE-neh):&lt;br /&gt;
In the Old Tongue, &amp;quot;Those Who Come Before,&amp;quot; or &amp;quot;Forerunners.&amp;quot; The term applied by the Seachan to the massive expeditionary force sent across the Aryth Ocean to scout out the lands where Artur Hawkwing once ruled. Now under the command of the High Lady Suroth, the Hailene has gone far beyond its original goals.&lt;br /&gt;
&lt;br /&gt;
Halfman:&lt;br /&gt;
See Myrddraal&lt;br /&gt;
&lt;br /&gt;
Hall of the Tower, the:&lt;br /&gt;
The legislative body of the Aes Sedai, traditionally consisting of three Sitters in the Hall from each of the seven Ajahs. At present, there is a Hall sitting in the White Tower, which contains no Sitters for the Blue, and a Hall among those Aes Sedai who oppose Elaida do Avriny a'Roihan. This rebel Hall contains no Red Sitters. While the Amyrlin Seat is by law the absolute power in the White Tower, in fact her power has always depended on how well she could lead, manage or intimidate the Hall, as there are many ways that the Hall can balk any Amyrlin's plans. There are two levels of agreement that may be required for items to pass the Hall, the lesser consensus and the greater consensus. The greater consensus requires that every sister present; the presence of at least one Sitter from each Ajah is also required, except when the matter before the Hall is the removal of an Amyrlin or Keeper, in which case the Ajah from which she was raised will not be informed of the vote until after it has been taken. The lesser consensus also requires a quorum of eleven Sitters, but only two-thirds of those present need stand for an item to pass. Another difference is that there is no requirement for all Ajahs to be represented in the lesser consensus except in the case of a declaration of war by the White Tower, one of several matters left to the lesser consensus which many might think would require the greater. The Amyrlin Seat may call for any Sitter to resign her chair, or indeed for all to, and that call must be heeded. This is seldom done, however, as nothing stops an Ajah from returning the same Sitter or Sitters except a custom that sisters not serve again in the Hall after leaving it. As an indication of how serious such a call for mass resignation would be, it is reliably believed that it has happened exactly four times in the more than three-thousand-year history of the White Tower, and that while two of those resulted in the selection of an entirely, or nearly, new Hall, the other two resulted in the resignation and exile of the Amyrlin involved.&lt;br /&gt;
&lt;br /&gt;
Hanlon, Daved:&lt;br /&gt;
A Darkfriend, formerly commander of the White Lions in service to the Forsaken Rahvin while he held Caemlyn using the name Lord Gaebril. From there, Hanlon took the White Lions to Cairhien under orders to further the rebellion against the Dragon Reborn. The White Lions were destroyed by a &amp;quot;bubble of evil,&amp;quot; and Hanlon has been ordered back to Caemlyn for purposes as yet unknown.&lt;br /&gt;
&lt;br /&gt;
Hardan:&lt;br /&gt;
One of the nations wrung from Artur Hawkwing's empire, now long forgotten. It lay between Cairhien and Shienar.&lt;br /&gt;
&lt;br /&gt;
Hawkwing, Artur:&lt;br /&gt;
A legendary king (ruled FY 943-994) who united all the lands west of the Spine of the world, as well as some lands beyond the Aiel waste. He even sent armies across the Aryth Ocean (FY 992), but all contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.&lt;br /&gt;
&lt;br /&gt;
Heart of the Stone:&lt;br /&gt;
See Callandor.&lt;br /&gt;
&lt;br /&gt;
Heartfang:&lt;br /&gt;
See Dark One.&lt;br /&gt;
&lt;br /&gt;
Heartsbane:&lt;br /&gt;
See Dark One.&lt;br /&gt;
&lt;br /&gt;
heartstone:&lt;br /&gt;
An indestructible substance created during the Age of Leg- ends. Any force used in an attempt to break it is absorbed, making heartstone stronger.&lt;br /&gt;
&lt;br /&gt;
hide:&lt;br /&gt;
A unit of area for measuring land, equal to 100 paces by 100 paces.&lt;br /&gt;
&lt;br /&gt;
High Lords of Tear:&lt;br /&gt;
Acting as a council, the High Lords are the rulers of the nation of Tear, which has neither king nor queen. Their numbers are not fixed, and have varied over the years from as many as twenty to as few as six. Not to be confused with the Lords of the Land, who are lesser Tairen lords.&lt;br /&gt;
&lt;br /&gt;
Hopper:&lt;br /&gt;
A wolf.&lt;br /&gt;
&lt;br /&gt;
Horn of Valere (vah-LEER):&lt;br /&gt;
The legendary object of the Great Hunt of the Horn. The Horn supposedly can call back dead heroes from the grave to fight against the Shadow. A new Hunt of the Horn has been called, and oaths have been administered to the Hunters in Illian. Sworn Hunters can now be found in many nations. Few even among Aes Sedai know that the Horn has actually been found and used, or that it is now hidden in the White Tower.&lt;br /&gt;
&lt;br /&gt;
Hundred Companions, the:&lt;br /&gt;
One Hundred male Aes Sedai, among the most powerful of the Age of Legends, who, led by Lews Therin Telamon, launched the final stroke that ended the War of the Shadow by sealing the Dark One back into his prison. The Dark One's counterstroke tainted saidin; the Hundred Companions went mad and began the Breaking of the World. See also Time of Madness; Breaking of the World; True Source; One Power.&lt;br /&gt;
&lt;br /&gt;
Hurin (HEW-rhin):&lt;br /&gt;
A Shienaran who has the ability to smell where violence has been done, and to follow the scent of those who did it. Called a &amp;quot;sniffer,&amp;quot; he serves the King's justice in Fal Dara, In Shienar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_G&amp;diff=3088</id>
		<title>Book Glossary G</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_G&amp;diff=3088"/>
				<updated>2006-09-21T05:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Gaidal Cain (GAY-dahl KAIN):&lt;br /&gt;
Hero-swordsman of legend and story, always linked to Birgitte and said to be as handsome as she was beautiful. One of the heroes supposed to be called back when the Horn of Valere is sounded. See also Birgitte; Horn of Valere.&lt;br /&gt;
&lt;br /&gt;
Gaidin (GYE-deen):&lt;br /&gt;
Literally &amp;quot;Brother to Battles&amp;quot; A title used by Aes Sedai for the Warders. See also Warder.&lt;br /&gt;
&lt;br /&gt;
gai'shain (GYE-shain):&lt;br /&gt;
In the Old Tongue, &amp;quot;Pledged to Peace in Battle&amp;quot; is as close a translation as is possible. An Aiel taken prisoner by other Aiel during raid or battle is required by ji'e'toh to sever his or her captor humbly and obediently for one year and a day, touching no weapon and doing no violence. A Wise One, a blacksmith, a child or a woman with a child under the age of ten may not be made gai'shian. Since the revelation that the ancestors of the Aiel were in fact pacifist followers of the Way of the Leaf, a good many gai'shain refuse to put off white when their time ends. Additionally, although by tradition as strong as law one who does not follow ji'e'toh can be made gai'shain, the Shaido Aiel have begun putting Cairhienin and other prisoners into gai'shain robes, and many have come to believe that since these people do not follow ji'e'toh, there is no need to release them at the end of the year and a day. See also bleakness.&lt;br /&gt;
&lt;br /&gt;
Galad (gah-LAHD):&lt;br /&gt;
Lord Galadedrid Damodred (gal_LAHD-eh-drihd DAHM-oh-drehd) Half-brother to Elayne and Gawyn, sharing the same father, Taringail (TAH-rihn-gail) Damodred. His sign is a winged silver sword, point down. See Damodred, Lord Galaedrid.&lt;br /&gt;
&lt;br /&gt;
Galldrian su Riatin Rie (GAHL-dree-ahn soo REYE-ah-tin REE):&lt;br /&gt;
Literally, Galldrian of House Riatin, King. King of Cairhein. See also Cairhein.&lt;br /&gt;
&lt;br /&gt;
Game of Houses, the:&lt;br /&gt;
Name given to the scheming, plots, and manipulations for advantage by noble Houses. Great value is given to subtlety, to aiming at one thing while seeming to aim at another, and to achieving ends with the least visible effort. Also known as the Great Game, and sometimes by its name in the Old Tongue: Daes Daemar (DAH-ess day-MAR) See Daes Dae'mar.&lt;br /&gt;
&lt;br /&gt;
Gareth Byrne (GAH-renth BRIHN):&lt;br /&gt;
Once Captain-General of the Queen's Guards in Andor. Exiled by Queen Morgase. Considered one of the greatest generals living. The sigil of House Bryne is a wild bull, the rose crown of Andor around its neck. Gareth Byrne's personal sigil is three golden stars, each of five rays.&lt;br /&gt;
&lt;br /&gt;
Gaul (GAHWL):&lt;br /&gt;
A man of the Imran sept of the Shaarad Aiel, who have blood feud with the Goshien. A Stone Dog.&lt;br /&gt;
&lt;br /&gt;
Gawyn Trakand (GAH-wihn trah-Kand):&lt;br /&gt;
Queen Morgase's son and Elayne's brother who will be First Prince of the Sword when Elayne ascends to the throne. Half-brother to Galad Damodred. A man caught in more than one cleft stick; he despises Aes Sedai, yet has sworn not to raise a hand against them, all because he loves Egwene al'Vere beyond reason. He does not know that Egwene herself has not only become Aes Sedai, but the Amyrlyn Seat opposing the Amyrlin he recognizes. His sign is a white boar.&lt;br /&gt;
&lt;br /&gt;
Gelb, Floran (GEHLB, FLOHR-an):&lt;br /&gt;
A former sailor with reasons to avoid Bayle Domon.&lt;br /&gt;
&lt;br /&gt;
gentling:&lt;br /&gt;
The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power. This is necessary because any man who learns to channel will go insane from the taint on saidin and will almost certainly do horrible things with the Power in his madness. A man who has been gentled can still sense the True Source, but he cannot touch it. Whatever madness has come before gentling is arrested by the act of gentling, but not cured by it, and if it is done soon enough death can be averted. A man who is gentled, however, inevitably gives up wanting to live; those who do not succeed in committing suicide usually die anyway within a year or two. One believed permanent, gentling is now known by some to be susceptible to a highly specialized form of Healing. See also One Power, the; stilling.&lt;br /&gt;
&lt;br /&gt;
Gleeman:&lt;br /&gt;
A traveling storyteller, musician, juggler, tumbler, and all-around entertainer. Known by their trademark cloaks of many-colored patches, they perform mainly in the villages of smaller towns.&lt;br /&gt;
&lt;br /&gt;
Goaban (GO-ah-banh):&lt;br /&gt;
One of the nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened, and faded away approximately 500 NE. See also Artur Hawkwing; War of the Hundred Years.&lt;br /&gt;
&lt;br /&gt;
Gray Man:&lt;br /&gt;
One who has voluntarily surrendered his or her soul in order to become an assassin in serving the Shadow. Gray Men are so ordinary in appearance that the eye can slide right past without noticing them. The vast majority of Gray Men are indeed men, but a small number are women. Also called the Soulless.&lt;br /&gt;
&lt;br /&gt;
Great Blight, the:&lt;br /&gt;
A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myddraal, and other creatures of the Shadow.&lt;br /&gt;
&lt;br /&gt;
Great Game, the:&lt;br /&gt;
See Daes Dae'mar.&lt;br /&gt;
&lt;br /&gt;
Great Hunt of the Horn, the:&lt;br /&gt;
A cycle of stories concerning the legendary search for the Horn of Valere, in the years between the end of the Trolloc Wars and the beginning of the War of the Hundred years. If told in its entirety, the cycle would take many days.&lt;br /&gt;
&lt;br /&gt;
Great Lord of the Dark:&lt;br /&gt;
The name by which Darkfriends refer to the Dark One, claiming that to use his true name would be blasphemous.&lt;br /&gt;
&lt;br /&gt;
Great Pattern:&lt;br /&gt;
The Wheel of Time Weaves the Patterns of the Ages into the Great pattern, which is the whole of existence and reality, past, present, and future. Also known as the Lace of Ages. See also Pattern of an Age; Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
Great Serpent:&lt;br /&gt;
A symbol for time and eternity, ancient before the Age of Legends began, consisting of a serpent eating its own tail. A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_F&amp;diff=3087</id>
		<title>Book Glossary F</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_F&amp;diff=3087"/>
				<updated>2006-09-21T05:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Faile (fah-Eel):&lt;br /&gt;
In the Old Tongue, means &amp;quot;falcon.&amp;quot; Name assumed by Zarine Bashere (zah-REEN bah-SHEER), a young woman from Saldaea.&lt;br /&gt;
&lt;br /&gt;
Fain, Padan (FAIN PAHD-ahn):&lt;br /&gt;
A peddler that visits the Two Rivers ever year. (B2) A man imprisoned as a Darkfried in Fal Dara keep. (B8) Former Darkfriend, and an enemy of the Forsaken as much as he is of Rand al'Thor, whom he hates with a passion. Last seen using the name Jeraal Mordeth, advising Lord Toram Riatin in his rebellion against the Dragon Reborn in Cairhien.&lt;br /&gt;
&lt;br /&gt;
Faolain Orande (FOW-lain oh-RAN-deh):&lt;br /&gt;
An Accepted who does not like wilders.&lt;br /&gt;
&lt;br /&gt;
Far Dareis Mai (FAHR- DAH-rize MY):&lt;br /&gt;
Literally &amp;quot;Maidens of the Spear.&amp;quot; A warrior society of the Aiel, which unlike any of the others, admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows who the child's mother was. (&amp;quot;You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life.&amp;quot;) These children are treasured, for it is prophesied that a child born of a Maiden will unite the clans and return the Aiel to the greatness they knew during the Age of Legends. See also Aiel; Aiel warrior societies.&lt;br /&gt;
&lt;br /&gt;
Fetches:&lt;br /&gt;
See Myrddraal.&lt;br /&gt;
&lt;br /&gt;
Fists of Heaven, the:&lt;br /&gt;
Lightly armed and lightly armored Seanchan infantry carried into battle on the backs of the flying creatures called to'raken. All are small men, or women, largely because of limits as to how much weight a to'raken can carry for any distance. Considered to be among the toughest soldiers, they are used primarily for raids, surprise assaults on positions at an enemy's rear, and where speed in getting soldiers into place is of the essence.&lt;br /&gt;
&lt;br /&gt;
Five Powers, the:&lt;br /&gt;
There are threads to the One Power, and each person who can channel can usually grasp some threads better than others. These threads are named according to the sorts of things that can be done using them - Earth, Air, Fire, Water, and Spirit - and are called the Five Powers. Any wielder of the Power will have a greater degree of strength with one, or possibly two, of these, and lesser strength in the others. Some few may have great strength with three, but since the Age of Legends no one has had great strength with all five. Even then this was extremely rare. The degree of strength can vary greatly between individuals, so that some who can channel are much stronger than others. Performing certain acts with the One Power requires ability in one or more of the Five Powers. For example, starting or controlling a fire requires Fire, and affecting the weather requires Air and Water, while Healing requires Water and Spirit. While Spirit was found equally in men and in women, great ability with Earth and/or Fire was found much more often among men; with Water and/or Air among women. There were exceptions, but it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female. Generally, no ability is considered stronger than any other, though there is a saying among Aes Sedai: &amp;quot;There is no rock so strong that water and wind cannot wear it away, no fire so fierce that water cannot quench it or wind snuff it out.&amp;quot; It should be noted this saying came into use long after the last male Aes Sedai was dead. Any equivalent saying among male Aes Sedai is long lost.&lt;br /&gt;
&lt;br /&gt;
Flame of Tar Valon:&lt;br /&gt;
The symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop with the point upward.&lt;br /&gt;
&lt;br /&gt;
Forerunners, the:&lt;br /&gt;
See Hailene.&lt;br /&gt;
&lt;br /&gt;
Forsaken, the:&lt;br /&gt;
The name given to thirteen powerful Aes Sedai of the Age of Legends, thus among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality and were imprisoned along with the Dark One when his prison was resealed.While it has long been believed that they alone abandoned the Light during the War of the Shadow, in fact others did as well; these thirteen were only the highest ranking among them. Their own name for themselves was &amp;quot;the Chosen.&amp;quot; Their names given to them are still used to frighten children. They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be'lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH-may-EHL), Lanfear (LAN-fear), Mesaana (meh-SAH0nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL), and Semirhage (SHE-mih-RHAHG). The Forsaken are somewhat reducing in number since their awakening in the present day. A number of strange encounters, however, suggest the possibility either that several new Chosen have been selected by the Dark One or that Lord of the Grave has in some cases reached beyond death. (B8) It is believed by those with some current knowledge that only Demandred, Graendal, Mesaana, Moghedien, Semirhage, and two who were reincarnated in new bodies and given new names, Osan'gar and Aran'gar. Recently, a man calling himself Moridin has appeared, and may be yet another of the dead Forsaken brought back from the grave by the Dark One. The same possibility may exist regarding the woman calling herself Cyndane, but since Aran'gar was a man brought back as a woman, speculation as to the identities of Moridin and Cyndane may prove futile until more is learned.&lt;br /&gt;
&lt;br /&gt;
Fortress of the Light:&lt;br /&gt;
The great fortress of the Children of the Light, located in Amador (AH-mah-door), the capital of Amadicia (AH-mah-DEE-cee-ah). There is a King of Amadicia, but the Children rule in all but name. See also Children of the Light.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_E&amp;diff=3086</id>
		<title>Book Glossary E</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_E&amp;diff=3086"/>
				<updated>2006-09-21T05:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Easar:&lt;br /&gt;
King Easar of House Togita: King of Shienar. His sign is a white hart, which according to Shienaran custom is held also to be a sign of Shienar along with the black hawk.&lt;br /&gt;
&lt;br /&gt;
Ebou Dar:&lt;br /&gt;
The capital city of Altara. One of the great ports, and a city with many odd customs for an outsider to assimilate. See also Altara.&lt;br /&gt;
&lt;br /&gt;
Egwene al'Vere:&lt;br /&gt;
A young woman from Emond's Field, in the Two Rivers district of Andor. Now with the Tower in Exile, in fact, their Amyrlin Seat, she has trained with Aiel dreamwalkers, and is possibly a Dreamer. See also dreamwalker; Talents.&lt;br /&gt;
&lt;br /&gt;
Elaida do Avriny a'Roihan:&lt;br /&gt;
An Aes Sedai, formerly of the Red Ajah, now raised to Amyrlin Seat, though opposed by another claiming that title. Once advisor to Queen Morgase of Andor. She sometimes has the Foretelling.&lt;br /&gt;
&lt;br /&gt;
Elayne:&lt;br /&gt;
Lady Elayne of House Trakand: Queen Morgase's daughter, the Daughter-Heir to the throne of Andor. Raised to Aes Sedai when Egwene al'Vere ascended the Amyrlin Seat with the Tower in Exile, the Little Tower. Her sign is a golden lily. See also Daughter-Heir.&lt;br /&gt;
&lt;br /&gt;
Else Grinwell:&lt;br /&gt;
A farmer's daughter met on the Caemlyn Road.&lt;br /&gt;
&lt;br /&gt;
Enaila:&lt;br /&gt;
A maiden of the Spear. Of the Jarra sept of the Chareen Aiel. Touchy concerning her height, she has a remarkable attitude towards Rand al'Thor considering she is no more than a year older than him.&lt;br /&gt;
&lt;br /&gt;
Eyeless, the:&lt;br /&gt;
See Myrddraal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_D&amp;diff=3085</id>
		<title>Book Glossary D</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_D&amp;diff=3085"/>
				<updated>2006-09-21T05:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
damane:&lt;br /&gt;
In the Old Tongue, literally, &amp;quot;leashed one.&amp;quot; Seanchan term for women who can channel and are, as they see it, properly controlled by use of a'dam. Women who can channel but are not yet damane are called marath'damane, literally &amp;quot;those who must be leashed.&amp;quot; See also a'dam; Seanchan; sul'dam.&lt;br /&gt;
&lt;br /&gt;
Damodred, Lord Galadedrid:&lt;br /&gt;
See Galad.&lt;br /&gt;
&lt;br /&gt;
Damodred, Prince Taringail:&lt;br /&gt;
A royal prince of Cairhien, he married Tigraine and fathered Galadedrid. When Tigraine disappeared and was declared dead, he married Morgase and fathered Elayne and Gawyn. He vanished under mysterious circumstances and has been presumed dead for many years. His sign was a golden, double-bitted battle axe.&lt;br /&gt;
&lt;br /&gt;
Darkfriends:&lt;br /&gt;
Adherents of the Dark One. They believe they will gain great power and rewards, even immortality, when he is freed. Secretive of necessity, they organize into small groups called &amp;quot;circles,&amp;quot; with members of one circle rarely if ever known to members of another. Rank in the outside world has no bearing on rank with the circles; a King or Queen who was a Darkfriend would be expected to obey a beggar who gave the proper signs. Among themselves, they sometimes use the ancient name Friends of the Dark.&lt;br /&gt;
&lt;br /&gt;
Dark One:&lt;br /&gt;
Most common name, used in every land, for Shai'tan. The source of evil, antithesis of the Creator. Imprisoned by the Creator in Shayol Ghul at the moment of Creation. An attempt to free him brought about the War of the Shadow, the tainting of saidin, the Breaking of the World, and the end of the Age of Legends. See also Dragon, Prophecies of the.&lt;br /&gt;
&lt;br /&gt;
Dark One, naming the:&lt;br /&gt;
Saying the true name of the Dark One (Shai'tan) draws his attention bringing ill fortune at best, disaster at worst. For that reason many euphemisms are used, among them the Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd of the Night, Heartsbane, Soulsbane, Heartfang, Old Grim, Grassburner and Leafblighter. Darkfriends call him the Great Lord of the Dark. Someone who seems to be inviting ill fortune is often said to be &amp;quot;naming the Dark One.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Daughter-Heir:&lt;br /&gt;
Title of the heir to the Lion Throne of Andor. Without a surviving daughter, the throne goes to the nearest female blood relation to the Queen. Dissension over exactly who was nearest by blood has several times led to power struggles, the latest being &amp;quot;the Succession&amp;quot;-so called in Andor and &amp;quot;the Third War of Andoran Succession&amp;quot; elsewhere-which brought Morgase of House Trakand to the throne.&lt;br /&gt;
&lt;br /&gt;
Daughters of Silence, the:&lt;br /&gt;
During the history of the White Tower (over three thousand years), various women who have been put out have been unwilling to accept their fates and have tried to band together. Such groups-most of them by far, at least-have been dispersed by the White Tower as soon as found and punished severely and publicly to make sure that lesson is carried to everyone. The last group to be dispersed called themselves the Daughters of Silence (794-798 NE). The Daughters consisted of two Accepted who had been put out of the Tower and twenty-three women they had gathered and trained. All were carried back to Tar Valon and punished, and the twenty-three were enrolled in the novice book. Only one of those managed to reach the shawl. See also Kin, the.&lt;br /&gt;
&lt;br /&gt;
da'covale:&lt;br /&gt;
(1) In the Old Tongue, &amp;quot;one who is owned,&amp;quot; or &amp;quot;person who is property.&amp;quot;&lt;br /&gt;
(2) Among the Seanchan, the term often used, along with property, for slaves. Slavery has a long and unusual history among the Seanchan, with slaves having the ability to rise to positions of great power and open authority, including over those who are free. See also so'jhin.&lt;br /&gt;
&lt;br /&gt;
Deane Aryman:&lt;br /&gt;
Amyrlin Seat who saved the White Tower from the damage done by Bonwhin in attempting to control Artur Hawkwing. Born circa FY 920 in the village of Salidar, in Eharon, she was raised Amyrlin from the Blue Ajah in FY 992. Credited with convincing Souran Maravaile to raise the siege of Tar Valon (which was begun in FY 975) at Hawkwing's death. Deane restored the Tower's prestige, and it is believed that at the time of her death in FY 1084, in a fall from a horse, she was on the point of convincing the nobles warring over the remains of Hawkwing's empire to accept the leadership of the White Tower as a means of restoring unity to the lands. See also Amyrlin Seat; Artur Hawkwing.&lt;br /&gt;
&lt;br /&gt;
Deathwatch Guards, the:&lt;br /&gt;
The elite military formation of the Seanchan Empire, including both humans and Ogier. The human members of the Deathwatch Guard are all da'covale, both as property and chosen while young to serve the Empress, whose personal property they are. Fanatically loyal and fiercely proud, they often display the ravens tattooed on their shoulders, the mark of a da'covale of the Empress. The helmets and armour are laquered in dark green and blood red, their shields are laquered black, and their spears and swords carry black tassels. See also da'covale.&lt;br /&gt;
&lt;br /&gt;
Defenders of the Stone, the:&lt;br /&gt;
The elite military formation of Tear. The current Captain of the Stone (commander of the Defenders) is Rodrivar Tihera. Only Tairens are accepted into the Defenders, and officers are usually of noble birth, though often from minor Houses, or minor branches of strong Houses. The Defenders are tasked to hold the great fortress called the Stone of Tear, in the city of Tear, to defend the city, and to provide police services in place of any City Watch or the like. Except in times of war, their duties seldom take them far from the city. Then, as with other elite formations, they are the core around which the army is formed. The uniform of the Defenders consists of a black coat with padded sleeves striped black and gold with black cuffs, a burnished breastplate, and a ringed helmet with a faceguard of steel bars. The Captain of the Stone wears three short white plumes on his helmet, on the cuffs of his coat three intertwined golden braids on a white band. Captains wear two white plumes and a single line of golden braid on white cuffs, lieutenants one white plume and a single line of black braid on white cuffs and under-lieutenants one short black plume and plain white cuffs. Bannermen have gold coloured cuffs on their coats, and squadmen have cuffs striped black and gold.&lt;br /&gt;
&lt;br /&gt;
Delving:&lt;br /&gt;
(1) The ability to use the One Power to diagnose physical condition and illness.&lt;br /&gt;
(2) The ability to find deposits of metal ores with the One Power. That this has long been a lost ability among Aes Sedai may account for the name becoming attached to another ability.&lt;br /&gt;
&lt;br /&gt;
der'morat:&lt;br /&gt;
(1) In the Old Tongue &amp;quot;master handler.&amp;quot;&lt;br /&gt;
(2) Among the Seanchan, the suffix applied to indicate a senior and highly skilled handler of one of the exotics, one who trains others, as in der'morat'raken. Der'morat can have a fairly high social status, the highest of all held by der'sul'dam, the trainers of sul'dam, who rank with fairly high military officers. See also morat.&lt;br /&gt;
&lt;br /&gt;
Dha'vol:&lt;br /&gt;
See Trollocs.&lt;br /&gt;
&lt;br /&gt;
Dhai'mon:&lt;br /&gt;
See Trollocs.&lt;br /&gt;
&lt;br /&gt;
Djevik K'shar:&lt;br /&gt;
In the Trolloc tongue, &amp;quot;The Dying Ground.&amp;quot; The Trolloc name for the Aiel Waste.&lt;br /&gt;
&lt;br /&gt;
Dobraine:&lt;br /&gt;
Lord Dobraine of House Taborwin: A high ranking lord of Cairhien who believes in keeping the letter of his oaths.&lt;br /&gt;
&lt;br /&gt;
Domon, Bayle:&lt;br /&gt;
The captain of the Spray.&lt;br /&gt;
&lt;br /&gt;
Dragon, false:&lt;br /&gt;
Name given to the various men who have claimed to be the Dragon Reborn. Some began wars that involved many nations. Over the centuries most were unable to channel, but a few could. All, however, either disappeared or were captured or killed without fulfilling any of the Prophecies of the Dragon. Among those who could channel, the most powerful were Raolin Darksbane (335-36 AB), Yurian Stonebow (circa 1300-1308 AB), Davian (FY 351), Guaire Amalasan (FY 939-43), Logain (997 NE) and Mazrim Taim (998 NE). See also Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
Dragon, Prophecies of the:&lt;br /&gt;
Little known except among the well educated and seldom spoken of, the prophecies, given in The Karaethon Cycle, foretell that the Dark One will be freed again, and that Lews Therin Telemon, the Dragon, will be reborn to fight Tarmon Gai'don, the Last Battle against the Shadow. He will-say the prophecies-save the world-and Break it again. See also Dragon, the.&lt;br /&gt;
&lt;br /&gt;
Dragon, the:&lt;br /&gt;
Name by which Lews Therin Telemon was known during the War of the Shadow, some three thousand or more years ago. In the madness that overtook all male Aes Sedai, Lews Therin killed everyone who carried any of his blood, as well as everyone he loved, thus earning him the name Kinslayer. See also Dragon, Prophecies of the; Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
Dragon Reborn:&lt;br /&gt;
According to the Prophecies of the Dragon, the man who is the rebirth of Lews Therin Kinslayer. Most people, but not all, acknowledge Rand al'Thor as the Dragon Reborn. See also Dragon, false; Dragon, Prophecies of the; Dragon, the.&lt;br /&gt;
&lt;br /&gt;
Dragon's Fang, the:&lt;br /&gt;
A stylized mark, usually black, in the shape of a teardrop balanced on its point. Scrawled on a door or a house, it is an accusation of evil against the people inside.&lt;br /&gt;
&lt;br /&gt;
Dragonsworn:&lt;br /&gt;
General term used for supporters of the Dragon Reborn, usually by those who either oppose him or at least think to remain neutral. In fact, many given that name have never sworn any sort of oath, and it is frequently applied to brigands as well, some of whom quote the name in the hope that it will quell resistance. A great many atrocities have been committed by people claiming to be Dragonsworn.&lt;br /&gt;
&lt;br /&gt;
Dragonwall:&lt;br /&gt;
See Spine of the World.&lt;br /&gt;
&lt;br /&gt;
Dreadlords:&lt;br /&gt;
Men and women able to channel, who went over to the Shadow during the Trolloc Wars, acting as generals over the armies of Trollocs and Darkfriends. Occasionally confused with the Forsaken by the less well educated.&lt;br /&gt;
&lt;br /&gt;
Dreamer:&lt;br /&gt;
See Talents.&lt;br /&gt;
&lt;br /&gt;
dreamwalker:&lt;br /&gt;
Aiel name for a woman able to enter Tel'aran'rhiod, interpret dreams and speak to others in their dreams. Aes Sedai also use the term, referring to Dreamers, but rarely, and they capitalize it-Dreamwalker. See also Talents; Tel'aran'rhiod&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_C&amp;diff=3084</id>
		<title>Book Glossary C</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_C&amp;diff=3084"/>
				<updated>2006-09-21T05:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
cadin'sor:&lt;br /&gt;
Garb of Aiel algai'd'siswai: coat and breeches in brown and grays that fade into rock or shadow, along with soft, laced knee-high boots. In the Old Tongue, &amp;quot;working clothes,&amp;quot; though this is of course an imprecise translation. See also algai'd'siswai.&lt;br /&gt;
&lt;br /&gt;
Cadsuane Melaidhrin:&lt;br /&gt;
An Aes Sedai of the Green Ajah who has approached legendary status among Aes Sedai while still alive, though in truth most sisters believe she must be years dead by now. Thought to have been born around 705 NE in Ghealdan, which would make her the oldest living Aes Sedai, she was also the strongest in the Power found for a thousand years or more until the advent of Nynaeve, Elayne and Egwene and even they do not far out-step her. Although a Green, over the years she has confronted and captured more men who could channel by far than any other living sister; a little known oddity is that the men she brought to the White Tower tended to live markedly longer after being gentled than those brought by other sisters.&lt;br /&gt;
&lt;br /&gt;
Caemlyn:&lt;br /&gt;
The capital city of Andor. See also Andor.&lt;br /&gt;
&lt;br /&gt;
Cairhien:&lt;br /&gt;
Both a nation along the Spine of the World and the capital city of that nation. Savaged during the Aiel War, the nation of Cairhien was in no way fully recovered when the assassination of King Galldrian (998 NE) plunged the country into a war for the succession which was itself interrupted by the invasion of the Shaido Aiel in what many call the Second Aiel War, although the city itself was saved by Aiel intervention under Rand al'Thor. Subsequently most nobles of Cairhien, along with many from Tear, swore fealty to the Dragon Reborn, but in a land where the Game of Houses has been raised to an art, it is hardly surprising that even many who swore are ready to maneuver for whatever advantage they can find. The banner of Cairhien is a many rayed golden sun rising on a field of sky blue.&lt;br /&gt;
&lt;br /&gt;
calendar:&lt;br /&gt;
There are 10 days to the week, 28 days to the month and 13 months to the year. Several feastdays are not part of any month; these include Sunday (the longest day of the year), the Feast of Thanksgiving (once every four years at the spring equinox), and the Feast of All Souls Salvation, also called All Souls Day (once every ten year at the autumn equinox). While many feasts and festivals are celebrated everywhere (such as the Feast of the Lights, which ends the old year and begins the new), every land has its own as well, and in many instances so do individual towns and villages. In general, the Borderlands have the fewest festivals and feastdays, while the cities of Illian and Ebou Dar have the most.&lt;br /&gt;
&lt;br /&gt;
Callandor:&lt;br /&gt;
The Sword That Is Not A Sword, the Sword That Cannot Be Touched. Crystal sword once held in the Stone of Tear. A powerful male sa'angreal. Its removal from the chamber called the Heart of Stone was, along with the fall of the Stone, a major sign of the Dragon's Rebirth and the approach of Tarmon Gai'don. Replaced in the Heart, driven into the stone, by Rand al'Thor. See also Dragon Reborn; sa'angreal; Stone of Tear.&lt;br /&gt;
&lt;br /&gt;
Carai an Caldazar:&lt;br /&gt;
In the Old Tongue, &amp;quot;For the honor of the Red Eagle!&amp;quot; The ancient battle cry of Maneteren.&lt;br /&gt;
&lt;br /&gt;
Carai an Ellisande:&lt;br /&gt;
In the Old Tongue, &amp;quot;For the honor of the Rose of the Sun!&amp;quot; The battle cry of the last king of Manetheren.&lt;br /&gt;
&lt;br /&gt;
Car'a'carn:&lt;br /&gt;
In the Old Tongue, &amp;quot;chief of chiefs.&amp;quot; According to Aiel Prophecy, a man who would come from Rhuidean at dawn, marked with two Dragons, and lead them across the Dragonwall. The Prophecy of Rhuidean says that he will unite the Aiel and destroy them, all but a remnant of a remnant. See also Aiel; Rhuidean.&lt;br /&gt;
&lt;br /&gt;
Caraighan Maconar:&lt;br /&gt;
Legendary Green sister (212-373 AB), the heroine of a hundred adventures, credited with exploits that even some Aes Sedai consider improbable despite their inclusion in the records of the White Tower, such as single-handedly putting down a rebellion in Mosadorin and quelling the Comaidin Riots at a time when she had no Warders. Considered by the Green Ajah to be the archetype of a Green sister. See also Ajah.&lt;br /&gt;
&lt;br /&gt;
Carallain:&lt;br /&gt;
One of the nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened thereafter, and the last traces vanished about 500 NE.&lt;br /&gt;
&lt;br /&gt;
Carridin, Jaichim:&lt;br /&gt;
An Inquisitor of the Hand of the Light, a high officer of the Children of the Light, and a Darkfriend.&lt;br /&gt;
&lt;br /&gt;
Cauthon, Abell:&lt;br /&gt;
A farmer in the Two Rivers. Father of Mat Cauthon. Wife: Natti. Daughters: Eldrin, and Bodewhin, called Bode.&lt;br /&gt;
&lt;br /&gt;
Cha Faile:&lt;br /&gt;
(1) In the Old Tongue, &amp;quot;the Falcon's Talon.&amp;quot;&lt;br /&gt;
(2) Name taken by the young Cairhienin and Tairens, attempted followers of ji'e'toh, who have sworn fealty to Faile ni Bashere t'Aybara. In secret, they act as personal scouts and spies.&lt;br /&gt;
&lt;br /&gt;
channel:&lt;br /&gt;
To control the flow of the One Power. See also One Power.&lt;br /&gt;
&lt;br /&gt;
Charin, Jain:&lt;br /&gt;
See Farstrider, Jain.&lt;br /&gt;
&lt;br /&gt;
Children of the Light:&lt;br /&gt;
Society of strict ascetic beliefs, owing allegiance to no nation and dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years to proselytize against an increase in Darkfriends, they evolved during the war into a complete military society. Extremely rigid in beliefs, and certain that only they know the truth and the right. Consider Aes Sedai and any who support them to be Darkfriends. Known disparagingly as Whitecloaks. Their sigil is a golden sunburst on a field of white. See also Questioners, the.&lt;br /&gt;
&lt;br /&gt;
Chronicles, Keeper of the:&lt;br /&gt;
Second in authority to the Amyrlin Seat among the Aes Sedai, she also acts as secretary to the Amyrlin. Chosen for life by the Hall of the Tower, and usually of the same ajah as the Amyrlin. See also Amyrlin Seat; Ajah.&lt;br /&gt;
&lt;br /&gt;
Colavaere:&lt;br /&gt;
A high ranking Lady of Cairhien, manipulative and scheming, which is to describe Cairhien nobility in general, who has had so much power that she sometimes forgets her own vulnerability to a greater.&lt;br /&gt;
&lt;br /&gt;
Companions, the:&lt;br /&gt;
The elite military formation of Illian, currently commanded by First Captain Demetre Marcolin. The Companions provide a bodyguard for the King of Illian and guard key points around the nation. Additionally, the Companions have traditionally been used in battle to assult the enemy's strongest positions, to exploit weaknesses, and, if necessary, to cover the retreat of the King. Unlike most other such elite formations, foreigners (except Tairens, Altarans and Murandians) are not only welcome, they can rise to even the highest rank, as can commaners, which is also unusual. The uniform of the Companions consists of a green coat, a breastplate worked with the Nine Bees of Illian, and a conical with a faceguard of steel bars. The First Captain wears four rings of golden braid on the cuffs of his coat, and three thin golden plumes on his helmet. The Second Captain wears three rings of golden braid on each cuff, and three golden plumes tipped with green. Lieutenants wear two yellow rings on their cuffs, and two thin green plumes, under-Lieutenants one yellow ring and a single green plume. Bannermen are designated by two broken rings of yellow on the cuffs and a single yellow plume, squadmen by a single broken ring of yellow.&lt;br /&gt;
&lt;br /&gt;
Consolidation, the:&lt;br /&gt;
When the armies sent by Artur Hawkwing under his son Luthair landed in Seanchan, they discovered a shifting quilt of nations often at war with one another, where Aes Sedai often reigned. Without any equivalent of the White Tower, Aes Sedai worked for their own individual power, using the Power. Forming small groups, they schemed against one another constantly. In large part it was this constant scheming for personal advantage and the resulting wars among the myriad nations tht allowed the armies from the east of the Aryth Ocean to begin their conquest of an entire continent, and for their descendants to complete it. This conquest, during which the descendants of the original armies became Seanchan as much as they conquered Seanchan, took more than nine hundred years and is called the Consolidation.&lt;br /&gt;
&lt;br /&gt;
corenne:&lt;br /&gt;
In the Old Tongue, &amp;quot;the Return.&amp;quot; The name given by the Seanchan both to the fleet of thousands of ships and to the hundreds of thousands of soldiers, craftsmen and others carried by those ships, who will come behind the Forerunners to reclaim the lands stolen from Artur Hawkwing's descendants. See also Forerunners.&lt;br /&gt;
&lt;br /&gt;
Couladin:&lt;br /&gt;
An ambitious man of the Domai sept of the Shaido Aiel. His warrior society is Seia Doon, the Black Eyes.&lt;br /&gt;
&lt;br /&gt;
Covenant of the Ten Nations:&lt;br /&gt;
A union formed in the centuries after the Breaking of the World (circa 200 AB). Dedicated to the defeat of the Dark One. Broken apart by the Trolloc Wars.&lt;br /&gt;
&lt;br /&gt;
cuendillar:&lt;br /&gt;
An indestructible substance created during the Age of Legends. Any force used in an attempt to break it is absorbed, making cuendillar stronger. Also called heartstone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_B&amp;diff=3083</id>
		<title>Book Glossary B</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_B&amp;diff=3083"/>
				<updated>2006-09-21T05:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Ba'alzamon (ba-AHL-zah-mon):&lt;br /&gt;
In the Trolloc tongue, &amp;quot;Heart of the Dark,&amp;quot; Believed to be the Trolloc name for the Dark One. See also Dark One; Trollocs; Ishamael.&lt;br /&gt;
&lt;br /&gt;
Backlash from the drilling of the Bore:&lt;br /&gt;
The resulting backlash destroyed most of the Collam Daan and the floating Sharom, shattering it like the egg it so resembled, and creating ripples in the fabric of reality as shock waves from the breach shook the Pattern. The Bore was not large enough to allow the Dark One's escape, but it was large enough to allow him to touch the world. His touch subtly altered everything that came within its influence. All the baser motivations and emotional problems of mankind were enhanced and manipulated, enlarging envy, greed, and anger despite lack of any true motivating factors. Thievery, assault, murder, and even wars began to appear with increasing frequency. Long term affects of the Dark One's touch are still affecting the world.&lt;br /&gt;
&lt;br /&gt;
Backlash from the sealing of the Bore:&lt;br /&gt;
Lews Therin and the sixty eight survivors of the Hundred went insane on the instant, perhaps not even knowing that their attempt to seal the Bore had been successful. Within days, these pwerful male Aes Sedai, armed with the One Power and completely out of control, began unleashing their might against anyone or anything that crossed their path or even caught their notice, leaving trails of death and wanton destruction. The taint had trapped the minds of all the surviving Companions in twisted dreams of madness, while saidin gave them the pwer to make those dreams instant reality. There is no way to know of individual acts of destruction by most of the Companions, save that they were of a scale previously unknown. (see also Breaking of the World; saidin; taint on)&lt;br /&gt;
&lt;br /&gt;
badlands:&lt;br /&gt;
Also known as &amp;quot;The Termool&amp;quot; (The Waterless Sands). It is the region of land bordered by the Drowned Lands to the west and the Great Rift to the east. It is bordered by the Aiel Waste to the North and the Sea of Storms to the South. this sand desert of drifting dunes that can be two or three hundred feet high contains no oases, no springs, and no known life. Fearsome windstorms arise suddenly and blow unabated for several days. Their passing leaves vast areas of the harsh landscape completely changed. Even the Aiel do not travel here.&lt;br /&gt;
&lt;br /&gt;
Baerlon (BAYR-lon):&lt;br /&gt;
A city in Andor on the road from Caemlyn to the mines in the Mountains of Mist.&lt;br /&gt;
&lt;br /&gt;
Baerlon Ironworks:&lt;br /&gt;
Baerlon is known for its ironworks, famous for the quality of its castings. The ore is transported from the Mountains of Mist.&lt;br /&gt;
&lt;br /&gt;
Bailene:&lt;br /&gt;
Celebrated the ninth day of Amadaine. (Arad Doman, Tarabon, Amadicia, Tear).&lt;br /&gt;
&lt;br /&gt;
Bair (BAYR):&lt;br /&gt;
A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker. She cannot channel. See also Dreamwalker.&lt;br /&gt;
&lt;br /&gt;
Balasun:&lt;br /&gt;
One of the nations that rose out of the rubble of the Trolloc Wars. Located in current day Tarabon and on the Shadow Coast. One of the first nations taken by Guiare Amalasan (the false dragon).&lt;br /&gt;
&lt;br /&gt;
Balefire:&lt;br /&gt;
A one power construct with vast destructive power. The liquid white-hot fire was invincible, burning anything it touched into nonexistence. During the War of Power, the weapon was used liberally for a year by both sides -- until they discovered its hidden cost. The searing energy of balefire did more than kill or destroy -- it actually burned threads from the Pattern. Anything destroyed this way actually ceased to exist before the moment of destruction, leaving only a memory of deeds no longer done and souls forever erased from the Pattern. Not only that; whatever had been done because of those vanished actions also no longer had been done. The greater the power of the balefire, the further back in time its victim ceased to exist. During the year of unrestricted use, entire cities were burned from the Pattern, and the world and its universe were threatened by the broken and loosed threads. Reality itself was in danger of unraveling. Faced with the possible dissolution of existence, both sides, without formal agreement or truce, simply stopped using balefire.&lt;br /&gt;
&lt;br /&gt;
Balfone:&lt;br /&gt;
An instrument from the Age of Legends. Asmodean was adept at playing this instrument.&lt;br /&gt;
&lt;br /&gt;
Balladare Arandaille:&lt;br /&gt;
Amyrlin Seat from 115-142 NE. She was originally raised from the Brown Ajah.&lt;br /&gt;
&lt;br /&gt;
Ballair:&lt;br /&gt;
The first Aes Sedai advisor to Andor.&lt;br /&gt;
&lt;br /&gt;
Balthamel (Eval Ramman):&lt;br /&gt;
Was a historian specializing in the study of vanished cultures. Though quite strong in the Power, he was unable to distinguish himself enough to earn the coveted third name. Some sources suggest that the quality of his work was not the only reason he lacked status. He was said to have a wildfire temper that he often could not control. More than once he supposedly came very close to being bound with the Power against doing violence. He was a good-looking man who enjoyed the company of women and was very popular with them, but despite his position at an institute of higher learning in M'Jinn, he spent a great deal of time in establishments that today would be called taverns of the lowest sort. Eval was drawn to the Shadow by the promise of immortality. Although as Balthamel he stood high in the councils of the Shadow during the war, his exact role is impossible to ascertain. He may have headed an intelligence network which competed with that run by Moghedien. After the sealing of the Bore, he was trapped even closer to the surface of the seal than Aginor, and was freed at the same time. The first of the thirteen to die, he was killed by the last of the Nym, the Green Man, at the Eye of the World.&lt;br /&gt;
&lt;br /&gt;
Balwen Mayel (Balwen Ironhand):&lt;br /&gt;
The King of Aridhol, in great despair over the couse of the Trolloc Wars, gladly welcomed a man called Mordeth to his court; Mordeth won Blawen's ear and mind; Aridhol would use the tactics of the Shadow against the Shadow. He was the last known king of Aridhol.&lt;br /&gt;
&lt;br /&gt;
Balwer, Sebban:&lt;br /&gt;
Formerly Pedron Niall's secretary, in public, and secretly Niall's spymaster. He aided Morgase's escape from the Seanchan in Amador for his own reasons, and now is employed as secretary to Perrin t'Bashere Aybara and Faile ni Bashere t'Aybara.&lt;br /&gt;
&lt;br /&gt;
Bandar Eban:&lt;br /&gt;
The capital city of Arad Domon, their trade center. The Domani merchants carry on major trade with the Sea Folk, and then disperse the goods to inland consumers. The also trade heavily with Tarabon. The city is located on the site of Allorallen in Jaramide. It is the location of the Terhana Library.&lt;br /&gt;
&lt;br /&gt;
Band of the Red Hand:&lt;br /&gt;
(1) A legendary band of heroes (Shen an Calhar) from the Trolloc Wars who died at the Battle of Aemon's Field, when Manetheren fell.&lt;br /&gt;
(2) A military formation which gathered to follow Mat Cauthon, and which is currently shadowing the rebel Aes Sedai and their army with orders to carry Egwene al'Vere to Rand al'Thor and safety, should she express a wish to flee from her current situation, and also any other sisters who might wish to join her.&lt;br /&gt;
&lt;br /&gt;
Banner-General:&lt;br /&gt;
During the Trolloc Wars, The commander of a military unit called the Banner.&lt;br /&gt;
&lt;br /&gt;
Banner-man:&lt;br /&gt;
(1) A rank in The Children of The Light. A rank just below Hundredman.&lt;br /&gt;
(2) A man (usually military) who carries a banner.&lt;br /&gt;
&lt;br /&gt;
Banners:&lt;br /&gt;
(1) Military units that were used during the Trolloc Wars. A Banner usually comprised of about 1500 Calvary, primarily archers, or 3000 infantry. It was considered the basic military unit during that time. These &amp;quot;banners&amp;quot; combined into armies under the command of a general, often a noble, and were usually accompanied by a small complement of Aes Sedai.&lt;br /&gt;
(2) A signatory plain displayed visibly. Usually used to represent officers, nobles, or nations.&lt;br /&gt;
&lt;br /&gt;
Barashta:&lt;br /&gt;
A city located in Eharon. It became Ebou Dar.&lt;br /&gt;
&lt;br /&gt;
Barid Bel Medar:&lt;br /&gt;
See Demandred.&lt;br /&gt;
&lt;br /&gt;
Barran, Doral (BAHR-rahn, DOOR-ahl):&lt;br /&gt;
The Wisdom in Edmond's Field prior to Nynaeve al'Meara.&lt;br /&gt;
&lt;br /&gt;
Barsine:&lt;br /&gt;
A city located in Jaramide.&lt;br /&gt;
&lt;br /&gt;
Barthanes, Lord:&lt;br /&gt;
A darkfriend who sat in the High Seat of House Damodred before the grain fires swept Cairhein into civil war.&lt;br /&gt;
&lt;br /&gt;
Basene, Lady:&lt;br /&gt;
See Graendal.&lt;br /&gt;
&lt;br /&gt;
Basharande:&lt;br /&gt;
One of the nations that rose up after the Trolloc Wars. Located in the country formerly known as Jaramide. Counsidered a powerful nation before the rise of Artur Hawkwing.&lt;br /&gt;
&lt;br /&gt;
Bashere, Zarine (bah-SHEER, zah-REEN):&lt;br /&gt;
A young woman from Saldaea who is a Hunter of the Horn. She wishes to be called Faile (fa-EEL), which, in the Old Tongue, means &amp;quot;falcon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Battle Ajah:&lt;br /&gt;
See Green Ajah.&lt;br /&gt;
&lt;br /&gt;
Battle of Bekkar:&lt;br /&gt;
A battle during the Trolloc Wars known as the Field of Blood. It was a major battle that occurred shortly before Manetheren fell.&lt;br /&gt;
&lt;br /&gt;
Battle of Jolvaine Pass (Battle of Endersole):&lt;br /&gt;
A series of decisive engangements during the War of the Second Dragon. An outnumbered Artur Hawkwing outsmarted and captured Guiar Amalasan (the false Dragon).&lt;br /&gt;
&lt;br /&gt;
Battle of Maighande:&lt;br /&gt;
The battle that signified the beginning of the end of the Trolloc Wars. The Trollocs were soundly defeated. The victory turned the Trollocs and and began the long push that finally drove them back into the Blight, ending the Trolloc Wars.&lt;br /&gt;
&lt;br /&gt;
Battle of Soremaine:&lt;br /&gt;
A battle during the Whitecloak War (The Troubles). An army led by Pedron Niall captured Mattin Stepaneos. Only the bravery of the Illianer Companions enabled the bulk of the Illianer army to escape the trap.&lt;br /&gt;
&lt;br /&gt;
Battle of Shining Walls (Battle of Tar Valon; Battle of the Nations; Battle of the Red Snows; Battle of the Blood Snow):&lt;br /&gt;
A battle that began on the morning of the day before Danshu in the Year of Grace 978 of the New Era, when the Aiel were brought to battle by a loose coalition generally called &amp;quot;the Grand Coalition,&amp;quot; or &amp;quot;the Grand Alliance.&amp;quot; The Alliance had raised an immense force, approximately one hundred and sevety thousand mean, an army of a size not seen since Artur Hawkwing's day. The Aiel army consisted of four clans: approximately seventy to eighty thousand spears. It took the Aiel three days of heavy fighting in snow to kill Laman of Cairhien. During that night the Aiel managed to concentrate their forces on the East side of the Erinin. The Aiel headed east as the Alliance continued to engage the Aiel's rear guard for another twenty days.&lt;br /&gt;
&lt;br /&gt;
Bay of Remara:&lt;br /&gt;
The Bay between Godan and Mayene.&lt;br /&gt;
&lt;br /&gt;
Beidomon:&lt;br /&gt;
An Aes Sedia some sources say was Lanfear's assistant in the Collam Daan. He was a member of a team that beleived they had found a source of power that would bypasss the limitation of Sai'din and Sai'dar. Their experiments destroyed the Collam Daan and created the Bore.&lt;br /&gt;
&lt;br /&gt;
Bekkar, Battle of:&lt;br /&gt;
See Battle of Bekkar.&lt;br /&gt;
&lt;br /&gt;
Be'lal (beh-LAAL):&lt;br /&gt;
One of the Forsaken, also known as Duram Laddel Cham, the Envious, the Netweaver, and High Lord Samon. A master of manipulation. As Duram Laddel Cham, he was the Age of Legends' equivalent of an advocate, representing people in courts of law. That he was good at what he did is proven by the honorific third name. Some Sources suggest that he, like Sammael, had been one of the leaders in the fight against the Shadow before hye turned to the Dark, and that he envied and later hated Lews Therin. A tall, athletic man with close-cropped silver hair, he combined and surpassed the strengths of both Rahvin and Sammael, being both a patient and cunning planner and a capable fighter willing to do battle directly with the foe. He was among those who raised the Hall of Servants just days before the strike that sealed him, and the other Forsaken, in the Bore. After his escape he carefully made his way into the nobility of Tear, and as High Lord Samon ruled Tear until he was killed by Moiraine Sedai with balefire in the Stone of Tear.&lt;br /&gt;
&lt;br /&gt;
Bel Arvina:&lt;br /&gt;
The first day of autumm; a floating feast, date determined locally.&lt;br /&gt;
&lt;br /&gt;
Bel Tine (BEHL TINE):&lt;br /&gt;
Spring festival celebrating the end of winter, the first sprouting of crops, and the birth of the first lambs. Date determined locally.&lt;br /&gt;
&lt;br /&gt;
Berelain sur Paendrag (BEH-reh-lain suhr Pay-ehn-DRAG):&lt;br /&gt;
First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. She will have what she wants, whatever it takes, and she always keeps her word. See Mayene.&lt;br /&gt;
&lt;br /&gt;
Beryl Marle:&lt;br /&gt;
Amyrlin seat from 520-533 NE. She was raised from the White Ajah.&lt;br /&gt;
&lt;br /&gt;
Beslan:&lt;br /&gt;
Heir to the Throne of Winds. He accompanied Mat Cauthon at times in Ebou Dar. He is an excellent swordsman, with daring charisma.&lt;br /&gt;
&lt;br /&gt;
Betrayer of Hope:&lt;br /&gt;
See Ishamael.&lt;br /&gt;
&lt;br /&gt;
Bhansheen:&lt;br /&gt;
A tribe of Trollocs.&lt;br /&gt;
&lt;br /&gt;
billmen:&lt;br /&gt;
A basic infrantry unit. They carry bills -- a halberd. Mat Cauthon prefers to mix them with crossbowmen and pikemen.&lt;br /&gt;
&lt;br /&gt;
Biranca Hasad:&lt;br /&gt;
One of the first Aes Sedai to sit for her Ajah.&lt;br /&gt;
&lt;br /&gt;
Birgitte (ber-GEET-teh):&lt;br /&gt;
Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Carried a silver bow and silver arrows with which she never missed. One of the heroes called back when the Horn of Valere is sounded. Always linked with the hero-swordsman, Gaidal Cain. She was ripped out of Tel'aran'rhiod into the world of the flesh during a struggle with Moghedien and was only saved from death by being bonded by Elayne. Warder to Elayne Trakand, believed to be possibly the first female Warder ever, a fact that causes a number of difficulties, few of them expected. Except for her beauty and skill with a bow, she is little like the stories of her. See also Cain, Gaidal; Horn of Valere.&lt;br /&gt;
&lt;br /&gt;
biteme (BITE-me):&lt;br /&gt;
A small, almost invisible biting insect.&lt;br /&gt;
&lt;br /&gt;
bittern (BIHT-tehrn):&lt;br /&gt;
A musical instrument that may have six, nine, or twelve strings, and is held flat on the knees and played by plucking or strumming.&lt;br /&gt;
&lt;br /&gt;
Black Ajah:&lt;br /&gt;
Rumors of its existence sprouted during the Trolloc Wars. The Trolloc armies were commanded by Dreadlords -- Shadowsworn who could channel -- who were most often women, many of them believed to be renegade Aes Sedai. The eighth Ajah, though it has no official Sitters in the Hall, and historically has never been mentioned to anyone outside the Aes Sedai save with vehement denial. Most Aes Sedai refuse to believe it exists. It is the Black Ajah. Its sisters are said to have forsworn all their oaths, and serve only the Shadow. They are rumored to walk the halls of the Tower disguised as members of the other seven Ajahs. See Ajah.&lt;br /&gt;
&lt;br /&gt;
Black Eyes:&lt;br /&gt;
(1) In the old tongue, Seia Doon.&lt;br /&gt;
(2) An Aiel warrior society.&lt;br /&gt;
&lt;br /&gt;
Black Fever:&lt;br /&gt;
A fever that killed one in ten people just before Artur Hawkwing ascended the throne (FY 939). The fever is responsible for killing Artur Hawkwing's mother and father.&lt;br /&gt;
&lt;br /&gt;
Black Hawk:&lt;br /&gt;
The sigil of Shienar.&lt;br /&gt;
&lt;br /&gt;
Black Tower:&lt;br /&gt;
The Black Tower is located on a farm in the vicinity of Caemlyn. Rand al'Thor is gathering men with the ability to channel there. He has charged Mazrim Taim with their training. These are men being trained in a manner that somewhat resembles the training at the White Tower. They begin as &amp;quot;soldiers&amp;quot; because each is there as a soldier to fight the Shadow, as well as any who oppose justice or oppress the weak. At a certain skill level they are raised to become &amp;quot;Dedicated,&amp;quot; and are given a collar pin in the shape of a small silver sword. Those who progress far enough in their train will be raised to be &amp;quot;Asha'man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black Wind:&lt;br /&gt;
Since the darkness descended upon the Ways, something has hunted within their depths. A cold wind that howls with voices of death and decay blows through the Ways where no wind should stir. Called Machin Shin, the Black Wind, by the Ogier, it haunts the Ways and feeds upon unwary travelers. Even the Ogier do not know what it is.&lt;br /&gt;
&lt;br /&gt;
Black Years:&lt;br /&gt;
Several sources use terms such as &amp;quot;the Black Years&amp;quot; and &amp;quot;the Years of Silent Rage&amp;quot; for the period from FY 961 to 965, The final years of the Consolidation and also the near disatrous invasion of the Aiel Waste in FY 964. it began with the deaths by poison in FY 961 of Amaline and their three remaining children which came close to undoing him. Hawkwing is said to have sealed himslef away from all human emotion, &amp;quot;and of these, love and pity he buried most deep.&amp;quot; Even writers plainly favoring Hawkwing agree that his search for the murderers was harsh and unrelenting; and they speak of more than one hundred executions. His initial treatment of Aldeshar, the last nation to fall to him, was certainly cruel: no prisoners taken in a number of battles, the displacement of nearly the whole population to other parts of the empire, the confiscation of all estates with the whole nobility and the entire merchant class reduced to absolute penury and scattered to every corner of the empire. Salvation for the empire, and very likely for Hawkwing personally, came in the person of a woman named Tamika. At her behest he relented in his treatment of Aldeshar, allowing the people to return, restoring confiscated estates and titles. Because of her, the harshness that had begun to spread from Aldeshar into the rest of the conquere lands vanished like ice at the spring thaw.&lt;br /&gt;
&lt;br /&gt;
Blasted Lands:&lt;br /&gt;
Desolated lands surrounding Shayol Ghul and north of the Great Blight. Devoid of life, this desolation is even shunned by the foul creatures of the Blight. Historians believe that the area bore the brunt of the War of Power, which rendered it completely barren. Its proximity to Shayol ghul and the corrupting influence of the Shadow no doubt keep it so.&lt;br /&gt;
&lt;br /&gt;
Bleakness, the:&lt;br /&gt;
Term given by the Aiel to the effects on many of learning that rather than having always been fierce warriors, their ancestors were strict pacifists forced into defending themselves during the Breaking of the World and the years following. Many feel that this was their failure of the Aes Sedai. Some throw down their spears and run away. Others refuse to put off gai'shain white when their time is up. Still others deny the truth of this, and with it deny neccessarily that Rand al'Thor is truly the Car'a'carn; these either return to the Aiel Waste or go to join the Shaido opposing him. See also Aiel; Aiel Waster; Car'a'carn; gai'shain.&lt;br /&gt;
&lt;br /&gt;
Blessings of the Nets:&lt;br /&gt;
A regional holiday celebrated in fishing communities.&lt;br /&gt;
&lt;br /&gt;
Blight, the:&lt;br /&gt;
See Great Blight, the; Lesser Blight, the.&lt;br /&gt;
&lt;br /&gt;
Blight Border:&lt;br /&gt;
The border between the nations to the north and the Great Blight. Since the Breaking of the World, this border has slowly moved southward. During the Second Compact, the then-Borderlands (not so called at the time) Jaramide and Aramaelle had northern borders actually reaching into the Mountains of Dhoom. Now the Blight border extends many miles south of the Mountians of Dhoom. See also Borderlands.&lt;br /&gt;
&lt;br /&gt;
Blood Snow:&lt;br /&gt;
See Battle of Shining Walls.&lt;br /&gt;
&lt;br /&gt;
Blood, the:&lt;br /&gt;
Term used by the Seanchan to designate the nobility. One can be raised to the Blood as well as born to it.&lt;br /&gt;
&lt;br /&gt;
Blue Ajah:&lt;br /&gt;
The Blue Ajah is run by a single very powerful woman, and is perhaps the most influential of the Ajahs, although one of the smaller ones. The primary focus of the Blue Ajah is to champion worthy causes (thought worthy by Aes Sedai standards) and to promote justice. Skilled at political maneuvering, Blues are also able administrators. Since Artur Hawkwing's time, more Amyrlins have been raised from the Blue than from any other Ajah. See Ajah.&lt;br /&gt;
&lt;br /&gt;
bonding, of Aes Sedai and Warder:&lt;br /&gt;
Once a woman has become a full Aes Sedai, she may bond a Warder. While most Ajahs hold that an Aes Sedai may have one Warder bonded to her at a time, there is no law conerning their number, Red sisters bond no Warders at all, while Greens bond as many as they wish. The bonding is done with the One Power, and permanently links the Warder and the Aes Sedai. Ethically the Warder -- also called Gaidin, Brother to Battle -- must accede to the bonding voluntarily, but it has been known to be done against the Warder's will. The bond gives the Warder the gift of quick healing, the ability to go without food, water, or rest for long periods of time, and the ability to sense the taint of the Dark One at a distance. He can also sense certain things about his charge, including her death. The bond allows the Aes Sedai to know if her Warder is alive, no matter how far away he might be, though it does not tell her the actual distance. When he dies she will know, through the bond, the moment and manner of his death. When a Warder dies, the surviving Aes Sedai often will bond another eventually, although rarely before the emotional upheaval caused by the death fades. If the Warder lives but his Aes Sedai is killed, the Warder losed the will to live. Worse, he seems to seek death. Attempts to keep these Warders alive usually fail. There are indications that the Aes Sedai receive other benefits from the bond with their Gaidin, but their exact nature is a closely held secret.&lt;br /&gt;
&lt;br /&gt;
Bonwhin Meraighdin:&lt;br /&gt;
She was the Amyrlin till FY 939(?). That was the year she was stripped of staff and stole for trying to manipulate Artur Hawkwing to control the world. She was the last of the Red Ajah to be raised until Elaida a'Roihan deposed Siuan Sanche. She was an imperious woman even for an Amyrlin.&lt;br /&gt;
&lt;br /&gt;
Borderlands, the:&lt;br /&gt;
The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar. Their history is one of unending raids and war against Trollocs and Myrddraal. The nations are organized for war as a whole, and therefore have no separate military formations (unlike the southern countries). The Borderlanders have erected signal towers all along the Blightborder at half-mile intervals. These tall stone towers afford good visibility, and are designed for ease of defense; they are equipped with a large mirror for sending signals by day, and a large iron brazier for signal fires to the darkness. Despite their mutual cause, or perhaps because of it, the border nations take great pride in their differences. The battle is the same, the code of honor similar, but their customs and dress are often quite diverse. See also Aramaelle; Basharande; Elsalam; Great Blight; Jaramide; Malkier; Rhamdashar.&lt;br /&gt;
&lt;br /&gt;
Borderlands, the holidays of:&lt;br /&gt;
See Asadine; Bel Arvina; Beltine; Chansein; Dahan; Danshu; the Feast of Fools; the Feast of Lights; Feast of Neman; High Chasaline; Lamma Sor; Low Chasaline; Mabriam's Day; Shaoman; Sunday; Tandar; Tirish Adar; Winternight.&lt;br /&gt;
&lt;br /&gt;
Borderlands, Stedding of the:&lt;br /&gt;
The Borderlands hold seven stedding, the second largest regional concentration: Stedding Chosium, Jongai, and Saishen in Saldaea, Stedding Chiantal in Kandor, Stedding Shanjing and Tanhal in Arafel, and Stedding Sholoon in Shienar.&lt;br /&gt;
&lt;br /&gt;
Bore:&lt;br /&gt;
The hole in the pattern that a team led by Mierin Eronail (Lanfear) and Beidomon created during an experiment at the Collam Daan. It allowed the Dark One touch to subtly alter everything that came within its influence. All the baser motiviations and emotional problems of mankind were enhanced and manipulated, enlarging, envy, greed, and anger despite lack of any true motivating factors. All thoses dissaftisfied with their lot in life felt that dissatisfaction intensify. Thievery, assault, murder, and even wars began to appear with increasing frequency.&lt;br /&gt;
&lt;br /&gt;
Bore, escape from:&lt;br /&gt;
Some claim that Ishamael escaped from the Bore as early as 40 AB (TWoRJWoT, p.52; see also Ba'alzamon, p.297). He and others claim that he had an influence on a number of events since the sealing of the Bore. The rest of the forsaken began showing themselves as early as 998 NE. All of them have made an appearance in the books by 999 NE.&lt;br /&gt;
&lt;br /&gt;
Bore, the sealing of:&lt;br /&gt;
A plan, proposed by Lews Therin, centered around a direct attack on the Bore itself, to reseal the Bore and cut the Dark One's access to the world. Seven indestructible cuendillar disks, made with the One Power and marked with the seal of the Aes Sedai, were prepared to function as &amp;quot;focus points.&amp;quot; Latra Posae Decume reached an agreement with every female Aes Sedai of significant strength called &amp;quot;the Fateful Concord.&amp;quot; This agreement said that Lews Therin's plan was too rash and no women would take part in it. The Hundred Companions and a force of some ten thousand warmen launched the planned attack on the Bore. The Dragon and his companions arrived at Shayol Ghul to discover an unexpected bonus: a gathering of the thirteen most powerful leaders of the Forsaken Aes Sedai was taking place at the Pit of Doom deep within the mountain at the same moment, perhaps summoned by the Dark One for a conference. The Companions struck quickly and mercilessly, sealing the Bore safely, wothout ripping open the Dark One's prison as many opponents had feared. Forty-five of the Companions were killed in the battle, and apparently the warmen took a much higher percentage of casualties. The strike trapped all the attending Forsaken within the sealing, thus removing with one stroke the Shadow's touch and his leadership in this world. With the seals safely placed, the ceundillar disks were carefully hidden.&lt;br /&gt;
&lt;br /&gt;
Bornhald, Dain (BOHRN-hahld, DAY-ihn):&lt;br /&gt;
An officer of the Children of the Light, son of Lord Captain Bornhald, Geofram, who died at Falme, on Toman Head.&lt;br /&gt;
&lt;br /&gt;
Bornhald, Geofram (BOHRN-hahld, JEHF-rahm):&lt;br /&gt;
A Lord Captain of the Children of the Light.&lt;br /&gt;
&lt;br /&gt;
Braem:&lt;br /&gt;
A major city in Coremanda. Near the site of New Braem.&lt;br /&gt;
&lt;br /&gt;
Breaking of the World, the:&lt;br /&gt;
When Lews Therin Telamon and the Hundred Companions resealed the Dark One's prison, the counterstroke tainted saidin. Eventually every male Aes Sedai went horribly insane. In their madness these men, who could wield the One Power to a degree now unknown, changed the face of the earth. They caused great earthquakes, leveled moutain ranges, raised new mountains, lifted dry land where seas had been, made the ocean rush in where dry land had been. Many parts of the world were completely depopulated, and the survivors were scattered like dust on the wind. This destruction is remembered in stories, legends and history as the Breaking of the World. See also Hundred Companions, the.&lt;br /&gt;
&lt;br /&gt;
Breane Taborwin (bree-AN tah-BOR-wihn):&lt;br /&gt;
Formerly a high-ranking lady of Cairhien, now a penniless refugee who has found happiness with the sort of man she once had servants flog out of her sight.&lt;br /&gt;
&lt;br /&gt;
Brend, Lord:&lt;br /&gt;
See Sammael.&lt;br /&gt;
&lt;br /&gt;
Brothers of the Eagle:&lt;br /&gt;
In the Old Tongue, Far Aldazar Din. An Aiel warrior society.&lt;br /&gt;
&lt;br /&gt;
Brother to Trees:&lt;br /&gt;
In the Old Tongue, tia avende alantin. The Ogier were so name for their love of working with living and growing things.&lt;br /&gt;
&lt;br /&gt;
Brown Ajah:&lt;br /&gt;
They are dedicated to seeking and preserving knowledge. They are run by a ruling council. The Browns are primarily responsible for the procurement and preservation of the vast cache of books and scrolls which help make the Tower library the largest single repository of knowledge in the Land. Much that is known of artifacts or new Talents has been discovered by sisters of the Brown Ajah.&lt;br /&gt;
&lt;br /&gt;
Bryne, Gareth (BRIHN, GAH-rehth):&lt;br /&gt;
For a time, Captain-General of the Queen's Guard in Andor. Exiled by Queen Morgase. Considered one of the greatest generals living. He commands an army for those Aes Sedai in rebellion against the authority of Elaida do Avriny a'Roihan. His relationship with Siuan Sanche troubles him nearly as much as it does her. The sigil of House Bryne is a wild bull, the rose crown of Andor around its neck. His sign is three golden stars, each of five rays.&lt;br /&gt;
&lt;br /&gt;
burning out:&lt;br /&gt;
If the ability to channel is lost by accident, the proccess is called being &amp;quot;burned out.&amp;quot; The results of being burned out are much the same as being severed (stilled or gentled) with one difference. The man or women who is burned out can neither channel nor sense the One Power.&lt;br /&gt;
&lt;br /&gt;
Byar, Jaret (By-ahr, JAH-ret):&lt;br /&gt;
An officer of the Children of the Light&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

	<entry>
		<id>http://45.79.183.105/index.php?title=Book_Glossary_A&amp;diff=3082</id>
		<title>Book Glossary A</title>
		<link rel="alternate" type="text/html" href="http://45.79.183.105/index.php?title=Book_Glossary_A&amp;diff=3082"/>
				<updated>2006-09-21T05:29:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ninya Evoneigh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Book Glossary A|A]], [[Book Glossary B|B]], [[Book Glossary C|C]], [[Book Glossary D|D]], [[Book Glossary E|E]], [[Book Glossary F|F]], [[Book Glossary G|G]], [[Book Glossary H|H]], [[Book Glossary I|I]], [[Book Glossary J|J]], [[Book Glossary K|K]], [[Book Glossary L|L]], [[Book Glossary M|M]], [[Book Glossary N|N]], [[Book Glossary O|O]], [[Book Glossary P|P]], [[Book Glossary Q|Q]], [[Book Glossary R|R]], [[Book Glossary S|S]], [[Book Glossary T|T]], [[Book Glossary U|U]], [[Book Glossary V|V]], [[Book Glossary W|W]], [[Book Glossary X|X]], [[Book Glossary Y|Y]], [[Book Glossary Z|Z]]&lt;br /&gt;
&lt;br /&gt;
Accepted:&lt;br /&gt;
Young women in training to be Aes Sedai who have reached a certain level of power and passed certain tests. It normally takes five to ten years to be raised from novice to Accepted. Somewhat less confined by rules than novices, they are allowed to choose their own areas of study, within limits. Accepted wear a Great Serpent ring on the third finger of the left hand. When an Accepted is raised Aes Sedai, which usually takes another five to ten years, she chooses her Ajah, gains the right to wear the shawl, and may wear the ring on any finger or not at all if circumstances warrant. See also Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
a'dam (AYE-dam):&lt;br /&gt;
A device, consisting of a collar and a bracelet linked by a silvery metal leash, that maybe used to control, against her will, and woman who can channel. The collar is worn by the damane, the bracelet by the sul'dam. See also damane; sul'dam.&lt;br /&gt;
&lt;br /&gt;
Adelin (AD-ehl-ihn):&lt;br /&gt;
A woman of the Jindo sept of the Taardad Aiel. A Maiden of the Spear who came to the Stone of Tear.&lt;br /&gt;
&lt;br /&gt;
Aeldene Stonebridge:&lt;br /&gt;
An Aes Sedai of the Blue Ajah who is in control of the Blue Ajah's eyes and ears.&lt;br /&gt;
&lt;br /&gt;
Aes Sedai (EYEZ seh-DEYE):&lt;br /&gt;
Wielders of the One Power. Since the Time of Madness, all surviving Aes Sedai are women. Widely distrusted and feared, even hated, they are blamed by many for the Breaking of the World, and are thought to meddle in the affairs of nations. At the same time, few rulers well be without an Aes Sedai adviser, even in lands where the existence of such a connection must be kept secret. See also Ajah; Amyrlin Seat; Time of Madness.&lt;br /&gt;
&lt;br /&gt;
Age Lace:&lt;br /&gt;
Alternative name for the Pattern. See Pattern of an Age.&lt;br /&gt;
&lt;br /&gt;
Agelmar:&lt;br /&gt;
Lord Agelmar of House Jagad (AGH-el-mar' JAH-gad): Lord of Fal Dara. His sign is three running red foxes.&lt;br /&gt;
&lt;br /&gt;
Age of Legends:&lt;br /&gt;
The Age ended by the War of the Shadow and the Breaking of the World. A time when Aes Sedai performed wonders mow only dreamed of. See also Wheel of Time; Breaking of the World; War of the Shadow.&lt;br /&gt;
&lt;br /&gt;
Aiel (eye-EEL):&lt;br /&gt;
The people of the Aiel Waste. Fierce and hardy. Also called Aielmen. They veil their faces before they kill, giving rise to the saying &amp;quot;acting like a black-veiled Aiel&amp;quot; to describe someone who is being violent. Deadly warriors with weapons or with nothing but bare hands, they will not touch a sword. Their pipers play them into battle with the music of dances, and Aielmen call battle &amp;quot;the Dance.&amp;quot; See also. Aiel warrior societies; Aiel Waste.&lt;br /&gt;
&lt;br /&gt;
Aiel kinship terms:&lt;br /&gt;
Aiel relationships of blood are expressed in complex ways which outsiders consider unwieldy, but which Aiel consider precise. A few examples must suffice to demonstrate, as an entire volume would be needed for a full explanation. First-brother and first-sister have the same mother. Second-brother and second-sister refer to the children of one's mother's first-sister or first-brother, and sister-mothers and sister-fathers are first-sisters and first-brothers of one's mothers. Greatfather or greatmother refers to the father or mother of one's own mother, while the parents of one's father are second greatfather or second greatmother; one is closer blood kin to one's mother that father. Beyond this the complications grow and are thickened by such factors as the ability of close friends to adopt each other as first-brother or first-sister. When it is also considered that Aiel women who are close friends sometimes marry the dame man, thus becoming sister-wives and married to eachother as well as to him, the convolutions become even more apparent.&lt;br /&gt;
&lt;br /&gt;
Aiel War:&lt;br /&gt;
(976-78 NE) When King Laman (LAY-mahn) of Cairhien cut down Avendoraldera, four clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended onto Andor and Tear. By the conventional view, the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon; in fact Laman was killed in that battle, and having done what they came for, the Aiel recrossed the Spine. See also Avendoraldera; Cairhien; Spine of the World.&lt;br /&gt;
&lt;br /&gt;
Aiel warrior societies:&lt;br /&gt;
Aiel warriors are all members of one of the warrior societies, such as the Stone Dogs (Shae'en M'taal), the Red Shields (Aethan Dor), the Water Seekers (Duahde Mahdi'in), or the Maidens of the Spear (Far Dareis Mai). Each society has its own customs, and sometimes specific duties. For example, Red Shields act as police. Stone Dogs often vow not to retreat once battle has been joined, and will die to the last man if necessary to fulfill this vow, while Maidens are often scouts. The clans of the Aiel frequently fight among themselves, but members of the same society will not fight one another even if their clans are doing so. In this way, there are always lines of contact between the clans even when they are in open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.&lt;br /&gt;
&lt;br /&gt;
Aiel Waste:&lt;br /&gt;
The harsh, rugged, and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders venture there, not only because water is almost impossible to find for one not born there, but because the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers. Gleemen, and the Tuatha'an are allowed safe entry, although Aiel avoid all contact with the Tuatha'an, whom they call &amp;quot;the Lost Ones.&amp;quot; No maps of the Waste itself are known to exist.&lt;br /&gt;
&lt;br /&gt;
Aile Jafar (EYEL jah-FAHR):&lt;br /&gt;
A group of Sea Folk islands approximately due west of Tarabon.&lt;br /&gt;
&lt;br /&gt;
Aile Somera (EYEL soh-MEER0ah):&lt;br /&gt;
A group of Sea Folk islands approximately due west of Toman Head.&lt;br /&gt;
&lt;br /&gt;
Ajah (AH-jah):&lt;br /&gt;
Societies among the Aes Sedai to which all Aes Sedai except the Amyrlin Seat belong. They are designated by colors: Blue, Red, White, Green, Brown, Yellow, and Gray. Each follows a specific philosophy of the use if the One Power and the purposes of the Aes Sedai. The Red Ajah bends all its energies to finding men who are attempting to wield the Power and to gentling them. The Brown Ajah forsakes involvement with the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai'don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. There are rumors (hotly denied, and never safely mentioned in front of any Aes Sedai) of a Black Ajah, dedicated to serving the Dark One.&lt;br /&gt;
&lt;br /&gt;
Alanna Mosvani (ah-LAN-nah mos-VANH-nie):&lt;br /&gt;
An Aes Sedai of the Green Ajah.&lt;br /&gt;
&lt;br /&gt;
alantin (ah-Lanh-tin):&lt;br /&gt;
In the Old Tongue, &amp;quot;Brother&amp;quot;; short for tia avende alantin, &amp;quot;Brother to the Trees&amp;quot;; &amp;quot;Treebrother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alar (AYE-lahr):&lt;br /&gt;
Eldest of the Elders of Stedding Tsofu.&lt;br /&gt;
&lt;br /&gt;
Aldieb (ahl-DEEB):&lt;br /&gt;
In the Old Tongue, &amp;quot;West Wind,&amp;quot; the wind that brings the spring rains.&lt;br /&gt;
&lt;br /&gt;
al'Meara, Nynaeve (ahl-MEER-ah, NIGH-neev):&lt;br /&gt;
A woman once the wisdom of Emond's Field, in the Two Rivers district of Andor (AN-door). (B3) Now one of the Accepted.&lt;br /&gt;
&lt;br /&gt;
algai'd'siswai:&lt;br /&gt;
In the Old Tongue, &amp;quot;fighters of the spear, &amp;quot; or &amp;quot;spear fighters.&amp;quot; The name given to those Aiel who carry the spear and regularly take part in battle as opposed to those who follow crafts.&lt;br /&gt;
&lt;br /&gt;
Altara (al-TAH-rah):&lt;br /&gt;
A nation on the Sea of Storms, though in truth little unifies it except a name. The people of Altara think of themselves as inhabitants of a town or village, or as this lord's or that lady's people, first, and only second if at all as Altaran. Few nobles pay taxes to the crown or offer more than lip service, and that often slight. The ruler of Altara (currently Queen Tylin Quintara of House Mitsobar; TIE-lihm quim-TAHR-ah; MIHT-soh-nahr) is seldom more than the most powerful noble in the land, and at times has not even really been that. The Throne if Winds holds so little power that many powerful nobles have scorned to take it when they could have. The banner of Altara is two golden leopards on a field checked four-by-four in red and blue. The sigil of House Mitsobar is a green anchor and sword, crossed. See also Wise Woman.&lt;br /&gt;
&lt;br /&gt;
al'Thor, Rand (ahl-THOR, RAND):&lt;br /&gt;
A young man from Emond's Field, once a shepherd, who is ta'veren. (B3) Now proclaimed as the Dragon Reborn.&lt;br /&gt;
&lt;br /&gt;
al'Thor, Tam (al-THOR, TAM):&lt;br /&gt;
A farmer and shepherd in the Two Rivers. As a young man, he left to become a soldier, returning with a wife (Kari, now deceased) and a child (Rand).&lt;br /&gt;
&lt;br /&gt;
al'Vere, Egwene (ahl-VEER, eh-GWAIN):&lt;br /&gt;
A young woman from Emond's Field. (B3) Now in training to be Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
Alviarin Freidhen (ahl-vee-Ah-rihn FREYE-dhehn):&lt;br /&gt;
An Aes Sedai of the White Ajah, (B5) now raised to Keeper of the Chronicles, second only to the Amyrlin Seat among Aes Sedai. A woman of cold logic and colder ambition.&lt;br /&gt;
&lt;br /&gt;
Amadicia (ah-mah-DEE-cee-ah):&lt;br /&gt;
A nation lying south of the Mountains of Mist, between Tara bon and Altara. Its capital Amador (AH-mah-door) is the home of the Children of the Light, whose Lord Captain Commander has, in fact if not the name, more power than the king. Anyone with the ability to channel is outlawed in Amadicia; by law they are to be imprisoned or exiled, but in actuality are often killed while &amp;quot;resisting arrest.&amp;quot; The banner of Amadicia is a six-pointed silver star overlaid on a red thistle on a field of blue. See also channel; Children of the Light.&lt;br /&gt;
&lt;br /&gt;
Amalasan, Guaire (ahm-ah-LAH-sin, Gware):&lt;br /&gt;
See War of the Second Dragon.&lt;br /&gt;
&lt;br /&gt;
Amalisa, Lady (ah-mah-LEE-sah):&lt;br /&gt;
Shienaran of House Jagad; Lord Agelmar's sister.&lt;br /&gt;
&lt;br /&gt;
Amyrlin Seat (AHM-her-lin SEAT):&lt;br /&gt;
(1) The title of the leader of the Aes Sedai. Elected for life by the Hall of the Tower, the highest council of the Aes Sedai, which consists of three representatives (called Sitters) from each of the seven Ajahs. The Amyrlin Seat has, theoretically at least, almost supreme authority among the Aes Sedai, and ranks socially as the equal of a king or queen. A slightly less formal usage is simply the Amrylin.&lt;br /&gt;
(2) The throne upon which the leader of the Aes Sedai sits.&lt;br /&gt;
&lt;br /&gt;
Amys (ah-MEESE):&lt;br /&gt;
Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold. Amys is sister-mother to Aviendha.&lt;br /&gt;
&lt;br /&gt;
Anaiya (ah-NYE-yah):&lt;br /&gt;
Aes Sedai of the Blue Ajah.&lt;br /&gt;
&lt;br /&gt;
Andor (AN-door):&lt;br /&gt;
A wealthy land which stretches from the Mountains of Mist to the River Erinin, at least on a map, though the queen's control has not reached further west than the River Manetherendrelle in several generations. See also Daughter-Heir.&lt;br /&gt;
&lt;br /&gt;
angreal (anh-gree-AHL):&lt;br /&gt;
Remnants of the Age of Legends that allow anyone capable of channeling the One Power to handle a greater amount of the Power than would be safely possible unaided. Some were made for use by women, other by men. Rumors of angreal usable by both men and women have never been confirmed. Their making is no longer known, and few remain in existence. See also channel; sa'angreal; ter'angreal.&lt;br /&gt;
&lt;br /&gt;
Arad Doman (AH-rahd do-MAHN):&lt;br /&gt;
A nation on the Aryth Ocean. (B5)Presently racked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Most Domani merchants are women, and according to the saying, to &amp;quot;let a man trade with a Domani&amp;quot; is to do something extremely foolish. Domani women are famous...or infamous...for their beauty, seductiveness, and scandalous clothes.&lt;br /&gt;
&lt;br /&gt;
Arafel (AH-rah-gehl):&lt;br /&gt;
One of the Borderlands.&lt;br /&gt;
&lt;br /&gt;
Aram (Ah-rahm):&lt;br /&gt;
A handsome young man of the Tuatha'an.&lt;br /&gt;
&lt;br /&gt;
armsmen:&lt;br /&gt;
Soldiers who owe allegiance or fealty to a particular lord or lady.&lt;br /&gt;
&lt;br /&gt;
Artur Hawkwing:&lt;br /&gt;
Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG than-REE-ahl). Ruled FY 943-94. United all lands west of the Spine of the World, as well as some beyond the Aiel Waste. Sent armies across the Aryth Ocean (FY922), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.&lt;br /&gt;
&lt;br /&gt;
Asha'man (Ah-shah-mahn):&lt;br /&gt;
(1) In the Old Tongue, &amp;quot;Guardian&amp;quot; or &amp;quot;Defender,&amp;quot; with a strong implication that this is a defender of truth and justice.&lt;br /&gt;
(2) The name taken by followers of the Dragon Reborn, men who have come to what is now being called the Black Tower in order to learn how to channel. Some have dreamed of channeling despite all the dire risks, while others remain only because passing the test for the ability to learn has itself started them on the road to channeling, and they now must learn to control it before it kills them. They train not only in using the One Power, but in the use of the sword and in fighting with hands and feet. Their training concentrates on the ways in which the One Power can be used as a weapon, and in another departure from the usages of the White Tower, once they learn to seize saidin, the male half of the Power, they are required to perform all chores and labors with the Power. The Asha'man, who wear distinctive black coats, are divided according to the level of knowledge they have achieved, the lowest being a Soldier. The next level is a Dedicated, marked by a pin in the shape of a silver sword worn on the coat collar. The highest level is called simply an Asha'man, marked by a red-and-gold enameled pin in the shape of a Dragon worn on the coat collar opposite the silver sword. Unlike Aes Sedai, who go to great lengths to make sure that those they train are not allowed to move dangerously fast, the Asha'man are pushed hard from the beginning, most especially in learning to use the Power as a weapon. As a result, where the death or stilling of a novice of the White Tower during her training would be something spoken of with horror for years, at the Black Tower it is expected that a certain number of Asha'man Soldiers will die or be burned out attempting to learn. The existence of the Asha'man, and their connection to the Dragon Reborn, has caused a reevaluation among some Aes Sedai of the immediate necessity for gentling, but many have not changed their view at all. See also gentling, stilling.&lt;br /&gt;
&lt;br /&gt;
Assemblage, the:&lt;br /&gt;
A body in Illian, chosen by and from the merchants and shipowners, that is supposed to advise both the King and the Council of Nine, but historically has contended with them for power.&lt;br /&gt;
&lt;br /&gt;
Asunawa, Rhadam (ah-soo-NAH-wah, RAH-dam):&lt;br /&gt;
High Inquisitor of the Hand of the Light. In his eyes, meddling with the One Power is usurping the Creator's power and is the cause of all the world's ill. He wants more than anything else to destroy anyone and everyone who can channel or even wishes to; they must confess their sin under the ministrations of the Hand of the Light, and then die. See also Questioners.&lt;br /&gt;
&lt;br /&gt;
Atha'an Miere (ah-thah-AHN mee-HER):&lt;br /&gt;
See Sea Folk.&lt;br /&gt;
&lt;br /&gt;
Avendesora (AH-vehn-deh-SO-rah):&lt;br /&gt;
In the Old Tongue, &amp;quot;the Tree of Life.&amp;quot; Mentioned in many stories and legends, which give various locations, Its true location is known to only a few.&lt;br /&gt;
&lt;br /&gt;
Avendoraldera (AH-ven-doh-ral-DEH-rah):&lt;br /&gt;
Tree grown in the city of Cairhien from a sapling of Avendesora, a gift from the Aiel on 566 NE, although no written record shows any connection between the Aiel and Avendesora. See also Aiel War.&lt;br /&gt;
&lt;br /&gt;
Aviendha (ah-vee-EHN-dah):&lt;br /&gt;
A woman of the Bitter Water sept of the Taardad Aiel; a Far Dareis Mai, a Maiden of the Spear, (B5) in training to be a Wise One. She fears nothing, except her fate.&lt;br /&gt;
&lt;br /&gt;
Aybara, Perrin (ay-BAHR-ah, PEHR-rihn):&lt;br /&gt;
A young man from Emond's Field, formerly a blacksmith's apprentice. He is ta'veren.&lt;br /&gt;
&lt;br /&gt;
[[Category:Book Glossaries]]&lt;/div&gt;</summary>
		<author><name>Ninya Evoneigh</name></author>	</entry>

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